The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => Tmntxjl: Earth's last defense => Topic started by: Kamekaze on September 26, 2017, 09:05:15 pm

Title: System Thread
Post by: Kamekaze on September 26, 2017, 09:05:15 pm
I figured i should start posting any updates dealing with the System UI and or functionality here instead of using the asset thread. So heres a vid of the latest stuff I've been working on.



I know it doesn't seem like much but it was an ass load of debugging and algorithms to get it all to display as its suppose to. I'm really satisfied with the end result.
Title: Re: System Thread
Post by: JustNoPoint on September 26, 2017, 10:12:58 pm
Is it going to even work with superpause? If your game won't even use super pauses then nevermind :p
Title: Re: System Thread
Post by: Kamekaze on September 26, 2017, 10:51:49 pm
Is it going to even work with superpause? If your game won't even use super pauses then nevermind :p

on one hand I had superpause, but since this is my game and I've also coded chars that mimicked superpause without actually having it i probably can just ignore it all together. Skies the limit right lol? This whole thing is easily portable regardless. Like copy paste and swap out assets to your liking tier. I did this cause I know I'm goingto use all of it in a project far off in the future.
Title: Re: System Thread
Post by: Kamekaze on September 28, 2017, 04:52:14 pm
(http://kamekaze.trinitymugen.net/screens/cross/train1.png)(http://kamekaze.trinitymugen.net/screens/cross/train2.png)

Nothing ground breaking but still a vital tool for well..training mode.