Posted by PotS
in Sailor Moon & Mercury 1.1 (29/02/24) (Started by Million Miles February 09, 2024, 06:32:26 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Try holding UP and mashing P+K when getup animation plays.Oh I misread the input. Was trying 2P/2K. "U+x/y+a/b" is kind of confusing when you think about it.
Now that I've seen it, I think you should either lose the invincibility or make these attacks very unsafe (preferable).
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Not sure what exactly the problem is. If you run by pressing PP you still need to hold FWD to jump forward instead of neutral. Maybe it would be more convinient to make forward jump the default one when running.It works correctly with C but if you do F, F, UF she will jump straight up.
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Was desperately trying to balance it with long startup. It's the strongest attack in her normal form so it's supposed to be good. How much should I cut the damage in your opinion?The damage isn't its strongest aspect but I'd probably keep it below 100.
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Not sure I understand. The KO scream is always the same.I mean having it at all is a bit much. But it's not a big deal.
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Both these moves interact with Aqua Mist (lvl 2+) so enemy can't tell wich version of move is used.That's a great point. Nice job.
EDIT: After playing in VS for a bit it feels like they build meter too fast.