;Target
[StateDef 1401]
type = S
moveType = H
physics = S
velSet = 0, 0
sprpriority = -1
[State 1401, Character Checker - Guard Crush without collisions/bugged]
type = VarSet
trigger1 = AuthorName = "Victorys" || AuthorName = "Victorys&Jmorphman&Phantom.of.the.Server"
trigger2 = AuthorName = "Phantom.of.the.Server" && Name = "Nakoruru"
var(10) = 1
[State 1401, ChangeAnim]
type = ChangeAnim
trigger1 = !time && (animexist(5910) && animexist(5911)) && var(10)!= 1
value = 5910
[State 1401, ChangeAnim]
type = ChangeAnim
trigger1 = time = 40 && (animexist(5910) && animexist(5911)) && var(10)!= 1
value = 5911
[State 1401, ChangeAnim]
type = ChangeAnim2
trigger1 = !time && (!(animexist(5910) && animexist(5911)) || var(10) = 1)
value = 1401
[State 1401, PosSet]
type = PosSet
trigger1 = !time
y = 0
[State 1401, Finish]
type = SelfState
trigger1 = anim = 5911 && !animtime
trigger2 = Anim = 1401 && !AnimTime
value = 0
ctrl = 1