How could i setup to put a stance animation 0 and a big portrait 9000,1 at the same time?i only need the code.
How does stage transitions in this engine work? do I have to do something in the def file or the select file because I'm a little confused?
Gacel said, July 24, 2021, 07:50:55 PMA list of stages would be very useful to test the bugfix.De-constructionCathedral of WitchesBoth stages used to start fine, but on the latest stable build both now start with the camera up to high. All my other stages work fine. So, not sure why it's just these two. Anyway, hope this helps in solving the issue.
Well, the only thing that I see was fast to do for interactive stages (and it's just an idea), it would only be to add the option of a 3 player to the mugen, and in this one would put a bonus stage (for example the car of the streed fighter ), it is destroyed when you fight. After those sprites are changed for others of mountains or houses and we already have interactive stages, this bonus would be loaded with the stage when inscribing the name. I think it would be the fastest thing. The only thing they should do would be to add it to the ikemen or mugen that option of 3 players. I do not know what difficulty it would have, but hopefully someone can do
Gacel said, July 24, 2021, 07:50:55 PMA list of stages would be very useful to test the bugfix.I've just opened a GitHub entry with a busted stage by MMR.ZeroXH said, July 27, 2021, 05:18:22 AMHow does stage transitions in this engine work? do I have to do something in the def file or the select file because I'm a little confused?https://github.com/K4thos/Ikemen_GO/wiki/Stage-features#info_roundxdefMazemerald. said, July 25, 2021, 07:41:28 AMHow could i setup to put a stance animation 0 and a big portrait 9000,1 at the same time?i only need the code.AFAIK this was in Two4Teeze's branch, not yet fully implemented into the main.
-I saw stage transition and for a second I thought that there would be a knock someone to another stage like DBFZ.
In order to fight, how to set the boss to appear solo when you're playing with 2 or 3 chars, i don't want the boss appearing repeated 3 times.
Fauxcry said, July 27, 2021, 09:32:40 PM-I saw stage transition and for a second I thought that there would be a knock someone to another stage like DBFZ.Give it some time, we're not far from being able to do that.
extravagant said, July 23, 2021, 08:23:17 AMMazemerald. said, July 22, 2021, 06:08:40 AMdoes ikemen go runs in 1280x720 in fullscreen without black borders?yeah it does, but you have to make a screenpack that supports that resolution. also, you should get the Discord App, and join the IKEMEN discord for easier access to update and any help you may need to explore the unique featuresDoes anyone have a link to the IKEMEN discord?
TheLastNPC said, July 29, 2021, 07:37:16 PMDoes anyone have a link to the IKEMEN discord?Here's a 7-day link I made just now!
Permanent link:https://discord.gg/QWxxwjEoscar123 said, July 27, 2021, 07:36:58 AMSpoiler, click to toggle visibiltyWell, the only thing that I see was fast to do for interactive stages (and it's just an idea), it would only be to add the option of a 3 player to the mugen, and in this one would put a bonus stage (for example the car of the streed fighter ), it is destroyed when you fight. After those sprites are changed for others of mountains or houses and we already have interactive stages, this bonus would be loaded with the stage when inscribing the name. I think it would be the fastest thing. The only thing they should do would be to add it to the ikemen or mugen that option of 3 players. I do not know what difficulty it would have, but hopefully someone can doOscar that is already in Ikemen GO.It's called AttachedChar.Mazemerald. said, July 27, 2021, 09:48:14 PMIn order to fight, how to set the boss to appear solo when you're playing with 2 or 3 chars, i don't want the boss appearing repeated 3 times.You could use "single=1" to make it appear a 1 character even if all the others enemy are simul/tag/turns.And use "rounds=1" to make the battle against him 1 round.
Hi! Sorry if this is the wrong thread to ask... but is it possible to add the feature of preventing a character to be selected more than once - both by the player's team, and the enemy?Then, with slots that have more than one character attached to them, you could make it so by moving the cursor on someone who was already selected, it would instead go to the next char that is avaiable on that slot;I'm mainly suggesting this because - by implementing this, along with the animated portraits and multiple chars in the same slot feature... we could easily simulate the effect of showing a character's alternate colors right in the select screen!We could accurately make the Marvel vs. Capcom 3 portraits, for example:
you can prevent players from picking the same slot yea, its team duplicates or something like that. check the game options menu i can’t remember the exact wording off the top of my head
I'm running into another difference between the two engines. I have the game resolution set to 1920x1080 for both engines. Note the differences in the same resolution between the two versions:IKEMENMUGENIn MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars. I'm fine with this). In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides). I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling. Also of note, I'm using the same motif for both engines with little/no changes in any configurations. I want to have the full game behave exactly the same in both engines.How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?
Bane84 said, August 15, 2021, 02:12:29 AMI'm running into another difference between the two engines. I have the game resolution set to 1920x1080 for both engines. Note the differences in the same resolution between the two versions:Spoiler, click to toggle visibiltyIKEMENMUGENIn MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars. I'm fine with this). In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides). I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling. Also of note, I'm using the same motif for both engines with little/no changes in any configurations. I want to have the full game behave exactly the same in both engines.How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?Wait... these 2 images do not have the same resolution.The Mugen one is 1920x1440 and the Ikemen Go one is 1920x1080.
Can you attach a sound to a stage element I know I'd have to add the file into the common.snd but can I attach it to something in the stage like a train on the mk subway stage or a helicopter floating in the are on a stage so far I've been altering extending and altering songs but that is making my ikemen really big and I want to keep the size to a minimum.
Gacel said, August 22, 2021, 03:27:04 AMBane84 said, August 15, 2021, 02:12:29 AMI'm running into another difference between the two engines. I have the game resolution set to 1920x1080 for both engines. Note the differences in the same resolution between the two versions:Spoiler, click to toggle visibiltyIKEMENMUGENIn MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars. I'm fine with this). In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides). I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling. Also of note, I'm using the same motif for both engines with little/no changes in any configurations. I want to have the full game behave exactly the same in both engines.How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?Wait... these 2 images do not have the same resolution.The Mugen one is 1920x1440 and the Ikemen Go one is 1920x1080.I did what Taybear suggested and got the resolution I wanted. Sorry I didn't clarify.