The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Found Releases 1.0+ => Topic started by: Amidweiz on April 24, 2017, 08:45:08 am

Title: De-Mole-Ition
Post by: Amidweiz on April 24, 2017, 08:45:08 am
While looking around on the internet looking upon a tutorial to extract files out of moleboxed excutables I stumbled upon this

(http://www.mediafire.com/convkey/4ed9/pc9i8cfjdttzgy95g.jpg)

https://lifeinhex.com/updated-molebox-unpacker/ (https://lifeinhex.com/updated-molebox-unpacker/)

Backup Link if this ever goes down from it's main link (http://www.mediafire.com/file/9r49ogcnyzr4vr7/demoleition-v0.50.zip)

Essentiality this is a molebox extraction tool for extracting moldboxed executables. (an example of this would be Beximus's Capcom universe fullgame) I have tested this out and it's works as intended. This program isn't mugen 1.0 exclusive or anything I just decided to put it here because I felt it was most appropriate. On the source website it shows the code that is used to extract the moleboxed file.
Title: Re: De-Mole-Ition
Post by: ,mem on April 24, 2017, 09:02:21 am
I tried it on Kof Wing 2.0.2 test and the unpacked version can't read the font 4x6 for some reason.
Title: Re: De-Mole-Ition
Post by: Memo on April 24, 2017, 09:09:00 am
I should have kept my mouth shut, you went ahead and made a thread on this lol
Title: Re: De-Mole-Ition
Post by: ,mem on April 24, 2017, 09:12:35 am
It works now
Title: Re: De-Mole-Ition
Post by: Trololo on April 24, 2017, 09:21:41 am
Just thanks, man. THIS program is really interesting thing. XD
Title: Re: De-Mole-Ition
Post by: Memo on April 24, 2017, 09:28:43 am
First thing I did was get the Cody sprites
From capcom universe, jeans and t shirt.
best ones ive seen yet, are they exclusive
To the full game?

And sagat from MKvsSF, sprites are gorgeous
I wonder if anybody will get mad at me if I use them
Title: Re: De-Mole-Ition
Post by: ,mem on April 24, 2017, 09:32:42 am
I only moleboxed kof wing to see which other characters are there. Aparently there's a finished Whip, Magaki, and Mukai that are unplayable. The last two are bosses so eh but whip is a strange exclusion if she's finished she even works fine so I don't know.
Also the creator practically quit so it's okay I guess.
Title: Re: De-Mole-Ition
Post by: -Ash- on April 24, 2017, 09:43:44 am
I should have kept my mouth shut, you went ahead and made a thread on this lol

I had this exact thought when i saw this thread, i saw your post back there and downloaded the tool, but i knew that somebody would make a topic about it.
Title: Re: De-Mole-Ition
Post by: ,mem on April 24, 2017, 09:45:38 am
Oh and also there are alot of stages that you can't pick normally I guess because they wanted the characters to be done with them. Well regardless this proves what I thought of this being an older version of Kof Wing 2.0.2 thanks for the tool.
Title: Re: De-Mole-Ition
Post by: Mr.Karate JKA on April 25, 2017, 01:45:13 am
I should have kept my mouth shut, you went ahead and made a thread on this lol

I had this exact thought when i saw this thread, i saw your post back there and downloaded the tool, but i knew that somebody would make a topic about it.

Same here...
Title: Re: De-Mole-Ition
Post by: Flowrellik on April 25, 2017, 02:56:50 am
Sadly it does not work for X-men second coming. Reason why I wish to demolebox it was to look inside the system.def for the character select (Learning purposes)
Title: Re: De-Mole-Ition
Post by: Memo on April 25, 2017, 02:59:02 am
Sadly it does not work for X-men second coming. Reason why I wish to demolebox it was to look inside the system.def for the character select (Learning purposes)

It didn't work for me either, that's the only infinitymugenteam game I know of that
It won't unpack
Title: Re: De-Mole-Ition
Post by: TheFclass97 on April 25, 2017, 02:59:28 am
So SMvC: EoH Ikemen can now be a thing? Cool.
Title: Re: De-Mole-Ition
Post by: Snk-Combone on April 25, 2017, 05:40:49 am
Tested here with KOF Shining. Work perfect.

I acess chars/stages/data now.

Edit:

KOF Wing work too
Title: Re: De-Mole-Ition
Post by: TheFclass97 on April 25, 2017, 06:35:41 am
Topkek

(http://i.imgur.com/5sMySAF.png)
Title: Re: De-Mole-Ition
Post by: lui on April 25, 2017, 06:51:04 am
First thing I did was get the Cody sprites
From capcom universe, jeans and t shirt.
best ones ive seen yet, are they exclusive
To the full game?

And sagat from MKvsSF, sprites are gorgeous
I wonder if anybody will get mad at me if I use them

i know that capcom universe's cody was made for beximus' game specifically by sky97. im not sure if he'll get mad if you use it. mugen isn't as "private" as it once was
Title: Re: De-Mole-Ition
Post by: ShinZankuro on April 25, 2017, 07:00:45 am
The cody sprites was made by Sky79 as his personal project for a public FF-Outfit Cody.

Beximus used the ready ones and edited a few sprites to match some missing animations for his game[with the green signal of Sky79]. If I remember well, Sky79 was revamping some of that sprites and Varo Hades was using these also for his version of Cody[also wip].
Title: Re: De-Mole-Ition
Post by: Memo on April 25, 2017, 09:48:02 am
Nevermind what I said about zipping your chars with a pass
for protection,  mugen wont read the def if the zip has a password
so I guess theres no protection at all for mugen lately
Title: Re: De-Mole-Ition
Post by: AlexSin on April 25, 2017, 12:05:39 pm
I've seen those Cody sprites around for a long time, remember when Cannon Musume made his Cody crediting mazemerald for the sprites (which he didn't make)? There are also some Kojunho and PrimeOp sprites in the Cody character, so it's not all Sky's work.
Title: Re: De-Mole-Ition
Post by: Formerly Hoshi on May 12, 2017, 12:03:10 am
If the link still works, someone try it on this thing:
http://mugenguild.com/forum/msg.2248982
Title: Re: De-Mole-Ition
Post by: Memo on May 12, 2017, 12:10:23 am
If the link still works, someone try it on this thing:
http://mugenguild.com/forum/msg.2248982

already did, first thing I did was look at animations because
The chars move so fast, all frames of char animations have a time
of 1 tick, interesting.
Title: Re: De-Mole-Ition
Post by: TheFclass97 on May 12, 2017, 12:12:39 am
But why tho...?
Title: Re: De-Mole-Ition
Post by: Memo on May 12, 2017, 12:16:43 am
But why tho...?

Was curious....and I borrowed like 1 or 2 FX's
Title: Re: De-Mole-Ition
Post by: DatKofGuy on May 12, 2017, 06:02:35 pm
Anyone got links to the old KOFZ versions, would love to test it on those ones
Title: Re: De-Mole-Ition
Post by: NDSilva on May 16, 2017, 12:08:58 am
Does it works with other moleboxed files besides executables? (this could mean I can finally see what's going on with the clocktower stage from KoFZ)
Title: Re: De-Mole-Ition
Post by: eliott on May 16, 2017, 06:22:52 pm
It works with 99% of moleboxed files... and that's enough.

Great programm for those who'd want to grab some nice stuff or see how a mugen game has been build.

Many thx for this share !

 :thumbsup:

Title: Re: De-Mole-Ition
Post by: malevka1 on May 16, 2017, 07:19:45 pm
Many thx for this share ! :thumbsup:
Title: Re: De-Mole-Ition
Post by: Basara Lapis on September 16, 2017, 03:58:44 pm
Sorry for the bump, but I've to say Super Cosplay War Ultra also can be unmoleboxed thanks to this program and the proof is here (http://mugenguild.com/forum/topics/super-cosplay-war-ultra-chars-and-stages-released-valgallah-181346.0.html). So I'm glad to say now I can restart (and finish) my 2 projects from this game: Alex and Sin :D
Spoiler, click to toggle visibilty
Title: Re: De-Mole-Ition
Post by: MugenJaderMugen on September 17, 2017, 11:28:19 pm
Sorry for the bump, but I've to say Super Cosplay War Ultra also can be unmoleboxed thanks to this program and the proof is here (http://mugenguild.com/forum/topics/super-cosplay-war-ultra-chars-and-stages-released-valgallah-181346.0.html). So I'm glad to say now I can restart (and finish) my 2 projects from this game: Alex and Sin :D
Spoiler, click to toggle visibilty

Oh, its nice man! I'm waiting your character Sin for ages!  :bison:
Title: Re: De-Mole-Ition
Post by: Snakebyte on September 17, 2017, 11:34:40 pm
I've been able to demolebox things for years, I've just kept it quiet so as not to piss too many people off. Just throw me a PM if people need this done, if there's stuff that doesn't work with this program, etc. I have a few different methods, one will probably work.

edit: To be clear I can only do it if it is actually packed with molebox. I saw something in here about XSC not being crackable with this program, and I know I can crack XSC, that's why I mentioned it. There are different versions of molebox, different methods are needed, but I don't have a clue how to break non-molebox locking methods.