Yun could use more work and tune ups.How about posting what needs to be worked on?.. --;
Yun could use more work and tune ups.How about posting what needs to be worked on?.. --;
quick guess...
eagle talon?
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.:omg:
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.
Just increasing number of helpers and explods in your mugen.cfg. It's common problem with Warusaki3's chars.
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.:omg:
To bad you dont have the power to delete my creations release threads on here like you did on IMT eh Luffy?keep that out of this thread, thanks
QuoteTo bad you dont have the power to delete my creations release threads on here like you did on IMT eh Luffy?keep that out of this thread, thanks
Whats the matter child you dont like me?Stupid people peeve me.
also having problems download from media fire
It is good to see a good cvs2kim, might be the best cvs2kim since there are many version. He plays really solid so far with most intro against evil characters. But still, warusaki3 did not separate 2 def for rugal which I am waiting, thanks for the characters warusaki3 :ninja:He's had God Rugal as a separate character for ages.
i don't think h' ever made a cvs kim
sure there is
Your characters can juggle opponents forever in the corner with normal attacks. If you add this to the hitdefs of normal attacks, it will fix that issue:I told him that for a while, but at this point it would be best to code a custom juggle system.
Trigger1 = (p2stateno != [5020,5040]) or (p2stateno != 5020 && p2stateno != 5040)
Trigger1 = p2stateno != [154,155]
sure there isHow lol?
^ When and where? You know what I'm talking about.Spoiler, click to toggle visibilty
Sometimes when Mika misses with her aerial dive she smashes her face into the ground, it's pretty funny.
Wish Mika and Gief had their alpha intro together.
(http://img205.imageshack.us/img205/9048/mugen16pn4.png)
Sometimes when Mika misses with her aerial dive she smashes her face into the ground, it's pretty funny.
Wish Mika and Gief had their alpha intro together.
(http://img205.imageshack.us/img205/9048/mugen16pn4.png)
He's pretty much done, working out some minor bugs with C-groove and A-groove. I just recently had a baby which kinda kills my free-time, so don't hold your breath. Jesuszilla/Kira dropped out of taking over the project.
Kinda disrespectful but....I don't see what is disrespectful but...
its disrespectful to his baby. :sugoi:Kinda disrespectful but....I don't see what is disrespectful but...
its disrespectful to his baby. :sugoi:Kinda disrespectful but....I don't see what is disrespectful but...
Does anyone know how to download all the files at once in that link? It's very annoying to download every file seperately.Nope, you'll have to DL every file separately.
Does anyone know why some of waru's chars have xscale = .833? I always end up having to make it 1 to make them look normal.What Rajaa said. CVS sprites (Ryu, Kyo, Geese, Vega, etc.) have xscale=1, because their sprites were made for CVS. Some other chars such as Cammy or Sagat are recycled SFZ3 sprites, which don't have CVS proportions. To convert a char from SFZ3 to CVS, in terms of proportions, you have to use xscale=0.833.
I know it's off topic, but how would one scale SF3 sprites to CVS proportions (If at all possible) ?
Through my own testing comparing Dudley and the other Street Fighter 3 conversions I came to x.78(or 79) y.96. Though changing his y scale messed him up pretty bad in game and only effected his height by about 1 pixel anyway so I don't use that.
Edit: isn't Melty Blood's native resolution already 640x480? It wouldn't make much sense to scale those stick figure anime characters anyway. lol
btw...
guy's shorter than king
What Rajaa said. CVS sprites (Ryu, Kyo, Geese, Vega, etc.) have xscale=1, because their sprites were made for CVS. Some other chars such as Cammy or Sagat are recycled SFZ3 sprites, which don't have CVS proportions. To convert a char from SFZ3 to CVS, in terms of proportions, you have to use xscale=0.833.But didn't CVS have properly scaled sprites anyway? Couldn't he have used CVS Cammy sprites to make CVS Cammy(Guile, Vega, Sakura, etc.), instead of SFA3 sprites?
Through my own testing comparing Dudley and the other Street Fighter 3 conversions I came to x.78(or 79) y.96. Though changing his y scale messed him up pretty bad in game and only effected his height by about 1 pixel anyway so I don't use that.It would be sweet if warusaki started converting SF3 chars into CVS, but I'd first like to see him finish the remaining CVS and SFA3 roster before moving onto so daunting a task.
Can someone translate the moves list for cvsmika? I found some of her new moves but am baffled as to how to do her third super with the kick button. Great characters as always!! :Dyou can view her command in cmd file
CvS reused sprites, so no. The exceptions are Sagat, Balrog/Vega, and I think Bison/Balrog. Their sprites were manually rescaled for some strange reason.What Rajaa said. CVS sprites (Ryu, Kyo, Geese, Vega, etc.) have xscale=1, because their sprites were made for CVS. Some other chars such as Cammy or Sagat are recycled SFZ3 sprites, which don't have CVS proportions. To convert a char from SFZ3 to CVS, in terms of proportions, you have to use xscale=0.833.But didn't CVS have properly scaled sprites anyway? Couldn't he have used CVS Cammy sprites to make CVS Cammy(Guile, Vega, Sakura, etc.), instead of SFA3 sprites?
Can someone translate the moves list for cvsmika? I found some of her new moves but am baffled as to how to do her third super with the kick button. Great characters as always!! :Dyou can view her command in cmd file
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.
I also noticed that quite a number of times as battles progress hitsparks will vanish and not show up at all so maybe Kabe can look into that aswell.
Just increasing number of helpers and explods in your mugen.cfg. It's common problem with Warusaki3's chars.
Same as with the rest of CVS chars by Warusaki3 : press up/down at the beginning of the fight.
- His roll seems way too short. Could be just me. I am like trying to roll through basic fireballs and the tails of the fireballs would just get me.
dont get it why warusaki never brought back the nulled super on ingrid, she had that nulled super unavailable for like a year and there are no bugs on it. no reason to null itBecause I don't like this move.
thanks, couldn't figure that out ::)No Prob!
(Pilão Master)Ive found a bug at Ken throw:
はじめまして。 大艦巨崩主義と申します。
あなたが悪咲3号さんでよろしいですか?
サイトの注意を読ませていただきました。
2つの注意を守れば公開許可は不要なのでしょうか?
もし必要なのであれば許可をいただきたいです。
現在
ザンギエフ
ギース(オリコン)
ロック(オリコン)
のAIを作成しております。
↑の注意書きを誤認し、J・J氏のサイトにて1日程公開してしまいました。
(すぐ公開の停止をお願いしました。
申し訳ございません。
it's feedback in japanese, kabe will understand itAh, ok, thank you. Just wondered very much what this might be.
Hi guys.That page no longer exists. Warusaki3 moved all his/her files/creations to MediaFire.
Ummm
Just wondering...
Is Warusaki's page still up?
I want Warusaki's Hibiki, Kyo, and Vice, as well as Rock, but I'm having trouble.
I am assuming that the screen says Error Page Cannot Be Found
But I'm not sure because its in Japanese or something.
In other words check the first post for links.
About K999 there is no CvS version, and if you want to know wich ones are available ask in this thread:
http://mugenguild.com/forumx/index.php?topic=62299.0
what did he say?
WHYI suppose the actual throw distance is determined by triggers and the huge Clsn1 is just to make sure lousy characters can't escape. To emulate the throwable boxes, you know, I did it too (first part I mean) but just for command throws.
pls. warusaki, give us or teach us how to separate Ex mode from cvsrugal...
i still wonder why warusaki made a cvsg_rugal...The sprites are actually different, making splitting the modes a lot more worth it than with the others.
he should also made a cvss_gouki... to make the game in balance... but i think is enough... i just wanna thank u guys for helping...i thought he made gouki already :S
he should also made a cvss_gouki... to make the game in balance... but i think is enough... i just wanna thank u guys for helping...i thought he made gouki already :S