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harry7mason

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Messages by harry7mason

    

Re: Fix all your command issues with the EXPLODsive Buffering system!

 June 01, 2022, 09:44:05 pm View in topic context
 Posted by harry7mason  in Fix all your command issues with the EXPLODsive Buffering system! (Started by Jmorphman August 03, 2017, 09:52:01 pm
 Board: Code Library

We have indeed paused active development on this years ago (outside of a few small bug fixes), for various reasons (IKEMEN being the foremost one); we almost certainly would've switched over to using a variable-based system once the cond exploit that allows for instant setting and retrieval of variables by any player to any other player had been discovered. We just really did lose motivation in maintaining and upgrading a system that would soon be made completely obsolete, though we were happy to do some quick fixes to keep it working as a stopgap until then.
Hello Jmorphman.
I have two questions, The first is if you recommend to use your system this days or is not necessary anymore in IKEMEN? I'm moving to Ikemen go and I don't know what to do about the EXPLODsive buffering system.
The second is how you do to change everyday your portrait for a different member of the Justice League International?

Well, thanks for your time.
    

Re: IKEMEN GO 98.2 VIDEO GUIDE : How to make a Animated Stage Viewer

 May 31, 2022, 04:41:46 pm View in topic context

Thank you very much!!
    

Re: 2022 Character Updates (latest May 14th)

 May 27, 2022, 05:24:14 pm View in topic context
 Posted by harry7mason  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

They were breaking Ikemen, since it processes inputs pretty differently from Mugen. I wanted compatibility so I compromised. The plan is to restore the Mugen shortcuts to the Mugen versions in the next update and then start releasing updates for Ikemen (currently making a new buffer specifically for those versions).

I was putting this off for a while but I think it's time I to migrate to ikemen.
    

Re: Help with this stages

 May 25, 2022, 03:45:24 pm View in topic context
 Posted by harry7mason  in Help with this stages (Started by harry7mason March 15, 2022, 05:05:46 am
 Board: Requests

Thanks for all the help  ;)
I'm looking for another one from Dragon Ball (first post).
    

Re: 4 JUSMUGEN STAGES Release and code by OldGamer

 May 17, 2022, 01:15:08 am View in topic context
 Posted by harry7mason  in 4 JUSMUGEN STAGES Release and code by OldGamer (Started by OldGamer May 16, 2022, 04:22:20 am
 Board: Your Releases, 1.0+

Thanks for this stages. I love this vintage old school style.
I will try it and give some feedback.
    

Re: CvS2 Jotaro Release

 April 29, 2022, 08:59:19 am View in topic context
 Posted by harry7mason  in CvS2 Jotaro Release (Started by jay_ts April 13, 2022, 06:33:53 pm
 Board: Your Releases, 1.0+

Hi again. Sorry for being insistent about the bars stuff, but I just realized (I have no clue why it could happen) when Jotaro is in a widescreen stage the groove bar disappears. I did several tests in different stages. Some examples:

Normal stage:


Widescreen:


Perhaps this situation could be usefull to add an invisible groove option in the config.
I want to repeat the AI and effects of your Jotaro are very good! He has become one of my favorites this year.


Thanks for your time







    

Re: Mugen 1.1 Retro/Classics/Favorite Stages Zoom Edit MegaPack #3

 April 28, 2022, 02:04:51 am View in topic context
 Posted by harry7mason  in Mugen 1.1 Retro/Classics/Favorite Stages Zoom Edit MegaPack #3 (Started by DarkZemX April 27, 2022, 09:58:17 am
 Board: Your Releases, 1.0+

Incredible surprises in this release!
Thank you very much  :nuttrox:

I can't find Roomi's stage "Lutecia Fields"   :???:

    

Re: Greece2022 Night Alt

 April 26, 2022, 10:49:49 pm View in topic context
 Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 pm
 Board: Edits & Addons 1.0+

yeah, I was waiting for this. In my opinion looks better at night!
    

Re: CvS2 Jotaro Release

 April 13, 2022, 11:42:48 pm View in topic context
 Posted by harry7mason  in CvS2 Jotaro Release (Started by jay_ts April 13, 2022, 06:33:53 pm
 Board: Your Releases, 1.0+

Fantastic! Thanks for this great adaption.
I love the AI, very smart and powerful.

If you are open to suggestion I would like to have the chance to hide or move the axis Y of the stand and groove bars in the configuration.

I hope to see more Jojo's characters.
What happen with your website? Is still on?
    

Re: Help with basic configuration for a stage zoom

 April 13, 2022, 03:49:42 am View in topic context
 Posted by harry7mason  in Help with basic configuration for a stage zoom (Started by harry7mason March 28, 2022, 05:11:10 am
 Board: M.U.G.E.N Development Help

Hello again.
Thanks to Charles_2011 and Vegaz Parelli for their help. They show me the solution for this:

To fix this problem in stages for MUGEN 1.1:
Go to .def
[StageInfo Group]
1. Delete the Hires = 1
2. Replace it with a localcoord = x,y values (example: localcoord = 640,480)
3. Fix the Delta from 2,2 to 1,1.
4. Then adjust z-offset and bounds

Capture:
Spoiler, click to toggle visibilty

So this thread is close  :yuno:
    

Re: KOF Chinatown Day and Night Quality Update!

 April 13, 2022, 01:35:33 am View in topic context
 Posted by harry7mason  in KOF Chinatown Day and Night Quality Update! (Started by DarkZemX April 12, 2022, 07:56:41 pm
 Board: Your Releases, 1.0+

SFIII Oro and Jojo stages? ABSOLUTELY EPIC.
Can't wait for this   :yuno:
    

Re: THE MUGEN released 3 new stages

 April 12, 2022, 07:23:34 pm View in topic context
 Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 pm
 Board: Found Releases 1.0+

Lol! Nah. You misunderstood. You either change the localcoord to 640,480 or keep the hires =1 and change the delta's. If you do the first one you'll need to adjust the things like z-offset and bounds. If you do the second one you'll just need to adjust the left and right bound.

Oh thanks, hehe. I will try to fix it!  :yikes:

LATER...
Yeahhhh, thank you very much to Charles_2011 and Vegaz Parelli for all your help and patience.
With the localcoord = 640,480 and the Delta = 1,1:
Spoiler, click to toggle visibilty
Everything works perfect.  :dealwithit:
    

Re: Mugen Retro/Classic Stages Community Requests Edition Megapack!

 April 11, 2022, 08:21:55 pm View in topic context
 Posted by harry7mason  in Mugen Retro/Classic Stages Community Requests Edition Megapack!  (Started by DarkZemX April 11, 2022, 05:18:21 pm
 Board: Your Releases, 1.0+

Thanks for all the stages!
I will suggest some new ones soon hehe.  :nuttrox:
    

Re: THE MUGEN released 3 new stages

 April 11, 2022, 05:57:24 pm View in topic context
 Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 pm
 Board: Found Releases 1.0+

For some reason he's using hires = 1, which has been obsolete since winmugen plus. You could get rid of that parameter and use localcoord = 640,480 instead but then you'd have to adjust all the deltas. Don't bother with the sin.y. Just change all the sprite delta's to 2,2 using the find and replace feature in notepad. Then lower the left and right bounds. Quickest fix.

This was done on the zoom version.

Thanks Vegaz! I will try to do it and share my results.  :o

... SOME LATER HOURS LATER

Hello again.
I tried to change the deltas to 2,2 and replace the HIRES = 1 for localcoord = 640,480, but probably I'm making some other mistake.
Spoiler, click to toggle visibilty

Thanks for your time!
    

Re: THE MUGEN released 3 new stages

 April 10, 2022, 08:53:39 pm View in topic context
 Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 pm
 Board: Found Releases 1.0+

Hello harry7mason.

This is just a quick recomendation, It could work:

Try changing the values of delta, use 0,0.

delta = 0,0

Thanks Charles 2011.
I tried with the delta 1,1, but this stage don't have a separate sprite for the floor and the background, so does not work (this is the same problem with the other stages I mention before). Maybe an option could be cut the sprite and create a new element.
In the case of Sanctuary it worked relatively well, but not in the case of Celestial Caverna.
The other thing I tried is even more bizarre. I noted the Advanced Parameters sin.x and sin.y only had two numbers of the 3 parameters (Fighter Factory mentioned like a syntax error), so I added a 0 in the last parameter...

Code:
[BG FireFly 1]
type  = anim
actionno = 1
start = -300,100
delta = 1, 1
tile = 1,0
tilespacing = 640,0
layerno = 0
sin.x = 200,700,0
sin.y = 12,400, EMPTY <--> ADD A THIRD NUMBER 0

And suddenly started to work correctly. So I think this could be a the problem after all.
I'm going to check if this is the same problem I found in the other stages where I mentioned before to close the thread in M.U.G.E.N Development Help.

Thans for your time!
    

Re: THE MUGEN released 3 new stages

 April 09, 2022, 05:25:57 am View in topic context
 Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 pm
 Board: Found Releases 1.0+

Thanks for share this stages with us Yagoshi.
Do you have a way to contact The Mugen?
I ask because I find the same problem I had in some stages. The zoom works but instead of staying in place and allowing the zoom character 2 start to following char 1 dragged the other like sliding on ice. I don't understand the mechanics of this and have no idea what to tweak to fix it

Some captures to explain the effect:
Spoiler, click to toggle visibilty

I opened a thread in M.U.G.E.N Development Help but sadly didn't have too much feedback. Maybe here somebody could give some details in what is the mistake:
https://mugenguild.com/forum/topics/help-basic-configuration-stage-zoom-195563.0.html

Thanks!
    

Re: Cherry Blossom Afternoon 1.1

 April 05, 2022, 06:31:42 am View in topic context
 Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 pm
 Board: Edits & Addons 1.0+

Hello again.
I don't have idea what happen, never had this problem with other stages or other game before.
I reinstall and update all my drivers, reinstall OpenGl but nothing works. The same problem happens with the Orochi stage.

The last option I try was change the trans for the animations from NONE to ADD.

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Maybe is not the original idea but looks fine and is the only solution I find.  :???:
If I discover what cause the problem I will share it here.
The stages rocks! Thanks again for your work and help!  :nuttrox:
    

Re: Cherry Blossom Afternoon 1.1

 April 05, 2022, 01:15:56 am View in topic context
 Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 pm
 Board: Edits & Addons 1.0+

Thanks!! I will try to repair my OpenGL

    

Re: Cherry Blossom Afternoon 1.1

 April 03, 2022, 11:37:58 pm View in topic context
 Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 pm
 Board: Edits & Addons 1.0+

Is an april fool joke?
I only have a black screen, or I need to download again? Help please  :(

    

Re: Geese Stage by Vegaz

 April 01, 2022, 06:12:00 pm View in topic context
 Posted by harry7mason  in Geese Stage by Vegaz (Started by Vegaz_Parrelli April 01, 2022, 05:13:18 pm
 Board: Your Releases, 1.0+

So this is the end... Thanks for this perfect collection.  ;)
AoF2 is a beautiful game.

One question. Do you have plans for another SNK classic? Can I suggest Kizuna Encounter?   :sweatdrop: