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TMNT Fullgame (Read 62038 times)

Started by Cenobite 53, August 27, 2007, 02:31:04 PM
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TMNT Fullgame
#1  August 27, 2007, 02:31:04 PM
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Note:
If you are good at sprite editing, please pm me :) (cause I suck at this)


And now for the project:
In the end it will Contain 20 charakters

Raph
Leo
Don
Mike
Ray
Casey

Footsoldier
Stonsoldier
Rocksteady
Bebop
Baxtor
Tatsu

Slash
Tokka
Razor
Leatherface
Metalhead
Triceraton

Krang
Shredder (maybe Super Shredder)

Basic Movement (Walk, Run,Hopback,jump etc)
3 Standing Attacks
3 Air Attacks
3 Crouch Attacks
3 Specials
So there i much editing needed (especially for crouching moves)

The BG is moving, and the char selector is a moving mouser.
here you are:


here some screens:






Since some Character come from other games than "Turltles in time(SNES Version)" they look different from their spritestyle.
So I had the idea to give those Chars less detail.

As an Example I did that on Ray, I tried to give him less detail so he looks more like the Turtles in Time Chars:



Another example is Tastsu. I made his colors much brighter an took away some details. He comes from the Genesis Version of Turtles in Time which sprites are much darker and a little bit more detailed than the SNES version.
   

What do think of it?
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#2  August 28, 2007, 12:19:03 AM
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When this is done I'm downloading it and adding the chars to my regular MUGEN.

blunted

Re: TMNT Fullgame
#3  August 28, 2007, 01:47:35 AM
maybe make the mouser smaller? great idea though.
Re: TMNT Fullgame
#4  August 28, 2007, 01:57:32 AM
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You're doing an incredible job here!  This has been one of the most anticipated projects out there for me, and it seems to be coming along quite well.   I hope you can find some talented spriters to help you along.  As for the existing ones, Tastsu is definitely looking great with the other Turtles in Time sprite style.  I'm not so sure I like Ray however... he looks a bit too washed out now, but in motion it could look much better, so that's a tough call for me to make until I see more. 

Keep us updated, and all the best.  :beamgoi:


When this is done I'm downloading it and adding the chars to my regular MUGEN.
Before this is done, I'm running you over with a bulldozer just so you can't.
Re: TMNT Fullgame
#5  August 28, 2007, 03:33:41 AM
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Dude, I ALREADY CAN'T WAIT!!!  I'm already giddy with anticipation as to how this will finally turn out...the screenshots taunt me...
Re: TMNT Fullgame
#6  August 28, 2007, 06:30:45 AM
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I'm interest this game for sure.

My favorite character is Leatherhead & Others as well.
Re: TMNT Fullgame
#7  August 29, 2007, 08:32:21 AM
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You're doing an incredible job here!  This has been one of the most anticipated projects out there for me, and it seems to be coming along quite well.   I hope you can find some talented spriters to help you along.  As for the existing ones, Tastsu is definitely looking great with the other Turtles in Time sprite style.  I'm not so sure I like Ray however... he looks a bit too washed out now, but in motion it could look much better, so that's a tough call for me to make until I see more. 

Keep us updated, and all the best.  :beamgoi:


When this is done I'm downloading it and adding the chars to my regular MUGEN.
Before this is done, I'm running you over with a bulldozer just so you can't.
why? I'm still gonna play the game. Just also add the chars to my regular MUGEN so I can Play other chars with them.
Re: TMNT Fullgame
#8  August 29, 2007, 08:34:00 AM
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Re: TMNT Fullgame
#9  August 29, 2007, 09:28:55 AM
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I've been anticipating this game for a while now.  I can't wait to try it out.
Re: TMNT Fullgame
#10  August 29, 2007, 03:01:00 PM
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look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#11  August 29, 2007, 08:49:54 PM
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Just make sure you use Molebox so Luigi can't get the characters. ;)

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Re: TMNT Fullgame
#12  August 30, 2007, 06:11:10 PM
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Dude, this project is great, but IMHO the life bars need to be improved, isnt it look better if you can use the original life bars of the arcade? but with a small portrait on it, just an opinion, it would be look more TMNT alike, every ting else looks good.



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Re: TMNT Fullgame
#13  August 30, 2007, 06:26:14 PM
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Just make sure you use Molebox so Luigi can't get the characters. ;)
Yes, allready thought about that  :)

Dude, this project is great, but IMHO the life bars need to be improved, isnt it look better if you can use the original life bars of the arcade? but with a small portrait on it, just an opinion, it would be look more TMNT alike, every ting else looks good.
I don't like those Arcade Lifebars that much. I like my idea of using those turtle shells  :)
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#14  August 30, 2007, 09:49:32 PM
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I don't like those Arcade Lifebars that much. I like my idea of using those turtle shells  :)

I sort of like the arcade lifebars, too.  Would you be able to make two separate sets of lifebars, one for set for the arcade types or one set for the turtle shell types?  Just asking, though.
Re: TMNT Fullgame
#15  August 31, 2007, 02:03:15 AM
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  • Angry Molesting Tree
  • Auf gehts ab gehts 3 Tage wach
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    • cenobite53.mugengermany.com/
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#16  August 31, 2007, 11:53:21 AM
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[IMO]I too would much prefer the Arcade lifebars as seen in the screenshot compared to the turtle shells.  The shells just look tacky to me as they appear right now.  With some minor tweaking they could look far better, perhaps if they were smaller.[/IMO]  :sugoi:
Re: TMNT Fullgame
#17  September 03, 2007, 12:09:52 AM
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Roster Update

Some of those Chars aren't 100% sure for my Game + maybe I'll try to make a April and a Splinter.

The chars in the first 2 Rows will keep there style.
The chars in row 3&4 come from Games with very different Spritestyles, but I want to try to make them fit.
Some allready got some Edited forms, as you can see (3rd Row). The edited Sprite of Dirtbag (last one in 3rd row)  is not done by, me. I'am trying to get Permission to use it allready.



MAYBE I'll add some other chars too, but at first I have to make some Progress with those.

look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#18  September 03, 2007, 05:51:07 AM
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IMO, they look fine to me, but the sprite of triceraton in the 4th row, looks to me more clear than the one in the 3rd row, but again, IMO.

by the way, will triceraton be resized? i guess he is bigger than Beboop-  o_O
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Re: TMNT Fullgame
#19  September 03, 2007, 02:11:24 PM
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IMO, they look fine to me, but the sprite of triceraton in the 4th row, looks to me more clear than the one in the 3rd row, but again, IMO.

by the way, will triceraton be resized? i guess he is bigger than Beboop-  o_O
Rezising him makes him only look ugly.
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: TMNT Fullgame
#20  September 03, 2007, 02:41:02 PM
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Hey, Cenobite!  Did you want me to do any Character Specific Backgrounds?  I'm trying to convert Super Shredder's Arcade Turtles in time & Sega Hyperstone Heist versions, but it takes some heavy sprite editing to bring them to Mugen Standards, so it'll take me a few more days to release those and make them good~  But if you need any stages converted, PM me and I'll do them on my spare time, 'k?

I think I can do the whole huge version of Dirtbag and Groundchuck's stage~  Lemme see what I can do~
I already did Tora's stage, and my WIP is Shogun's stage, but Shogun takes a hell of a lot of sprite editing to look good!

Oh~ and I already finished Hothead's stage 'The Water Front'~  ripping the parallax is annoying  --;
Last Edit: September 03, 2007, 02:51:26 PM by Enscripture