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harry7mason

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Messages by harry7mason

    

Re: Tia Stage by Vegaz

 January 08, 2021, 07:58:17 pm View in topic context
 Posted by harry7mason  in Tia Stage by Vegaz (Started by Vegaz_Parrelli January 07, 2021, 05:23:53 pm
 Board: Your Releases, 1.0+

This is very cool. Thanks!
    

Re: Karnov Stage by Vegaz

 December 31, 2020, 12:00:53 am View in topic context
 Posted by harry7mason  in Karnov Stage by Vegaz (Started by Vegaz_Parrelli December 30, 2020, 05:34:09 pm
 Board: Your Releases, 1.0+

Thanks! I love this stages!
    

Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007

 December 28, 2020, 01:58:11 am View in topic context
 Posted by harry7mason  in Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007 (Started by Sennou-Room December 25, 2020, 03:00:46 pm
 Board: Edits & Addons 1.0+

Thank you very much for this amazing characters conversion.
I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:


But when you put Asuna_K by Dr. Kohaku, both, Asuna and Kirito act the correct Intro (scared and worried for fight each other).


For other side Asuna intro vs Ako...

and Kirito intro vs Ako, Shana and Yukina works ok.




I think the problem is for this special intro configuration:

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, intro VS Asuna by Sennou-Room]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6910

[State 5900, intro VS Asuna by Sennou-Room (Simul)]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= (teammode=simul) || (enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6911

Well. thanks for your time!
    

Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”

 December 26, 2020, 08:13:45 am View in topic context
 Posted by harry7mason  in  【 JtheSaltyy Thread 】: Hisomi (7/16/21) (Started by jay_ts October 10, 2020, 01:58:50 am
 Board: Your Releases, 1.0+

Thanks for all your incredible work. I hope you feel better soon. And Merry Christmas!
    

Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007

 December 26, 2020, 02:00:14 am View in topic context
 Posted by harry7mason  in Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007 (Started by Sennou-Room December 25, 2020, 03:00:46 pm
 Board: Edits & Addons 1.0+

Thank you very much!! Merry Christmas!!  :santagoi:
    

Re: [DBFCI] Misaka Mikoto (御坂 美琴) and SHIRAI Kuroku (白井 黒子) [Updated Dec 2020]

 December 20, 2020, 09:14:22 pm View in topic context
 Posted by harry7mason  in [DBFCI] SHIRAI Kuroku (白井 黒子) [Update 2021-11-28] (Started by beterhans September 22, 2020, 08:25:06 pm
 Board: Your Releases, 1.0+

Beyond awesome! Thanks again Mr. Hans!
 :purerox:
    

Re: Announcement: All my stages in Hi-res.

 December 11, 2020, 06:03:24 pm View in topic context
 Posted by harry7mason  in Announcement: All my stages in Hi-res. (Started by Kamui_De_Los_Vientos December 11, 2020, 04:51:52 pm
 Board: Your Releases, 1.0+

Thanks for all your excellent work Kamui!  ;D
I should download all the stages again?  :book2:
    

Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)

 December 07, 2020, 11:50:01 pm View in topic context
 Posted by harry7mason  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thank you very much for all your effort and this wonderful chars!!
    

Re: Beterhans 16:9 edit of Tatsu's Sound Beach Edited by Me

 November 08, 2020, 08:09:03 pm View in topic context
 Posted by harry7mason  in Beterhans 16:9 edit of Tatsu's Sound Beach Edited by Me (Started by Zatoichi Flash! October 11, 2020, 01:34:33 am
 Board: Edits & Addons 1.0+

Thank you very much!!  :)
    

Re: [True Widescreen remake] Power of the Christ by JeanBureau (after 7 years)

 November 05, 2020, 04:15:53 pm View in topic context
 Posted by harry7mason  in [True Widescreen remake] Power of the Christ by JeanBureau (after 7 years) (Started by beterhans November 05, 2020, 01:32:52 am
 Board: Edits & Addons 1.0+

Another True WideScreen stage!
Thanks a lot!  :yuno:
    

Re: [OHMSBY Thread]: Nanase Released (11/01/20)

 November 02, 2020, 08:06:04 pm View in topic context
 Posted by harry7mason  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thank you very much! Awesome conversion!

 ;)
    

Re: Help with modified a portrait

 October 31, 2020, 02:28:28 pm View in topic context
 Posted by harry7mason  in Help with modified a portrait (Started by harry7mason October 28, 2020, 04:26:19 pm
 Board: M.U.G.E.N Configuration Help

Thank you very much for your response!
Sadly this is beyond my power level :???:   but I will try to learn more about this.

    

Help with modified a portrait

 October 28, 2020, 04:26:19 pm View in topic context
 Posted by harry7mason  in Help with modified a portrait (Started by harry7mason October 28, 2020, 04:26:19 pm
 Board: M.U.G.E.N Configuration Help

Hello Mugeners!

I want to ask for your help.
I try to change the portrait for Linne, because looks too small.
The character info:
author = Websta
localcoord = 420


I find this sprite 1280X713, looks very cool and try to crop it to make a new portrait.  :)



After a lot I find the right size could be: 156X182 pixels.


But when I upload the image the portrait looks very low res, but is very strange because is a very long image, I assume the big image does not lose resolution when becomes smaller but... I was wrong. Add capture:
  --;

I make a mistake?
Can I add a bigger image and reduce the size of the 9000 1 in the .CNS to don't lose the resolution?
Thanks for your help!

    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 09, 2020, 03:23:00 am View in topic context
 Posted by harry7mason  in [DBFCI] SHIRAI Kuroku (白井 黒子) [Update 2021-11-28] (Started by beterhans September 22, 2020, 08:25:06 pm
 Board: Your Releases, 1.0+

Thank you very much!  :sugoi:
    

Re: [OHMSBY Thread]: All Characters Updated (9/26/20)

 October 07, 2020, 11:40:03 pm View in topic context
 Posted by harry7mason  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thanks for answer me. You're right, sorry. I don't mean to the life bar but "Burst" power bar.
    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 07, 2020, 11:30:03 pm View in topic context
 Posted by harry7mason  in [DBFCI] SHIRAI Kuroku (白井 黒子) [Update 2021-11-28] (Started by beterhans September 22, 2020, 08:25:06 pm
 Board: Your Releases, 1.0+

Thank you very much, you're very kind!
Works perfect.




I don't want to be a pain, but do exist the variable to move the Blast Bar?

Thanks for advance!
    

Re: [OHMSBY Thread]: All Characters Updated (9/26/20)

 October 07, 2020, 05:59:51 am View in topic context
 Posted by harry7mason  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thank you very much. Your characters are awesome.

I'm from the old school mugen players, and I want to ask you if you include an option configuration to disable the power bars? In case it does not exist, do you think you could add that option in the next update version?
It is not my intention to offend, it is just that I like to watch the fights without seeing bars.

Thanks for your work!
    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 October 07, 2020, 05:56:12 am View in topic context
 Posted by harry7mason  in [DBFCI] SHIRAI Kuroku (白井 黒子) [Update 2021-11-28] (Started by beterhans September 22, 2020, 08:25:06 pm
 Board: Your Releases, 1.0+

I first place I repeat my thanks for your characters. Are great.

I want to ask you if you include an option configuration to disable the power bars? In case it does not exist, do you think you could add that option in the next update version?
It is not my intention to offend, it is just that I like to watch the fights without seeing bars.

Thanks for your work!
    

Re: [True widescreen stage edit] Sakura & Dan's backyard by 00megatur

 September 28, 2020, 07:33:56 pm View in topic context
 Posted by harry7mason  in [True widescreen stage edit] Sakura & Dan's backyard by 00megatur (Started by beterhans September 28, 2020, 09:03:33 am
 Board: Edits & Addons 1.0+

Thank you very much!
    

Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!

 September 28, 2020, 06:13:41 pm View in topic context

Hello!

I really like this version pot's style. Thanks for all your work.   ;D
I have a problem with Sonson, when she apply her bottle whirlwind to adsorb the rival inside, suddenly appear a  lot of Sonson in the screen, and then go away when the move is finished.  :S
Capture:



Is possible to fix that move? I don't know about code to try to help, sorry.

Thanks in advance!