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[Resentone Thread]: Warc Quick Fix (31/07/2022) (Read 88179 times)

Started by Resentone, January 22, 2022, 05:49:50 AM
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[Resentone Thread]: Warc Quick Fix (31/07/2022)
#1  January 22, 2022, 05:49:50 AM
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These Hisui & Arcueid are using OHMSBY hypothetical Cross Tag Battle playstyle. Their movesets, and Info can be found on the character folder which also includes credits for the things that I use while making these character.

Screenshots:
Spoiler, click to toggle visibilty

Video Preview:
Spoiler, click to toggle visibilty

Download:
https://drive.google.com/file/u/1/d/120jmtOI1XhZgxmpgtdnlo046ctsR0ffS/view
https://drive.google.com/file/d/1kU0Nb9nLfuq_qSsi82pokIx-ssm51GU6/view

My Drive Folder:
https://drive.google.com/drive/u/1/folders/1r6EXL-8F4Otmh_7c93dVJjzH4BdDzhXt

Check out My site for WIP stuff:
https://sites.google.com/view/site-resentone/home

Pre EXA Characters:
https://drive.google.com/drive/u/1/folders/1kWcJXk8suXvgP531P7jh8xta--B4Ddqo

Spoiler: My next character will be... (click to see content)

Enjoy.
Last Edit: July 31, 2022, 03:30:40 PM by Resentone
Re: Rentaro Satomi Release
#2  January 22, 2022, 08:22:25 AM
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u r so fast!

will download and try :)
Re: Rentaro Satomi Release
#3  January 22, 2022, 09:12:28 AM
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Feedback:
-The head.pos and mid.pos are off.
-The walking animation does not need step sounds.
-The counter message doesn't appear on jC when it hits while the opponent is attacking.
-5BB and 66A would sound better if it was a medium slash sound than a light one. ​
-The hitspark and guard spark of 5AAAA, 5B, jC and Gunfire Ex (Ground) is misaligned.
-Gunfire Ex (Straight) is a typo on the movelist.png.
-The hit sound on 5C is not the same as 2C and his air throw.
-The swing sound on forward, backwards, running throw and Inzen-Kokutei-Unlimited Burst plays after it hits the opponent.
-The air throw doesn't have the swing effect that was used in 5C and Shoukahanameishi.
-Uncharged Uki Rouchou has the wrong attribute flag (V instead of S).
-There is no normal ground shockwave and sound when he stomps the ground during Uki Rouchou and sliding dust on the end of the 2nd hit.
-The last hit on the charged Homura Kasen, Uki Rouchou and Rokuro Kabuto doesn't have envshake when the vignette effect plays.
-The effects on Homura Kasen and Rokuro Kabuto follow him after rapid canceling.
-The ground shatter effect on Rokuro Kabuto doesn't have a normal ground shockwave and envshake when it hits the ground.
-The last hit of Unebiko Ryuu has no increased cornerpush and is not listed on the movelist.png.
-All versions of Shoukahanameishi is missing the old air dash effect on the startup and have the wrong attribute flag (V instead of S).
-The swing effect on Shoukahanameishi still continues playing after he touches the ground.
-An uncharged Rokuro Kabuto feels stiff when it hits them.
-All of his force breaks gain meter when they make contact with the opponent.
-There is no sliding dust on the end of Homura Kasen and Homura Kasen Full Burst.
-The startup of Final Strike should have the old air dash effect and sound the moment he starts running as he moves too fast.
-There is no jump effect every time he jumps on Final Strike and all of the effects follows him after rapid canceling.
-The guard spark of Inzen-Kokutei-Unlimited Burst is misaligned when it's blocked.
-The astral heat text on Inzen-Kokutei-Unlimited Burst doesn't appear fully on the screen.

By the way, how do you make your movelist.png and what program do you use to do so? Ichida doesn't know how to do that and I'm curious to know how as well.
I will still do detail and aesthetic feedback for the rest.
Last Edit: January 22, 2022, 09:31:58 AM by ZolidSone
Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
#4  January 22, 2022, 01:33:52 PM
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Everything except effects still played after rapid cancelling (I need to take a deeper look on how to fix this) has been fixed.  Go ahead and redownload him.

Quote
22/01/2022 - 1.0.1
- Fixed misaligned head.pos and mid.pos.
- Disable walking sounds (You can re-enable them by deleting Null on Rentaro's common.)
- Tons of aesthetic fixes.
- Adjustment to some wrong Attributes on certain specials.
- Unibeko Ryuu is now included in the movelist.
- Fixed Unebiko Ryuu not having an increased cornerpush.
- Fixed uncharged Rokuro Kabuto long hit time when it hit an opponent.
- Fixed jC counter message not playing.
- Fixed Force Breaks gaining power when hitting an opponent when it is not supposed to.

Big Thanks to SolidZone for testing!

By the way, how do you make your movelist.png and what program do you use to do so? Ichida doesn't know how to do that and I'm curious to know how as well.

I use Adobe Photoshop to make My own, I can send you My PSD if you want.
Last Edit: January 22, 2022, 06:42:12 PM by Resentone
Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
#5  January 22, 2022, 02:38:52 PM
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I found some errors while testing him.

-Homura Kasen, Uki Rouchou, and Rokuro Kabuto deals less damage when you hit an opponent with counter. It does the same thing when charged.
-Homura Kasen Full Burst doesn't bounce the opponent on the wall when you rapid cancel.
-Rapid canceling Final Strike consumes 1000 meter instead of 500.
Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
#6  January 22, 2022, 04:44:52 PM
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Fixed.

Quote
22/01/2022 - 1.0.2
- Fixed Unebiko Ryuu Hitdefs and making it work with the increased cornerpush.
- Fixed all Special Moves to have an increased damage when countering an opponent.
- Fixed a bug where Homura Kasen - Full Burst did not make the enemy bounce when using Rapid Cancelling.
- Fixed a bug where Rapid Cancelling used on Final Strike eats 1000 power instead of 500.

Thanks to Paulo S for testing, without him. I won't be able to figure out what the 2nd Hitdefs are for lol.
Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
#7  January 23, 2022, 01:14:02 AM
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2nd feedback:
-The hitspark and guard spark on jC and Gunfire B is still misaligned.
-The hitspark and guard spark on 66A should be the same position as 5AA.
-The hitspark and guard spark on Gunfire and Gunfire EX (Straight) could be aligned slightly a tad higher so it's right at the line.
-You don't need to have more than 3 hitboxes on certain animations such as the standing one and could use adjustments (There's no need for them to be precise).
-Homura Kasen and Homura Kasen Full Burst should slide a little bit at the end of the animation instead of coming to complete stop.
-The sliding dust on all versions of Homura Kasen, Homura Kasen Full Burst and charged Uki Rouchou when it hits is nowhere close to his foot (And also align a few pixels down for Uki Rouchou).
-The sliding dust on charged Homura Kasen, Homura Kasen Full Burst and all versions of Uki Rouchou is too large (It should be the same size as the run stop animation).
-For the ground shatter effect on Rokuro Kabuto, it's supposed to be the normal one used from the fightfx (However, the one used for Uki Rouchou is fine).
-The get hit recovery on the opponent is now too quick on uncharged Rokuro Kabuto (He is unable to block as he's wide open for attack due to him not returning to his standing animation yet. It make sense when it was blocked, but not when it successfully hits).
-The old air dash effect on Shoukahanameishi is too large (Like the same size as OHMSBY's Kuroko's Sexy Teleport).
-Final Strike is missing the shockwave used on Uki Rouchou when he stomps and the landing sound effect every time he touches the ground.
-The A version of Unebiko Ryuu doesn't need increased cornerpush as it's only preferred when it does multiple hits (It's so you don't put the opponent into an infinite as reversals can't be blocked in the air).
-For the effects still appear when rapid canceling Final Strike, refer to Unebiko Ryuu as they're fine when you do.
-Also a personal preference, but I don't like that big portrait as it doesn't fix the 120 x 140 ratio (The hair on the top cuts off).

Also, it's ZolidSone now. The Z and S are supposed to be reversed.

I use Adobe Photoshop to make My own, I can send you My PSD if you want.
Sure, I was mostly curious where those D-pad, A, B and C icons were from. I also help make the small portraits for Ichida, so I can help you with that as well so you don't have to use the character sprite. But I need a sample of the small portrait you want in black and white as that's how I make them. I would mostly prefer the one used on the character select screen from the source game.
I will still do detail and aesthetic feedback for the rest.
Re: Rentaro Satomi Release - Update (23/01/2022)
#8  January 23, 2022, 06:13:45 AM
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Fixed.

Quote
23/01/2022 - 1.0.3
- Lots of aesthetic adjustment
- Fixed some moves counters deals less damage than it should be.
- Changed Homura Kasen x velocity, so it doesn't do a complete stop.
- Changed some Effects to the one from the original game.
- Uncharged Rokuro Kabuto now has an increased hittime.
- Changed some helpers into an explod (as it should be).
- Fixed Final Strike effects still played when using Rapid Cancelling
- Adjustment to Big Portrait.
- Hitbox is now more simplified.
- Unebiko Ryuu A no longer has corner push.
- Fixed wrong hitsparks on some specials (jC is still slightly misaligned as I couldn't get it to align properly).


Sure, I was mostly curious where those D-pad, A, B and C icons were from. I also help make the small portraits for Ichida, so I can help you with that as well so you don't have to use the character sprite. But I need a sample of the small portrait you want in black and white as that's how I make them. I would mostly prefer the one used on the character select screen from the source game.

I've sent you a message.
Also the icons are from OHMSBY movelist.png as stated in My readme.


I will shift my Main focus on making Shiki Tohno now since I keep postponing on making him to fix Rentaro.
Rentaro will still get updates, but I will put him aside for now so I can learn more about coding mugen.
Last Edit: January 23, 2022, 06:49:18 AM by Resentone
Re: Rentaro Satomi Release - Update (23/01/2022)
#9  January 23, 2022, 07:46:55 AM
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Another errors:
-When you counter hit an opponent with Final Strike, it deals same damage as non-counter one, even in NoY active. I compared it with OHMSBY's Akatsuki (Kamikaze), and Ichida's Akiha (Scarlet Mistress - Cage Hair)
-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5
Re: Rentaro Satomi Release - Update (23/01/2022)
#10  January 23, 2022, 08:06:20 AM
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-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5
His reversals still must have increased cornerpush as the opponent can't block them in the air. Using them excessively near the side of the wall can result to an infinite even if it's recoverable and have no way of blocking it.

I've sent you a message.
Also the icons are from OHMSBY movelist.png as stated in My readme.
Thanks, I also sent some feedback on the way. Oh, guess I missed that and looked aligned very well. So I though you got them from some program.
I will still do detail and aesthetic feedback for the rest.
Re: Rentaro Satomi Release - Update (23/01/2022)
#11  January 23, 2022, 12:20:03 PM
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Another errors:
-When you counter hit an opponent with Final Strike, it deals same damage as non-counter one, even in NoY active. I compared it with OHMSBY's Akatsuki (Kamikaze), and Ichida's Akiha (Scarlet Mistress - Cage Hair)

Fixed

Quote
23/01/2022 - 1.0.4
- Fixed Final Strike not dealing more damage when countering.
- Some Adjusmtent to aesthetics.

-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5

Like Zolid Said, it's working as intended.


Re: Rentaro Satomi Release - Update (24/01/2022)
#12  January 24, 2022, 03:00:42 AM
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-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5

Actually no, after Zolid told me and after I did further testing. you're actually right there is a bug. sorry about that.

Fixed.

Quote
24/01/2022 - 1.0.5
- Both A and B versions of Unebiko Ryuu now has bigger hitbox and effects. it can now properly counter opponents instead of whiffing even though the hitbox clearly hit the opponents hurtbox.
- A versions of Unebiko Ryuu has been corrected to have cornerpush.
- 2 New Big portraits from ZolidSone.

Hopefully this will iron out most of the bugs and errors. but if you encounter another, do let me know.

Last Edit: January 24, 2022, 03:52:07 AM by Resentone
Re: Rentaro Satomi Release - Update (24/01/2022)
#13  January 24, 2022, 09:49:03 AM
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Actually no, after Zolid told me and after I did further testing. you're actually right there is a bug. sorry about that.

Hopefully this will iron out most of the bugs and errors. but if you encounter another, do let me know.
Yeah, I had to look at other characters again to make sure as usually a reversal is on the B command only. But there is a possibility that have an A variant and the cornerpush does apply to both.

Sure, but I'll come back to him later so you can prioritize Shiki Tohno. There is a few more minor aesthetic errors and still figure out the misaligned hitspark and guard spark of jC. So until then, that's all for now.
I will still do detail and aesthetic feedback for the rest.
Re: Rentaro Satomi Release - Update (26/01/2022)
#14  January 26, 2022, 07:46:46 AM
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Small bugfix.

Quote
26/01/2022 - 1.0.6
- Fixed a Bug where Astral Heat did not kill the opponent on Ikemen GO.
Re: Rentaro Satomi Release - Update (26/01/2022)
#15  January 27, 2022, 12:26:07 AM
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Yet another error that I missed:
Charged Homura Kasen is recoverable when you hit it with counter, while the non-counter one is unrecoverable.
Re: Rentaro Satomi Release - Update (27/01/2022)
#16  January 27, 2022, 01:50:14 AM
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Last Edit: January 27, 2022, 01:55:02 AM by Resentone
Re: Rentaro Satomi Release - Update (27/01/2022)
#17  January 30, 2022, 08:14:17 PM
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Hey Resentone, how are you doing dude? I saw your recent progress on wonderful bot Shiki and he looks pretty good. Also if you don't mind me asking a couple of questions, how has your skills developed while working on various Mugen characters like Angel Yuuki, the spiriting process of the Crossing Void alternative sprites, and your recent work on Rentaro Satomi? And also do you have a backstory to your name or was it just something that you created on the fly?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: Rentaro Satomi Release - Update (27/01/2022)
#18  February 01, 2022, 04:44:00 PM
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Hey Resentone, how are you doing dude?
I'm quite busy lately, but I'm doing just fine.

how has your skills developed while working on various Mugen characters like Angel Yuuki, the spiriting process of the Crossing Void alternative sprites, and your recent work on Rentaro Satomi?
I got the basics down and know what's what, but still a total noob.

do you have a backstory to your name or was it just something that you created on the fly?
It's nothing special. When I was making my username, I was looking for a word that starts with an R, the "one" at the end is to count on how many accounts I made when making one for a gacha game. So if I made an alt, I can just name it "Resentwo" and so forth.


Re: Rentaro Satomi Release - Update (27/01/2022)
#19  February 06, 2022, 04:39:13 PM
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Hey dude, seen your clip of Shiki and it looks pretty cool, very stylish combos. Also if you don't mind me asking, do any of your characters have AI or is that something your still working on?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: Rentaro Satomi Release - Update (27/01/2022)
#20  February 06, 2022, 05:28:52 PM
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Rentaro does have an AI, and I plan to make one for Shiki.
Rentaro's AI doesn't perform big combos to balance out his Gunfire and Distortion Drive spam, but His AI still acts very similarly to OHMSBY AI.
Last Edit: February 07, 2022, 02:32:49 PM by Resentone
Re: Rentaro Satomi Release - Update (7/02/2022)
#21  February 07, 2022, 02:32:55 PM
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Small fix.

Quote
7/02/2022 - 1.0.8
- Adjustment to Ultra Burst icon.
- Fixed some wrong attributes.
Last Edit: February 08, 2022, 12:04:12 AM by Resentone
Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
#22  February 16, 2022, 02:27:46 PM
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Shiki Tohno has been released, head over to the first page to download him.


Rentaro has also received a small update.
Quote
16/02/2022 - 1.0.9
- Adjustment to Ultra Burst icon.
- Slight adjustment to aesthetic.
- Adjustment to Movelist.png
Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
#23  February 16, 2022, 02:34:31 PM
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Nice Red Arc
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#24  February 17, 2022, 12:05:02 AM
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Small adjustment.

Quote
17/02/2022 - 1.0.1
- Adjustment to Distortion Drives "Boundary Peek" and "Testify: Seventeen Dissection" BG so certain stage layers won't appear in front of it.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#25  February 17, 2022, 03:45:57 AM
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#26  February 17, 2022, 04:19:41 AM
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#27  February 17, 2022, 05:21:49 AM
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Here is the rest of Rentaro's feedback:
-I think you should remove the 3rd hitbox on the standing sprite where his feet are (It's possible to be able to hit Rentaro on places where it shouldn't).
-The hitspark and guard spark of jC and B Gunfire is still misaligned (To fix this, I believe each individual hitbox has to be coded for each spark as I saw on Ichida's Miyuki with her 5AAA, 5BB and 5C. Looking at it again, I think there's too many and need to be reduced). This is what Ichida told me and may help you:
The best way to fix it is to use ceil(p2dist) and ifelse to determine whether the enemy is on the ground or in the air.
-The swing effect on his 66A follows him after rapid canceling.
-The timing on the effect of Homura Kasen and Homura Kasen Full Burst is slightly off (The effect appears before he formed the punch).
-Homura Kasen and Homura Kasen Full Burst's velset is set at 0 and should slide a bit at the end of the animation instead of coming to complete halt.
-The effect on Uki Rouchou on the 2nd hit is layered behind him and will be in front if it makes contact with the opponent.
-The normal shockwave on Rokuro Kabuto is layered in front of him and the opponent (It's also too big and should be made a tad smaller).
-He can perform Shoukahanameishi EX without the required amount of meter.
-The old air dash effect on all versions of Shoukahanameishi needs to be aligned closer to him as it's too low.
-Both distortion drives doesn't gain 20% additional damage during Not Over Yet.
-For Final Strike, I know a way so the ground air dash isn't needed (Adjust the running animation and give him more step sounds for each step as there was only one when heard, similar to what Ichida did with Tatsuya's Cadenza).
-The swing effect on the last hit of Final Strike is too large.

That should be the rest of it.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#28  February 17, 2022, 08:53:50 AM
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#29  February 18, 2022, 10:20:02 AM
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Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#30  February 18, 2022, 01:27:44 PM
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Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha

It is source accurate, both of his air dash are short in the original game. I just made his forward dash longer for balancing reason.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#31  February 20, 2022, 11:22:11 AM
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So if you have seen the update on the checklist I made on OHMSBY's thread, I should add another thing to Rentaro for later. I just want to let you know that the air versions of Rentaro's Unebiko Ryuu and Shiki's Flash Run - Six Fish are supposed to be blockable in the air and have no increased cornerpush on the last hit. I noticed I was not specific on that part that only the ground versions do and made an mistake on my end (I looked at OHMSBY's Hyde again and realized that's how air reversals are supposed to work).
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Shiki Update (5/03/2022)
#32  March 05, 2022, 06:37:01 AM
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Shiki has received an update.

Quote
5/03/2022 - 1.1.0
- Added the new Astral Heat indicator from OHMSBY characters.
- Adjustment to Hitbox and Hurtbox of 5BBB and Flash Run - Double Strike last hit.
- Adjustment to 5BBB Hitstun and added some cornerpush.
- Adjustment to Aura colors.
- Adjustment to reversals.
- Adjustment to "Bounced Up" and "Hit Ground After Bounce" anim.

Rentaro update will still be postponed until my next project completion.
Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
#33  March 19, 2022, 08:47:15 AM
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Red Arcueid has been released, head over to the first page to download her.

Also, Rentaro and Shiki has received an update. Head over to my drive folder in the first post to download them.

Shiki Tohno
Quote
19/03/2022 - 1.1.1
- Adjusted Astral Ready flashes to be more consistent.
- Adjustment to Hurtbox, and hitbox.
- Adjustment to some audio.
- When Shiki's Boundary Peek register a hit to an opponent, it now has a failsafe incase p2 did not get put into a custom state.
- Some correction on Movelist.png
- and other small fixes.

Rentaro Satomi
Quote
19/03/2022 - 1.0.10
- Added Astral Ready Flashes from OHMSBY characters.
- Adjustment to aesthetic.
- Both distortion drives now gain NOY buffs.
- and other small fixes.
Last Edit: March 19, 2022, 10:50:57 AM by Resentone
Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
#34  March 19, 2022, 11:00:30 AM
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Red Arcueid can do corner infinite with these combos.

5A.A.A>5B.B>236B (Alte Nagel B)
5A.A.A>5B>5C

I tested it using Stupa's Training Dummy character with OHMSBY's code in it.
Re: [Resentone Thread]: Red Arcueid Quick Update (19/03/2022)
#35  March 19, 2022, 11:32:51 AM
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I forgot to put some hit decay there, it should now be fixed. Do let me know if you find more.

Quote
19/03/2022 - 1.0.1
- Fixed some infinite routes.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#36  March 19, 2022, 04:28:34 PM
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Some bug reports came in for Warc & Rentaro

Red Arcueid
Quote
19/03/2022 - 1.0.2
- Fixed a debug flood when executing Alte Nagel A.
- Minor Aesthetic change.

Rentaro Satomi
Quote
19/03/2022 - 1.0.11
- Some Aesthetic fixes.
- Hurtbox adjustment.
- Air Unebiko Ryuu is now blockable and no longer has cornerpush.

These should fix most of the issues for now.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#37  April 11, 2022, 01:51:18 AM
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I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.
He who is brave is free! - Lucius Annaeus Seneca
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#38  April 11, 2022, 03:34:32 AM
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I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.

I'm well aware of that since her last update and have gone ahead and fixed it, I'm just holding the update up and will upload it together with the rest of my characters to not clutter the thread too much with small fixes.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#39  April 11, 2022, 03:51:01 AM
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Since this was bumped, I have some small feedback on the three regarding this error that was fixed on OHMSBY and Ichida's characters:
Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#40  April 11, 2022, 04:34:07 AM
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Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

I'm pretty sure I fixed this already in earlier updates. it's just that I didn't put it in the patch notes.  But if this bug still occur, I'll just ask Ichida about it later.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.

I'm also well aware about this one since my last update, the update will be uploaded later with the rest of my characters.
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#41  April 21, 2022, 05:05:16 PM
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Artoria Pendragon (Saber) has been released, head over to the first page to download her.

Also, Everyone has been updated. Head over to my drive folder in the first post to download them.

Rentaro Satomi
Quote
21/04/2022 - 1.0.12
- Homura Kasen can now be jump cancelled.
- Rentaro's AI can now run.

Shiki Tohno
Quote
21/04/2022 - 1.2.0
- Readjust the Astral Ready Flash.
- Shiki AI will no longer run like a headless chicken and will act like any OHMSBY's/Ichida's AI.
- Fixed Flash Sheath - Eightfold Thrust having the wrong Attributes.
- Changed Flash Sheath - Single Strike EX into his Moon Skill counterpart from the original game.
- Flash Sheath - Single Strike B can now bounce the opponent just like how it is in the original game.
- Changed j(C) Fall recover time.
- Fixed some janky infinite prevention.
- Fixed some wrong sprite priority.
- Fixed 5BBB/66B physics so it slides instead of coming into a complete halt.
- Optimized Rapid Beat.
- Removed cornerpush from Flash Sheath -  Eighfold Thrust & Flash Sheath - Eight Points so this move can be performed in the corner.
- Corrected some counter damage values.
- Fixed the intro against Vlov not playing, and added unique dialogues.
- Changed his K.O voiceline.
- Shiki can now Airdash and Jump while performing j(C) on hit.
- Other miscellaneous fixes.

Red Arcueid
Quote
21/04/2022 - 1.0.3
- Adjusted the Astral Ready Flash.
- Added intro Vs. Saber.
- Added a hurtbox on Erde Seele Seufzer.
- Optimized the damage dampener.
- Optimized the hit stun.
- Increased the overall damage of her normals.
- File size Optimisation.
- jC and j(C) should now be able to air dash.
- and other small fixes.

Because of wanting to get Saber released into the public, Rentaro and Red Arcueid doesn't receive a lot of improvements unlike Shiki. I'll try and a improve their overall performance in the coming days so expect more updates for the both of them.
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#42  April 21, 2022, 05:45:16 PM
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Congrats on releasing Saber!
And can't wait for Hisui! I hope you're doing her right since she's my main in MBTL.
This is fate.
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#43  April 21, 2022, 05:52:48 PM
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Tried Saber

super looks quite cool :)
but Im not used to BBtag system.

by the way check your email :)
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#44  April 21, 2022, 06:07:59 PM
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Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#45  April 21, 2022, 06:20:56 PM
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  • I'm so bad at coding
    • Indonesia
Congrats on releasing Saber!
And can't wait for Hisui! I hope you're doing her right since she's my main in MBTL.

I will. I used her quite a lot in Lumina, and I quite like her as a character. While not source accurate, I'll try to make her as similar as she was in Lumina.

Certain stages makes both Saber and the opponent slide when she lands Avalon
https://streamable.com/168i8g

One of the stages I tried was this one: https://mugenfreeforall.com/topic/48627-battlematic-maiden-stage-6/#comment-369497

Fixed.
Quote
21/04/2022 - 1.0.1
- Fixed some wacky posset keeps persisting, resulting Saber and the opponent to slide on certain stages.
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#46  April 25, 2022, 04:42:17 PM
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Found a small error for your Seibah.
Her EX Elfin Dance is recoverable when you hit with counter, while the non counter hit is unrecoverable.
Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
#47  April 26, 2022, 05:55:47 AM
  • *
  • Keep up the Good work!
    • USA
Hisui's gonna be DOPE!! 
Mysterious Warrior 777
Re: [Resentone Thread]: Saber Quick Update (26/04/2022)
#48  April 26, 2022, 02:28:40 PM
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  • I'm so bad at coding
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Found a small error for your Seibah.
Her EX Elfin Dance is recoverable when you hit with counter, while the non counter hit is unrecoverable.

Fixed.
Quote
26/04/2022 - 1.0.2
- Added an Idle Taunt. Unlike the normal Taunt, you won't get power and your movement won't be restricted when this taunt activates.
- Fixed Elfin Dance EX not recoverable, and it being recoverable when countered.
- Fixed a few aesthetic errors.
Re: [Resentone Thread]: Saber Quick Update (26/04/2022)
#49  April 27, 2022, 08:14:10 AM
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Re: [Resentone Thread]: Saber Quick Update (27/04/2022)
#50  April 27, 2022, 11:30:35 AM
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Looks like her Avalon can create clones from some helpers. (OHMSBY's Quote, Stupa's Training, etc.)
https://streamable.com/xdsvun

Fixed.
Quote
27/04/2022 - 1.0.3
- Fixed Avalon creating clones on certain helpers.

Spoiler, click to toggle visibilty
Re: [Resentone Thread]: Saber Quick Update (27/04/2022)
#51  May 01, 2022, 04:05:00 PM
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Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#52  June 03, 2022, 09:35:39 AM
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  • I'm so bad at coding
    • Indonesia
Shiki, Red Arcueid, and Saber has been updated.

Shiki Tohno
Quote
3/06/2022 - 1.2.1
- Fixed Debug errors when performing j(C).
- Fixed Vs. Aoko's intro Audio not playing.
- Minor hitbox and hitpause change.

Red Arcueid
Quote
3/06/2022 - 1.0.4
- Added Vs. Intro Against Noel.
- Optimised jB and jC Velocity so it can be easily performed.
Spoiler, click to toggle visibilty
- and Other Minor changes.

Saber
Quote
3/06/2022 - 1.0.4
- Added Vs. Intro Against Hisui.

Spoiler: Update of what's going on (click to see content)
Last Edit: June 03, 2022, 11:40:53 AM by Resentone
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#53  June 03, 2022, 11:40:53 AM
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    • USA
Didn't want to necrobump the topic previously, but I have some very small feedback on them:

Rentaro:
-The vignette effect on charged Uki Rouchou will still play on the 2nd hit if the first one connects, but the 2nd hit misses.

Red Arcueid:
-The hitspark and guard spark on the 2nd hit of jB is misaligned as it appears lower when it hits the opponent on top of them whether if they're in the ground or air.

Saber:
-Elfin Dance EX doesn't have a jump sound effect when she leaps.

The idea was mostly to see if their attacks hit OHMSBY's Marx as I had situations where Ichida's characters don't due to Marx's super armor, but it seems like there are no problems and they hit fine. So just minor stuff on them is all.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#54  July 13, 2022, 04:15:40 AM
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  • Keep up the Good work!
    • USA
So how's it goin'?  I'm lookin' forward to Hisui!   Keep up the good work!   
Mysterious Warrior 777
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#55  July 13, 2022, 08:15:20 AM
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    • Indonesia
So how's it goin'?  I'm lookin' forward to Hisui!   Keep up the good work!   

Feelin' fine, thank you. took a break from MUGEN for 2 weeks but I'm back. So expect her and Arcueid release in the coming days.
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#56  July 14, 2022, 07:50:02 AM
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Hey Resent, how have you been? Is your new laptop working out for you? Also if you don't mind me asking what is your impression of the Undernight In-Birth mod by Bootysama, since your making a version of Hyde based on how he played in that nodded game? And what was the factor that made you interested in doing cool French Bread gals like valley girl, moon princess Arcueid and Phonon, The Cleaving Flurry Of The Baroque Noise?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#57  July 14, 2022, 11:11:50 AM
  • *
  • Keep up the Good work!
    • USA
Mysterious Warrior 777
Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
#58  July 14, 2022, 03:04:00 PM
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  • Resent Oneself
  • I'm so bad at coding
    • Indonesia
Hey Resent, how have you been?
I'm fine.

Is your new laptop working out for you?
It's not mine, but yes. it's working out just fine.

Also if you don't mind me asking what is your impression of the Undernight In-Birth mod by Bootysama, since your making a version of Hyde based on how he played in that nodded game?
I was pretty impressed, despite it's janky nature. though My Hyde will not only be based on his mod, but another UNI Mod.

And what was the factor that made you interested in doing cool French Bread gals like valley girl, moon princess Arcueid and Phonon, The Cleaving Flurry Of The Baroque Noise?
It depends really. I always ask myself whether I can make them or not before planning and committing on making them.
Re: [Resentone Thread]: Hisui and Arcueid Release + 3 Updated (15/07/2022)
#59  July 15, 2022, 05:17:24 AM
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    • Indonesia
Hisui and Arcueid Brunestud has been released, head over to the first page to download them.

Sites now open:
https://sites.google.com/view/site-resentone/home
I will post WIP of My future characters here, so be sure to keep an eye out.

FULL UPDATE LOG
Quote
15/07/22
-Rentaro, Shiki, Red Arcueid has received a Major Update.
-General changes:

  • EXA systems has been implemented. Info about it can bee seen here.
  • New Astrals Text Cut-In that uses Type Lumina font has been added.
  • New Overhauled Movelist.png has been added
  • Reverted back some changes regarding jC jump canceling/aerial forward dash on Melty Blood characters (excluding Red Arcueid.)
  • Fixed Vs. Intros not playing in turns mode.
  • EXPERIMENTAL: Some effects palette and sprites of Arcueid and Hisui can be changed depending on their palettes. Character releases going forward will have this feature. Please read the info about how you can change them in the Read Me.txt.
-Character changes:
-Rentaro:

  • Fixed some minor issues.
-Shiki:
  • Added a code on Rapid Beat to try and fix his jank whiff when trying to connect 214 specials.
  • Fixed some intros that were improperly timed.
  • Fixed some minor issues.
-Red Arcueid:
  • j2C Now can be bounced more effectively and can be chained into combos.
  • Added Intro against Arcueid Brunestud.
  • Fixed some minor issues.
Additional Notes: Saber EXA will be released in the coming days. It was delayed due to me not having enough time to finish her Exceed Accel moves.

As always, report any errors you encounter. Enjoy!
Last Edit: July 15, 2022, 08:29:32 AM by Resentone
Re: [Resentone Thread]: Hisui and Arcueid Release + 3 Updated (15/07/2022)
#60  July 15, 2022, 05:32:32 AM
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I’ll go ahead and update the DFBC collection (and also the UNICLR collection when EX Hyde and Phonon are released later) over on MFFA in a few days to have them instead be linked to your website for convenience’s sake.
I dunno what to put here for a signature.
Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (15/07/2022)
#61  July 15, 2022, 06:29:20 PM
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Quick little fix for Hisui.

Quote
15/07/2022 - 1.0.1
- Fixed a bug where Hisui is unable to use Roman Cancel on Projectile Attacks.
- Fixed a bug where Hisui is unable to use Roman Cancel on Distortion Drives.
- Fix the AI Combo string when Opponent is Blocking.
Last Edit: July 15, 2022, 06:32:50 PM by Resentone
Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (15/07/2022)
#62  July 16, 2022, 05:24:47 AM
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    • USA
Got some feedback as I found a few aesthetic errors for Hisui after she was updated:
-The hitspark and guard spark on jBB is not the same position as jC for both ground and air.
-The opponent's get hit frame on her forward/backwards/running throws do not appear on certain characters (I realized it doesn't on a couple of OHMSBY and Ichida's characters).
-The strong ground shockwave sound on her forward throw plays 2 ticks after the effect appears.
-The strong ground shockwave sound on her backwards throw plays twice when they hit the ground (One plays right when it appears and the 2nd two ticks after like the forward one).
-The Twinkle effect on Hisui Dark Punch follows her after rapid canceling.
-This is probably very unlikely in a legit match as you won't have enough meter to do so, but it's possible she can rapid cancel twice on EX Watch Your Step.

And Arcueid too as I noticed the timing on some of her swish effects and sounds are off:
-The swish effect on Out Of My Way! A, (A) and B appears 2 ticks before the red hitbox appears.
-The swish sound effects on Out Of My Way! A and the Low C plays 2 ticks too early.
-The (500,1) swish sound on Out Of My Way! (A) plays 2 ticks after the effect appears (Which will play after it hits the opponent).
-The swish sound effects on Out Of My Way! B plays 4 ticks too early.
-EX Out Of My Way! is missing the (500,1) sound on each of the 3 swishes.
-The swish sound effects on EX What're You Doing! plays 17 ticks too early.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
#63  July 16, 2022, 06:30:01 AM
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  • I'm so bad at coding
    • Indonesia
Last Edit: July 16, 2022, 06:38:49 AM by Resentone
Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
#64  July 16, 2022, 06:49:24 AM
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  • I'm 100% Team OHMSBY now.
    • USA
Fixed.
Don't count this as an official update, but Hisui's forward/backwards/running throws are still bugged:

It seems that she's forcing the opponent to use a get hit animation that's not on non-MBTL characters (Which appears fine to those that are like OHMSBY's Aoko or Ichida's Akiha).
I will still do detail and aesthetic feedback for the rest.
Last Edit: July 16, 2022, 06:54:10 AM by ZolidSone
Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
#65  July 16, 2022, 07:11:20 AM
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    • Indonesia

Whoops, didn't saw that, though it was because of ChangeAnim2 not existing. Should be fixed for real now. Anim for the standing grab might be off for bit, but I'm planning to fix them.
Last Edit: July 16, 2022, 07:15:28 AM by Resentone
Re: [Resentone Thread]: Hisui and Arcueid Release + Saber EXA (17/07/2022)
#66  July 17, 2022, 04:07:21 AM
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  • I'm so bad at coding
    • Indonesia
EXA Saber is out, Hisui is also received a quick fix for her grab anims.

-Saber
Quote
17/07/2022 - 2.0.0
- EXA Implementation.
- Fixed a few effect errors.
- Both Distortion Drives now only Kill on the last hit.
- Nerfed Avalon damage and it's NOY damage gains.
- Avalon now has longer recovery after a successful counter.
- Avalon can now use Roman Cancel after a successful counter.
- Minor code fixes.

-Hisui
Quote
17/07/2022 - 1.0.3
- New Grab anim binds.
Last Edit: July 17, 2022, 04:25:19 AM by Resentone
Re: [Resentone Thread]: Hisui and Arcueid Release + Saber EXA (17/07/2022)
#67  July 17, 2022, 07:05:56 AM
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Bruh, that randomly generated Kirito PFP is too suspicious...

This update been one I have been looking for.
Re: [Resentone Thread]: Everyone Updated (18/07/2022)
#68  July 18, 2022, 12:26:11 PM
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  • I'm so bad at coding
    • Indonesia
Everyone Updated.

Quote
18/07/22
Everyone:
- Frame advantage adjustment.
Shiki Tohno:
- Fix EX Flash Sheath - Single Strike being able to hit low.

Decided to look back and fix some of the wacky frame advantages while scurrying through their codes. This update mostly fixed attacks getting a plus while it wasn't supposed to. I will comeback every now and then to adjust them.
Re: [Resentone Thread]: Everyone Updated (18/07/2022)
#69  July 21, 2022, 04:09:44 AM
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    • USA
I have some feedback as I recently found a bug on OHMSBY's characters as they are gaining meter during the Excced Accels:

General:
-It's possible that all characters can gain a small amount of meter when their Excced Accels are finished (Not sure if it is caused by the Ultra Burst itself).

Rentaro:
-His air jump could use Neutral Jump Steering.

Arcueid:
-Have A Taste of This! gains meter on the last hit.

Saber:
-Starlight Dissection gains meter on the 2nd to 7th hits (2nd to 9th during NOY).

It's possible you might have to update everyone again as the meter gain when the Excced Accels end if they don't gain during it.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Everyone Updated (21/07/2022)
#70  July 21, 2022, 07:57:13 AM
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  • I'm so bad at coding
    • Indonesia
Re: [Resentone Thread]: Everyone Updated (21/07/2022)
#71  July 22, 2022, 11:17:12 AM
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    • Philippines
Re: [Resentone Thread]: Everyone Updated (21/07/2022)
#72  July 24, 2022, 06:41:55 AM
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    • Philippines
Re: [Resentone Thread]: Everyone Updated (21/07/2022)
#73  July 24, 2022, 07:06:55 AM
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  • I'm so bad at coding
    • Indonesia
Fixed
Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
#74  July 31, 2022, 03:30:44 PM
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    • Indonesia
Quick fix for Red Arcueid.

Quote
31/07/2022 - 2.0.3
- Fixed an error where Red Arcueid was unable to perform Normal Burst.
Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
#75  August 04, 2022, 01:18:59 PM
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    • USA
Hey Resentone, what's the other UNI Mod that you mentioned awhile ago? I'm only familiar with the mod by Bootsy. Also here's an idea that could be interesting: You could make a Shiki Nanaya using the regular Shiki Tohno assets. In a similar vane to characters like ichida's Blissful Adachi and OHMSBY's Robo Weiss, you make a edited Shiki Tohno based on his smug alternative self. It could be pretty easy visually speaking since both characters share similar moves and you could just make minor adjustments like edit his sprite to him his class crap eating grin that he has in his idle pose amd swap out Tohno's voiceclips for the Nanaya voice clips from the original Melty Blood. It would be a cool alternative until he eventually is added into Type Lumina. Though I merely speaking from a spectator perspective since I not sure how easy it would be from a coding and spriting perspective.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Last Edit: August 04, 2022, 01:27:59 PM by Little Fox: Tres Truenos
Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
#76  August 05, 2022, 09:56:30 AM
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  • Resent Oneself
  • I'm so bad at coding
    • Indonesia
Hey Resentone, what's the other UNI Mod that you mentioned awhile ago? I'm only familiar with the mod by Bootsy.
It's based off of this mod https://www.youtube.com/watch?v=SbN_hUAGb_E by someone name u4ick who's knowledgeable in modding french bread games.
It only works on an outdated UNI (UNIST) and not UNICLR, So I'm not sharing any links here for obvious reason.

Also here's an idea that could be interesting: You could make a Shiki Nanaya using the regular Shiki Tohno assets. In a similar vane to characters like ichida's Blissful Adachi and OHMSBY's Robo Weiss, you make a edited Shiki Tohno based on his smug alternative self. It could be pretty easy visually speaking since both characters share similar moves and you could just make minor adjustments like edit his sprite to him his class crap eating grin that he has in his idle pose amd swap out Tohno's voiceclips for the Nanaya voice clips from the original Melty Blood. It would be a cool alternative until he eventually is added into Type Lumina. Though I merely speaking from a spectator perspective since I not sure how easy it would be from a coding and spriting perspective.
As much as I would love to do that, I will just personally wait for the actual Nanaya character to be released. Not to mention I have characters in line that I wanted to make, so I'm not going to do it.