Posted by Guillotine
in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
Board: Graphics
Board: Graphics
If anything, if I could nitpick something is to make Earthquake gasp, opening and closing his mouth for air. Another comedic element.
I think one major problem with it is that the timing is not selling the weight very well like in the reference. Slowing down his steps in some frames would do wonders to help towards it, along with giving him more up and down movement. You can get away with moving his whole body up and down more, though you'd just need to readjust the posing of the legs to stay connected to the floor afterwards.thanks! This makes a lot of sense, I'll keep it in mind when I'll rework it.
Also, made his belly bounce up when he steps up to give him a nicer sense of gravity.
The weight on his weapon is probably too high and moves around too much for what it is. Regardless, great job as usual.daaamn this is true, maybe some screen shaking would add some extra oomph hinting there's a strong energy going on? But yeah you're right.
Ehi ty
good job MAAAN
Good to see Earthquake finally getting a run animation. Whenever I saw other people make him "run" in Mugen versions, they just made him roll continuously instead lolAhah indeed, there was certainly a time when I would look for KOF earthquakes just to see if someone made a run, tbh tho the roll is not out of character.
WOW!! It looks awesome, VERY official!!
These are some awesome portraits! Don't think I've ever seen someone else try the SvC character select icons before.Thanks! Yeah I quite like the style, and haven't seen similar work either.
I love your boxer sprite so much. Really hope someone make full use of them someday.
Its cool to see him finally get a proper snk conversion especially after svc chaos.
My attempt at smoothing out iori's intro animation since the original was surprisingly choppy (seems like it only recieved clean ups in later kof titles)This is just amazing, great work!