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Messages by harry7mason

Re: Help with basic configuration for a stage zoom

April 13, 2022, 03:49:42 AM View in topic context
Posted by harry7mason  in Help with basic configuration for a stage zoom (Started by harry7mason March 28, 2022, 05:11:10 AM
Board: M.U.G.E.N Development Help

Hello again.
Thanks to Charles_2011 and Vegaz Parelli for their help. They show me the solution for this:

To fix this problem in stages for MUGEN 1.1:
Go to .def
[StageInfo Group]
1. Delete the Hires = 1
2. Replace it with a localcoord = x,y values (example: localcoord = 640,480)
3. Fix the Delta from 2,2 to 1,1.
4. Then adjust z-offset and bounds

Capture:
Spoiler, click to toggle visibilty

Re: KOF Chinatown Day and Night Quality Update!

April 13, 2022, 01:35:33 AM View in topic context
Posted by harry7mason  in KOF Chinatown Day and Night Quality Update! (Started by DarkZemX April 12, 2022, 07:56:41 PM

SFIII Oro and Jojo stages? ABSOLUTELY EPIC.
Can't wait for this

Re: THE MUGEN released 3 new stages

April 12, 2022, 07:23:34 PM View in topic context
Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 PM
Board: Found Releases 1.0+

Lol! Nah. You misunderstood. You either change the localcoord to 640,480 or keep the hires =1 and change the delta's. If you do the first one you'll need to adjust the things like z-offset and bounds. If you do the second one you'll just need to adjust the left and right bound.

Oh thanks, hehe. I will try to fix it!

LATER...
Yeahhhh, thank you very much to Charles_2011 and Vegaz Parelli for all your help and patience.
With the localcoord = 640,480 and the Delta = 1,1:
Spoiler, click to toggle visibilty
Everything works perfect.

Re: Mugen Retro/Classic Stages Community Requests Edition Megapack!

April 11, 2022, 08:21:55 PM View in topic context
Posted by harry7mason  in Mugen Retro/Classic Stages Community Requests Edition Megapack!  (Started by DarkZemX April 11, 2022, 05:18:21 PM

Thanks for all the stages!
I will suggest some new ones soon hehe.

Re: THE MUGEN released 3 new stages

April 11, 2022, 05:57:24 PM View in topic context
Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 PM
Board: Found Releases 1.0+

For some reason he's using hires = 1, which has been obsolete since winmugen plus. You could get rid of that parameter and use localcoord = 640,480 instead but then you'd have to adjust all the deltas. Don't bother with the sin.y. Just change all the sprite delta's to 2,2 using the find and replace feature in notepad. Then lower the left and right bounds. Quickest fix.

This was done on the zoom version.

Thanks Vegaz! I will try to do it and share my results.

... SOME LATER HOURS LATER

Hello again.
I tried to change the deltas to 2,2 and replace the HIRES = 1 for localcoord = 640,480, but probably I'm making some other mistake.
Spoiler, click to toggle visibilty

Re: THE MUGEN released 3 new stages

April 10, 2022, 08:53:39 PM View in topic context
Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 PM
Board: Found Releases 1.0+

Hello harry7mason.

This is just a quick recomendation, It could work:

Try changing the values of delta, use 0,0.

delta = 0,0

Thanks Charles 2011.
I tried with the delta 1,1, but this stage don't have a separate sprite for the floor and the background, so does not work (this is the same problem with the other stages I mention before). Maybe an option could be cut the sprite and create a new element.
In the case of Sanctuary it worked relatively well, but not in the case of Celestial Caverna.
The other thing I tried is even more bizarre. I noted the Advanced Parameters sin.x and sin.y only had two numbers of the 3 parameters (Fighter Factory mentioned like a syntax error), so I added a 0 in the last parameter...

Code:
`[BG FireFly 1]type  = animactionno = 1start = -300,100delta = 1, 1tile = 1,0tilespacing = 640,0layerno = 0sin.x = 200,700,0sin.y = 12,400, EMPTY <--> ADD A THIRD NUMBER 0`

And suddenly started to work correctly. So I think this could be a the problem after all.
I'm going to check if this is the same problem I found in the other stages where I mentioned before to close the thread in M.U.G.E.N Development Help.

Re: THE MUGEN released 3 new stages

April 09, 2022, 05:25:57 AM View in topic context
Posted by harry7mason  in THE MUGEN released 3 new stages (Started by Yagoshi300 April 07, 2022, 11:42:41 PM
Board: Found Releases 1.0+

Do you have a way to contact The Mugen?
I ask because I find the same problem I had in some stages. The zoom works but instead of staying in place and allowing the zoom character 2 start to following char 1 dragged the other like sliding on ice. I don't understand the mechanics of this and have no idea what to tweak to fix it

Some captures to explain the effect:
Spoiler, click to toggle visibilty

I opened a thread in M.U.G.E.N Development Help but sadly didn't have too much feedback. Maybe here somebody could give some details in what is the mistake:
https://mugenguild.com/forum/topics/help-basic-configuration-stage-zoom-195563.0.html

Thanks!

Re: Cherry Blossom Afternoon 1.1

April 05, 2022, 06:31:42 AM View in topic context
Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM

Hello again.
I don't have idea what happen, never had this problem with other stages or other game before.
I reinstall and update all my drivers, reinstall OpenGl but nothing works. The same problem happens with the Orochi stage.

The last option I try was change the trans for the animations from NONE to ADD.

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Maybe is not the original idea but looks fine and is the only solution I find.
If I discover what cause the problem I will share it here.
The stages rocks! Thanks again for your work and help!

Re: Cherry Blossom Afternoon 1.1

April 05, 2022, 01:15:56 AM View in topic context
Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM

Thanks!! I will try to repair my OpenGL

Re: Cherry Blossom Afternoon 1.1

April 03, 2022, 11:37:58 PM View in topic context
Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM

Is an april fool joke?

Re: Geese Stage by Vegaz

April 01, 2022, 06:12:00 PM View in topic context
Posted by harry7mason  in Geese Stage by Vegaz (Started by Vegaz_Parrelli April 01, 2022, 05:13:18 PM

So this is the end... Thanks for this perfect collection.
AoF2 is a beautiful game.

One question. Do you have plans for another SNK classic? Can I suggest Kizuna Encounter?

Re: Help with basic configuration for a stage zoom

April 01, 2022, 02:35:05 AM View in topic context
Posted by harry7mason  in Help with basic configuration for a stage zoom (Started by harry7mason March 28, 2022, 05:11:10 AM
Board: M.U.G.E.N Development Help

Hi again, sorry for rebump this thread but I have the same problem in the jump follow move. I hope somebody can give me an opinion about this.

Some captures:
Spoiler, click to toggle visibilty

I put some codes in case this help:
Mugen 1.1:
Camera:
Spoiler, click to toggle visibilty

I change the Local Cord to 720 for widescreen,
Spoiler, click to toggle visibilty

Is the same problem, so I assume I'm missing some obvious detail here.

Re: Retro/Classics Cleanup Mega Pack #2! 12 additions 3 Updated Edits!

March 29, 2022, 06:15:36 AM View in topic context
Posted by harry7mason  in Retro/Classics Cleanup Mega Pack #2! 12 additions 3 Updated Edits! (Started by DarkZemX February 14, 2022, 10:06:13 PM

Leonhalt! Thank you very much! This is fantastic

Help with basic configuration for a stage zoom

March 28, 2022, 05:11:10 AM View in topic context
Posted by harry7mason  in Help with basic configuration for a stage zoom (Started by harry7mason March 28, 2022, 05:11:10 AM
Board: M.U.G.E.N Development Help

Hello.
I'm trying to modificate a stage, and move some values in [Camera] but for some strange situation the characters sliding when one walk to the side of the screen. The zoom is working but character 2 instead of staying in place and allowing the zoom, begins to following as if walking dragged the other sliding on ice. I don't understand the mechanics of this and have no idea what to tweak to fix it.

I attach some references:
Spoiler, click to toggle visibilty

I'm using Mugen 1.1
This is the camera values:

Spoiler, click to toggle visibilty

I read the elecbyte mugendocs but... I don't have a clue
I hope someone can explain what the hell I'm doing wrong, hehe.

Thank you very much for your time!

Re: Auto Widescreen Mugen 1.1?

March 28, 2022, 04:56:45 AM View in topic context
Posted by harry7mason  in Auto Widescreen Mugen 1.1? (Started by Radium_Zombie March 08, 2022, 10:28:53 AM
Board: M.U.G.E.N Development Help

Hello.
You have an option to make a fast widescreen stretch, but is juts like that, a stretch image (wide size).
To change this you need go to mugen.cfg:

;-------------------------------------------------------
Code:
`[Video] ;Set to 0 to stretch the video to fit the whole window. ;Set to 1 to keep a fixed aspect ratio.KeepAspect = 1 ;<-- CHANGE THIS TO 0`

But, If you want to have a stage in real widescreen (no stretch) you need mugen 1.1 and edit the stage .def file.
To fix the 000.def file you must go to:

;-------------------------------------------------------
Code:
`[StageInfo]localcoord = width, height, `
Dimensions of the coordinate space of the stage. Defaults to 320, 240 if omitted.

To transform a stage to widescreen you need modificate the aspect ratio to 16:9
For example, for 1280 Pixels width you must change the height to 720 Pixels.
To calculate the correct aspect ratio you can use this web: https://calculateaspectratio.com

If you want to start to modificate stages I recommend you wacth some Betherhans tutorial. This one is a good tutorial to learn and start about.

Good luck!

Re: SFV AKUMA STAGE 1.1

March 24, 2022, 06:01:14 AM View in topic context
Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM

Perfect time! I'm still feel the hype of the KoF All star trailer.
This stage is damn epic!

Re: JUS Mugen Stages Collection Update & New Release by OldGamer

March 24, 2022, 04:50:20 AM View in topic context
Posted by harry7mason  in JUS Mugen Stages Collection Update & New Release by OldGamer (Started by OldGamer March 10, 2022, 06:36:38 AM

I love the stages and the music is so dope!
One question, you don't add zoom to The LUVORATOR for some reason? Is my favorite but don't include the zom feature.

KoF 2001 Italy by Cirio modified for 1.1 zoom and superjump

March 24, 2022, 03:11:51 AM View in topic context
Posted by harry7mason  in KoF 2001 Italy by Cirio modified for 1.1 zoom and superjump (Started by harry7mason March 24, 2022, 03:11:51 AM

Hello
All sprite rip and code are CIRIO's work.
I just drew the buildings rooftops at both sides and add a few extra lantern to the street lamps because were cut, to enable the super jump feature.
I hope you like it and, of course, any comment is welcome!

https://www.mediafire.com/file/gnq6zwygz7qzxeo/k2k1_Italy.rar/file

Screenshots:

Re: Eiji Stage by Vegaz

March 21, 2022, 04:09:13 PM View in topic context
Posted by harry7mason  in Eiji Stage by Vegaz (Started by Vegaz_Parrelli March 21, 2022, 02:35:05 PM