Duck King
6 Button
EX Moves(Only one)
Hires Pots Sparks
Power Charge
Roll
Edited from Ahuron/KofWing
VIDEO https://1drv.ms/u/s!AispdDQgkFaan0GtlIVA_oIZXPml?e=ZBQQoe Yatagarasu Spoiler, click to toggle visibilty
Dragonball Spoiler, click to toggle visibilty
https://mugenguild.com/forum/topics/trunks-shinlucho-edited-190888.0.html Goku by DJMouf
VIDEO https://1drv.ms/u/s!AispdDQgkFaaoQzZZN8lp7F6weON?e=Vgv9h1 All Normals are changed and readjusted,
SSJ Transformation is removed
Spirit Bomb Supers have been removed for now
Only Lv3 is Dragon Fist
Goku can now Super Cancel supers into another
Custom States are added for Ranbu Supers like Kaioken
Implement SSJ2 Max Fierce Rush Super(Goku now transforms to SSJ2 for this)
You no longer can aim Kamehameha Supers to Upwards
Max Kamehameha has Goku transform to SSJ(SSJ2 cause there are no SSJ sprites)
Custom Combo is removed and replaced with Max Mode
;What's Planned
Bar System and Spirit Bomb Charge
Idea is if Goku has 3 bars and Spirit Bomb Bar Full he can do a Spirit Bomb Super that kills the opponent
so you have to get 6 bars for an instant KO
Super Saiyan Blue Super is planned,idk what to do with it but eh..
Bardock by Lui
VIDEO https://1drv.ms/u/s!AispdDQgkFaaoFcgQBG6jMG2hjpQ?e=dSUXJl Others Spoiler, click to toggle visibilty
https://mugenguild.com/forum/topics/rikimaruroksbetaedit-190716.0.html Lucy VIDEO https://1drv.ms/u/s!AispdDQgkFaaoAOCIPPYpKal95Vv?e=XxQGbS Koldskool Lucy is added to Others Section
Hires recreated version of CVS2 Sparks from Pots Nakoruru/Kojirobadness chars
config to swap to pots ones,but they suck with the superpause
Normals got Startup times decreased
Cancels got buffed
Some Ex moves,cant do all on vid
Thirteen by SeanAltly VIDEO https://1drv.ms/u/s!AispdDQgkFaan2IIhkplO1hPKIgT?e=XASIxO Capcom Spoiler, click to toggle visibilty
WIPS Spoiler, click to toggle visibilty
Beerus Shimo
New Breakers Revenge Spoiler, click to toggle visibilty
Lee Dao-Long
6 Button
EX Moves
Pots Sparks
Power Charge
Roll
Edited from Descolor and Duracelleur
VIDEO Some stuff are recoded like normals,specials,and projectile supers so yea its just not an effect swap
https://1drv.ms/u/s!AispdDQgkFaanz5Ry6I9qAaUAcFN?e=caTtgW Beta New Spoiler, click to toggle visibilty
Mortal Kombat New Spoiler, click to toggle visibilty
Actual Pots/DW/Infinite author edits here/Not Chinese Knockoffs lol Spoiler, click to toggle visibilty
PotsDWInfinite
Spoiler, click to toggle visibilty
Marco by Race Edited BurningSoul Spoiler, click to toggle visibilty
https://1drv.ms/u/s!AispdDQgkFaaoRz8E0m_coXuDHII?e=oADEJB -Removed Chain Combos
-ReAdjusted Normals
-Readjusted Frame Data
-Light Punches and Kicks are mashable
-;Lv1 Haou Shoukouken is no longer multi hit/works like Ryo's
-WallBounce on Supers is removed
-Juggle Limit on Specials added
Wolverine by Froz Spoiler, click to toggle visibilty
https://1drv.ms/u/s!AispdDQgkFaan11H9zgagABeBjNq?e=Ia1s7Z Berserker Rage now multiplies ground/guard velocities with 0.6
instead of 0.5 like how CC does it
CC is removed and replaced with Max Mode
Berserker Rage costs -500 power unlike other LV1's costing 0 on Max Mode
You can cancel into Max Mode from Normals,check var(6)
Activate Berserker Rage when Max is active and Max gets turned off doesnt apply vice versa,so do Berserker Rage >Max but there isnt enough time to do sth big with this
Berserker Rage runs out if done on LV3 supers
If Berserker Rage is active it resets juggle from Super Cancel var 21,like CC does it
its just a worse CC as it doesnt give you same free juggles,you are only allowed 8 juggles in Berserker Rage in normals,probably way less on ex specials tho specials are pretty great
Pausetimes on Specials changed
Time for Berserker is 205 more than usual CC being 180
Healing Factor super despite being Lv1 costs -500 power on Max Mode to stop abuse
Ex Berserker Slash Wallbounce is limited and it is merged into 1 move and it no longer tracks and is half screen instead of fullscreen
I could use some help on launcher from EX Berserker Slash,wanted to allow jump cancel from it and air chains since it wall bounces
Evil Ken by Victorys Edited by Rowen/BurningSoul Spoiler, click to toggle visibilty
https://1drv.ms/u/s!AispdDQgkFaaoE9bgQ4R6-eBLm3H?e=gh9Rix Spoiler, click to toggle visibilty
https://streamable.com/q1z1jm Ken Koku Hadoken,Evil Ken has his own version of Pots Ryu's Beam
a Fire Beam that can be done if you charge MAX Super Shinku/Metsu long enough
Skuhachi Super has been added,the dash super from Reuben's where ken appears behind the opponent the fire trail in the ground burns the opponents
Max ShinRyuken can go up and down like a drill,again inspired from Reuben's Evil Ken
Stance has been changed after Rowen found a version of this stance on animated gif,
No EX Moves
Shun Goku Satsu has been edited and recoded to behave like OG with Evil Ken impaling the opponent if opponent is near death
https://streamable.com/wa9c1n