Ok so I need a way to have someone do an attack and the added effect is that the enemy's defense is lowered by a certain amount ( probably by some sort of a percentage )...Also conversely, I want a way so the same character can temporarily raise their stats ( attack up or defense up etc. )How would I go about doing this?
Read about attackmulset and defensemulset in the docs. Though I think the 2nd one is fucked up and doesn't work correctly.
Ooooh yeah that definitely works....Only issue is that I dont know how to make p2's defense fall as the result of said attacks
liero116 said, August 30, 2007, 12:29:42 pmOoooh yeah that definitely works....Only issue is that I dont know how to make p2's defense fall as the result of said attacks[State -2, DefenceMulSet]type = DefenceMulSettrigger1 = movecontact (applies when move hits or gets guarded) OR movehit (applies only when move hits)value = any value below 1,1 is defaultignorehitpause = 1
Heh...Yeah I definitely tried it and it did exactly as you said...I guess it isnt that big of a deal...I suppose technically I could just use 2 different forms of an attack multiplier...Itll kinda do the same thing