;this is the end of the attack
[State 1000, ChangeState]
type = ChangeState
triggerall = AnimElemTime(9) >= 0
trigger1 = pos Y >= 0
trigger1 = vel Y > 0
value = 1001 ;the char will go to state 1001 instead of 52
ctrl = 0
;---END---
[Statedef 1001]
type=S
physics=S
movetype=I
ctrl=0
velset=0,0
sprpriority=1
[state 1001, Posset]
type = posset
trigger1 = !time
y = 0
[State 1001, ChangeAnim]
type = ChangeAnim
trigger1 = !time
value = 1001
[State 1001, PlaySnd]
type = PlaySnd
trigger1 = !time
value = 52,0
[State 1001, Dust]
type = explod
trigger1 = !time
anim = 8102
sprpriority = -3
postype = p1
scale = 0.5, 0.5
pausemovetime = -1
supermovetime = -1
ownpal = 1
[State 1001, ChangeState]
type = ChangeState
trigger1 = !animtime
value = 0
ctrl = 1