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harry7mason

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Messages by harry7mason

    

Re: Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1

 February 07, 2022, 02:35:54 AM View in topic context
 Posted by harry7mason  in Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1 (Started by OldGamer February 03, 2022, 05:31:18 AM
 Board: Your Releases, 1.0+

Im so sorry but I don't recall me taking no kind of request from you before. or I did not agree with this request.
Oh, forgive me, I got you mixed up with someone else. Anyway, if you would like to do some collaborations, I can help with any kind of stage interaction for IKEMEN (I did Hikyaku with full item tossing, and a complete Kuroko to arbiter the matches).

Some Samurai Shodown (4?) stages had a "special" mode when players had low life, correct? If you would like to do that, I can help. I can also code any breakable objects. :)

Just offering my services here.

BTW, I really love your stages, man. Keep up the good work.
thank you so mush for your kind offering but I have to refuse your Servies and thank you that you love my stages, but I don't do Ikemen go anymore. Im sticking what Im good at and that is for the mugen software, by me making more mugen screen pack and stages for the mugen 1.0 and 1.1 software and for samurai shodown 4 yes they had 7 special background that show on the screen this only trigger when Player one or player two is close to death, as interactive mode only one they had was the Green Bamboo stage that can let you cut off the 3 bamboo tress in the screen

Last time I remember you say you are interested in change your convertions to Ikemen. With all the respect, could I ask you why you don't going to work more in that?
In my case sadly don't know too much about the difference between both systems so I'm using Mugen 1.1 too.
    

Re: King Stage by Vegaz

 February 06, 2022, 11:40:46 AM View in topic context
 Posted by harry7mason  in King Stage by Vegaz (Started by Vegaz_Parrelli February 02, 2022, 05:27:17 PM
 Board: Your Releases, 1.0+

This Art of Fighting 2 stages have big details!
Thanks for this perfect zoom convertion!
    

Re: Samurai Shodown 4: The Ocean Stage for 1.0 and 1.1

 February 06, 2022, 11:37:51 AM View in topic context
 Posted by harry7mason  in Samurai Shodown 4: The Ocean Stage for 1.0 and 1.1 (Started by OldGamer February 05, 2022, 09:06:59 AM
 Board: Your Releases, 1.0+

Thank you! I love this Samurai Shodown super high stages! I really appreciate the accuracy conversion!
    

Re: Retro Mega Cleanup Pack! The Simpsons Stage/ Abyss Lair 1.1(Edit/Tweak) Added!

 February 04, 2022, 10:36:28 AM View in topic context
 Posted by harry7mason  in Retro Mega Cleanup Pack! Bleach Bankai Training Stage Updated!  (Started by DarkZemX February 02, 2022, 06:22:23 PM
 Board: Your Releases, 1.0+

Thank you very much! I really appreciate your awesome work!
I don't want to abuse, but if it's okay with you, there are some really cool stages that I think haven't been converted yet.






Thank you again! your conversions are terrific!!
    

Re: Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1

 February 04, 2022, 09:42:59 AM View in topic context
 Posted by harry7mason  in Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1 (Started by OldGamer February 03, 2022, 05:31:18 AM
 Board: Your Releases, 1.0+

Woaaa! thank you! This is a very high jump, epic.
    

Re: Retro Mega Cleanup Pack! 5 New Additions 9 Updated Stages!

 February 03, 2022, 02:24:21 PM View in topic context
 Posted by harry7mason  in Retro Mega Cleanup Pack! Bleach Bankai Training Stage Updated!  (Started by DarkZemX February 02, 2022, 06:22:23 PM
 Board: Your Releases, 1.0+

Thanks again!!! Sadly I can not visit Mugen Archive, I don't know if the web site is blocked here in my country or other reason but does not work to me.
 :stars:
This another one is Abyss Lair stage "first form", from Marvel Vs Capcom 2. Was created by EXShadow. I could send it to you if you need it  :guitarist:
https://imgur.com/kizNurM

    

Re: Retro Mega Cleanup Pack! 5 New Additions 9 Updated Stages!

 February 03, 2022, 11:50:03 AM View in topic context
 Posted by harry7mason  in Retro Mega Cleanup Pack! Bleach Bankai Training Stage Updated!  (Started by DarkZemX February 02, 2022, 06:22:23 PM
 Board: Your Releases, 1.0+

Thanks a lot!
I'm not a creator but I will try to send you my feedback  :bjugoi:

If you are open to suggestions, These are some of the stages that I would love to see in widescreen:





    

Re: Retro Mega Cleanup Pack! 5 New Additions 9 Updated Stages!

 February 02, 2022, 11:58:56 PM View in topic context
 Posted by harry7mason  in Retro Mega Cleanup Pack! Bleach Bankai Training Stage Updated!  (Started by DarkZemX February 02, 2022, 06:22:23 PM
 Board: Your Releases, 1.0+

Hello! First I want to say thank you very much for this awesomes stages! I love the wide screen convertions.
I can't find the stages "Room Of Marionettes (Twilight) 1.1 and "Stormy 1.1" in your folder.  You're going to upload or are still WIP's?

I can't wait for to see more of your work soon

 ^_^
    

Re: Marvel Super Heroes Vs. Street Fighter - Code Red

 September 10, 2021, 04:49:49 AM View in topic context
 Posted by harry7mason  in Marvel Super Heroes Vs. Street Fighter - Code Red (Started by Scal September 09, 2021, 07:21:06 PM
 Board: Your Releases, 1.0+

EPIC!! Thank you very much  :)
    

Re: [SPANISH ONLY] Español solamente V2

 July 07, 2021, 06:36:34 AM View in topic context
 Posted by harry7mason  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Que agradable noticias bros!
Hubiera sido nefasto perder todo lo que hay en este foro, la comunidad, los consejos!

Un abrazo!
    

Re: [1.1 OpenGL] xX GINSENG DEMONZ Xx By Team Newagemugen

 June 22, 2021, 07:22:55 AM View in topic context
 Posted by harry7mason  in [1.1 OpenGL] xX GINSENG DEMONZ Xx By Team Newagemugen (Started by PhantomD May 15, 2021, 03:11:02 AM
 Board: Your Releases, 1.0+

I'm a very basic Mugen user. I will try to adjust the zoom.
I adjust boundleft/right to -260/260 and looks perfect.

Thank you very much for the help  :)

Hello!
In first place, thanks Phantom for this incredible stage.
About the option to change the local cord from 640,480:

to 854,480:

I think is not working in the sides the layers. Maybe is necessary to fix the deltas?

your welcome bro.
Regarding your question, it is working lol.
But you forgot to decrease your boundleft/right or zoom settings to match the new 16:9 localcoord.

When u change  a 4:3 zoom stage localcoord to 16:9,
you have to adjust the boundleft/right values to accomodate the wider screen area.

Hope that helps lol enjoi

    

Re: [1.1 OpenGL] xX GINSENG DEMONZ Xx By Team Newagemugen

 June 21, 2021, 11:40:47 PM View in topic context
 Posted by harry7mason  in [1.1 OpenGL] xX GINSENG DEMONZ Xx By Team Newagemugen (Started by PhantomD May 15, 2021, 03:11:02 AM
 Board: Your Releases, 1.0+

Hello!

In first place, thanks Phantom for this incredible stage.
About the option to change the local cord from 640,480:

to 854,480:

I think is not working in the sides the layers. Maybe is necessary to fix the deltas?


Thanks for your time.



Id like to use it in my other HD mugen too. Will you ever consider making a widescreen .def? ( sorry if im being lazy as i know can probably just edit myself if i read up...)


lol the ONE time we make an old hires localcoord 640,480 stage instead of HD/Wide, you guys ask for widescreen lmao.

And yes, if you edit the localcoord = 640,480 and change to 854,480 you good to go

    

Re: True widescreen stage - MVC2 Clock tower by EXShadow remake

 February 14, 2021, 06:55:23 PM View in topic context
 Posted by harry7mason  in True widescreen stage - MVC2 Clock tower by EXShadow remake (Started by beterhans February 14, 2021, 02:56:36 AM
 Board: Edits & Addons 1.0+

My gosh! I love this stage.
Thanks for your great work  :lfor:
    

Re: True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

 January 09, 2021, 02:54:01 PM View in topic context
 Posted by harry7mason  in True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 09, 2021, 02:18:04 PM
 Board: Your Releases, 1.0+

Hell Yeah! Awesome stage. Thanks for your incredible work.
    

Re: GoldenTemple Mugen 1.1 Stage release by OldGamer

 January 08, 2021, 07:59:36 PM View in topic context
 Posted by harry7mason  in GoldenTemple Mugen 1.1 Stage release by OldGamer (Started by OldGamer January 06, 2021, 05:10:29 AM
 Board: Your Releases, 1.0+

Thanks! I love this classic marvel stages. Other versions are not so tall like this.
    

Re: Tia Stage by Vegaz

 January 08, 2021, 07:58:17 PM View in topic context
 Posted by harry7mason  in Tia Stage by Vegaz (Started by Vegaz_Parrelli January 07, 2021, 05:23:53 PM
 Board: Your Releases, 1.0+

This is very cool. Thanks!
    

Re: Karnov Stage by Vegaz

 December 31, 2020, 12:00:53 AM View in topic context
 Posted by harry7mason  in Karnov Stage by Vegaz (Started by Vegaz_Parrelli December 30, 2020, 05:34:09 PM
 Board: Your Releases, 1.0+

Thanks! I love this stages!
    

Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007

 December 28, 2020, 01:58:11 AM View in topic context
 Posted by harry7mason  in Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007 (Started by Sennou-Room December 25, 2020, 03:00:46 PM
 Board: Edits & Addons 1.0+

Thank you very much for this amazing characters conversion.
I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:


But when you put Asuna_K by Dr. Kohaku, both, Asuna and Kirito act the correct Intro (scared and worried for fight each other).


For other side Asuna intro vs Ako...

and Kirito intro vs Ako, Shana and Yukina works ok.




I think the problem is for this special intro configuration:

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, intro VS Asuna by Sennou-Room]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6910

[State 5900, intro VS Asuna by Sennou-Room (Simul)]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= (teammode=simul) || (enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6911

Well. thanks for your time!
    

Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”

 December 26, 2020, 08:13:45 AM View in topic context
 Posted by harry7mason  in  【 JtheSaltyy Thread 】: Hisomi (7/16/21) (Started by JtheSaltyy October 10, 2020, 01:58:50 AM
 Board: Your Releases, 1.0+

Thanks for all your incredible work. I hope you feel better soon. And Merry Christmas!
    

Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007

 December 26, 2020, 02:00:14 AM View in topic context
 Posted by harry7mason  in Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007 (Started by Sennou-Room December 25, 2020, 03:00:46 PM
 Board: Edits & Addons 1.0+

Thank you very much!! Merry Christmas!!  :santagoi: