YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
harry7mason is Offline
Contact harry7mason:

harry7mason

Contributor

Messages by harry7mason

    

Re: characters

 April 01, 2008, 01:08:05 am View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

 :D Thank Bahamut!
    

Re: characters

 March 31, 2008, 12:12:17 pm View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Thanks again!!!  :sugoi:
    

Re: characters

 March 31, 2008, 02:55:36 am View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Thank you for Lucia and Lionhalt.  :sugoi:
Excuse me BulletSaintX, where did you send me Lucifeller? He is not in my mail   :(
please, send me it again...   :)
    

characters

 March 30, 2008, 09:23:20 pm View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Hi, I want to request this characters

Lionhalt - Agressors of Dark Kombat - Arma_X
Gandhara - 3 Count Bout - Namaguideran
Kinu - Kabuki Klash - R-R
Lucia - Final Fight 3 - Ocariocanildo
Gozu - Kizuna Encounter - Lord Sinistro
Reika Murasame - ori? - taruse
kamakura Lucifeller - Kabuki Clash - bad darkness

My mail is harry7mason@gmail.com


 :sugoi: Thank you very much!
    

Re: blair dame 2k8 edits

 March 26, 2008, 01:57:04 am View in topic context
 Posted by harry7mason  in blair dame 2k8 edits (Started by dampir January 28, 2008, 06:25:34 pm
 Board: Graphics

 ;P Wooo, she look amazing!! I hope see her in mugen soon! :sugoi:
    

Re: All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08

 February 23, 2008, 08:33:14 am View in topic context
 Posted by harry7mason  in All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08 (Started by Jarek Bachanek February 18, 2008, 06:44:52 pm
 Board: Found Releases

To SpaikMax

Well, just like the config.txt from the warusaki’s characters, where you can make modifications to see or not the groove bar:

 [State 10000, see GROOVE POINT]
type = ParentVarSet
trigger1 = 1
fvar(3) = 1;   0
;0...GROOVE POINT ON
;1...GROOVE POINT OFF

The Gal129 & Rei’s characters have a options.cns, and in the bottom of this archive you can read this:

;~~~~~~‹CâEƒK[ƒhƒNƒ‰ƒbƒVƒ…ON/OFF(Dizzy/Guard Clash Gauge ON/OFF)
;‹Câ(Dizzy)
[state 30000,varset]
type = varset
trigger1 = time=0&&root,roundsexisted<=0
fvar(30) = 1;   0;(0:ƒfƒtƒHƒ‹ƒgA0F‚ ‚èA1F‚È‚µ)(0:ON(Default), 1:OFF) (CHANGE THIS)

;ƒK[ƒhƒNƒ‰ƒbƒVƒ…(Guard Clash)
[state 30000,varset]
type = varset
trigger1 = time=0&&root,roundsexisted<=0
fvar(31) = 1;   0;(0:ƒfƒtƒHƒ‹ƒgA0F‚ ‚èA1F‚È‚µ)(0:ON(Default), 1:OFF) (AND CHANGE THIS TOO)

I prove it and works


But sometimes, in tagteam fights, the bar appears again in the second round, I don’t know why.



I hope this help you!
PD:Sorry for my bad english
    

Re: A scale problem

 August 28, 2007, 02:48:57 am View in topic context
 Posted by harry7mason  in A scale problem (Started by harry7mason August 27, 2007, 01:52:59 am
 Board: M.U.G.E.N Configuration Help

 ;D
Thank you very much!! Works very well.

Bye and thanks again
    

A scale problem

 August 27, 2007, 01:52:59 am View in topic context
 Posted by harry7mason  in A scale problem (Started by harry7mason August 27, 2007, 01:52:59 am
 Board: M.U.G.E.N Configuration Help

Hello Mugen masters


I need a little help with this problem. o_O

I resize the character’s scale to make it more slender, but in the case of Beximus "Ruby Heart" I change the boat size too. What can I do to not affect size of the ship in the background of the special power and mantain the original scale just for Ruby Heart? ??? Is this posible? Well, this is just for personal use, is a question for my particular and private mugen, not to modificate the beximus creation. Is about how I like the scale of xscale = .833 and yscale = 1 in the capcom characters.

Ok, thanks for your time and I hope you can help me.
Bye
    

Re: Using ADX instead of MP3 for your BGMs

 February 13, 2006, 02:23:06 am View in topic context
 Posted by harry7mason  in Using ADX instead of MP3 for your BGMs (Started by 外音リザ January 22, 2006, 05:33:48 pm
 Board: Tips, Tricks, Tutorials

Oh djDarkX... 
You are absolutely right, my version of winamp was just too old. --;
I can hear it very well now.

Thanks again!
    

Re: Using ADX instead of MP3 for your BGMs

 February 13, 2006, 01:53:37 am View in topic context
 Posted by harry7mason  in Using ADX instead of MP3 for your BGMs (Started by 外音リザ January 22, 2006, 05:33:48 pm
 Board: Tips, Tricks, Tutorials

I'm so sorry about this stupid question, but i'm really don't have a idea about...
What program can I use to hear the .ADX files  ???
The winamp can't recognize and I add the plugins.

Well thanks for your time.