Feedback time with the updated version:-Some of the delta values used in this stage are really bad. In particular, the tree on the left comes in as if it's in front of everything, when it should really be more like the building on the right side of the screen.-Parallax isn't done very well, and causes the floor to look like it's sliding when one character moves and the other stays still. In fact, I think this is very important in fixing the delta issues in the rest of the stage. Once you get the parallax right, you might want to fix the deltas in relation to the floor. It will make for a stage with a more convincing sense of depth.-The boundleft and boundright values used are still not equal with each other, due in part to the mess that is the parallax. Again, once you get the deltas and the parallax properly sorted out, that shouldn't be a problem.