The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Topic started by: Feddi09 on May 25, 2019, 12:02:56 am
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Can people point me into the direction of all undocumented scrtls? I’ve been playing around with Tagin, TagOut, and Zoom. I’m wondering what else is out there. I’ve found those three scrtls very useful and was wondering if there is anything else out there that I could take advantage of.
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I’m not familiar with tagin and tagout
Edit: found more info on those. Pretty useless from what I saw
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I've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.
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I’m not familiar with tagin and tagout
Its a feature use to make Tag Team. I've included an example below. Keep in mind this doesn't work in 1.1
[State 200, ChangeState]
type = Tagin
triggerall = NumPartner
trigger1 = animtime = 0
stateno = 1005 ; This is a ki blast stateno I used to just test it
partnerstateno = 1005:This is a ki blast stateno I used to just test it
ctrl = 0
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I've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.
Never heard of it. I will give it a try!
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The tagin stuff would be useful if you could actually use it to switch your control to your partner
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With Mugen Ai 1v1 it works well. Or if you're playing with another human. The AI you guys code for Z2 I would think this would be perfect for ya'll project,
There is a special trigger you can use called standby which is 0 or 1. I use it with TagOut to tell which character to stay on screen and which one to leave.
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It isn’t anything we couldn’t already do easily though. Is that standby trigger useful in other sctrls?
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It works with other sctrls. I have it in my -1 as a triggerall for my changestates.
triggerall = Standby = 0
triggerall = Partner,Standby = 1 || NumPartner = 0
Helpertype = projectile works! Going to dig into it some more!
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Feddi09 try not double-posting please, edit your previous post instead. You did it 3 times lol
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Feddi09 try not double-posting please, edit your previous post instead. You did it 3 times lol
Cool. Didn't know the rules. Idk how to fix the first one but I've changed the last two.
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Keep digging we need to log all these to MUGEN class. How do you set the standby to be 0 or 1?
Here’s a link to more information for the tag stuff
http://mugenguild.com/forum/topics/tagin-92319.0.html
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Its Kinda like how you can put trigger1 = var(0) := 1 but instead when you use tagin/tagout you can put
type = TagOut
trigger1 = numPartner
trigger1 = standBy = 0
trigger1 = partner, standBy = 1
and that should switch the standbys
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Hey Feddi09, what version of mugen do you use?
Also where did you findout about tagin code? There's very little documentation for it around now.
Other undocumented things:
a cond() exploit for 1.0+
http://mugenguild.com/forum/topics/redirects-redirects-and-new-redirects-cond-exploit-185881.0.html
selfstate loop.
http://mugenguild.com/forum/topics/vans-loop-186614.0.html
some undocumented command line.
http://mugenguild.com/forum/msg.2293808
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Hey Feddi09, what version of mugen do you use?
Probably 1.1 beta.
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what does helpertype = projectile even do?
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I’m not familiar with tagin and tagout
Edit: found more info on those. Pretty useless from what I saw
Hey Feddi09, what version of mugen do you use?
Also where did you findout about tagin code? There's very little documentation for it around now.
Other undocumented things:
a cond() exploit for 1.0+
http://mugenguild.com/forum/topics/redirects-redirects-and-new-redirects-cond-exploit-185881.0.html
selfstate loop.
http://mugenguild.com/forum/topics/vans-loop-186614.0.html
some undocumented command line.
http://mugenguild.com/forum/msg.2293808
1.1 because of Zoom but Tagin/TagOut only works for 1.0 and below. It will crash 1.1
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what does helpertype = projectile even do?
It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.
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what does helpertype = projectile even do?
It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.
I’m not sure if it works. You can literally put anything in front of type and as long as it’s not player than it will behave as normal.
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That's why I said that it likely never went through, just that Elecbyte considered replacing the projectile sctrl with "helpertype = projectile" according to those who contribute at Elecbyte's long defunct forum. If only Seravy were present so that he could have given more insight seeing as he was one of the people who knew about this.
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Is there any archive to this forum?
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Probably not, I did catch mentions of it from credible coders on this very forum in specific posts.
I think these were the first few instances where I learned such a proposal exists.
http://mugenguild.com/forum/msg.1590744
http://mugenguild.com/forum/msg.1309788
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Thanks. Any help is important help.
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Projectile was to allow helpers to behave more like projectiles. For eg hitting a projectile helper would never increment the hitcounter or trigger movecontact. I can't remember the other stuff it was meant to handle. Never implemented though.
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I've found these docs on Tagin/TagOut. Use Google Chrome Browser to translate. Its a very rough translation btw.
TagIn Sctrl:
http://piano999.blog.fc2.com/blog-entry-290.html
https://bluesura.github.io/MUGEN/document/State/TagIn.html
TagOut Sctrl:
https://bluesura.github.io/MUGEN/document/State/TagOut.html
Standby Trigger:
https://bluesura.github.io/MUGEN/document/Trigger/StandBy.html
Zoom Sctrl:
https://bluesura.github.io/MUGEN/document/State/Zoom.html
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DarkEXDonald has the Tagin sctrl programmed into him as well
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I've also noticed in 1.1 helper's can't read other helper's that they haven't produced while in 1.0 helper's can read any helper that any helper produced.