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Messages by Cybaster


Re: HDBZ Online (with Ikemen) [JUST GATHERING INFO]

 May 30, 2016, 09:45:51 PM View in topic context
 Posted by Cybaster  in HDBZ Online (with Ikemen) [JUST GATHERING INFO] (Started by Cybaster May 30, 2016, 05:45:22 PM
 Board: Hyper DBZ

Thanks guys, this definitely answers my questions. :)

So yeah, the biggest problem would be to actually pinpoint the bugs that appear between Mugen and Ikemen in the full game, to actually fix them. Tedious, but feasible.
Question 3) was me asking something then deciding the question wasn't pertinent and not renumbering the rest of the questions... That's how you fail at Mugen trigger coding ! ::)

@Iced: @Balthazar:  Guys, worth looking into ? Each time we release a new build, we could potentially get an online version with it a few weeks later, and publish it as such ?

HDBZ Online (with Ikemen) [JUST GATHERING INFO]

 May 30, 2016, 05:45:22 PM View in topic context
 Posted by Cybaster  in HDBZ Online (with Ikemen) [JUST GATHERING INFO] (Started by Cybaster May 30, 2016, 05:45:22 PM
 Board: Hyper DBZ

Hi guys,

So, I was watching a few videos of people playing with Z2 characters online, as seen here :
or here :

And I was wondering : is it possible to distribute a version of HDBZ with Ikemen, that is really faithful to the Mugen version ? This would allow people to play HDBZ online, which could raise the level of players, allow people to organize tournaments, and overall improve even more the popularity and exposure of the game (as well as kicking Iced's butt online ;D).

However, as with every Z2 Team related stuff, this wouldn't be done if it's a half-assed job. And since I don't know much about Ikemen, I have a few questions for those who actually play with it.
@Filthy Casual:   @TheFclass97

NB : I know I could have read all the topics in the Ikemen section, but I'd rather focus this discussion on "can we get HDBZ to Ikemen for people without much effort on our side ?" :P

1) In your ports, do the characters play exactly as their Mugen counterpart ? Meaning the vels, damage, sounds, effects, everything is basically identical to the mugen version ? If no, what are the differences ? Are they only visual (some fonts seemed to be missing for example), or also gameplay related ?
2) What works and doesn't work in Ikemen compared to Mugen (gameplay, triggers, sctrls, sounds, fonts, AI, game modes, etc.) ?
4) If we were to take the HDBZ files and put them in an Ikemen folder, how hard would it be to get the game to work ? In other words, when you build your Ikemen version of HDBZ, do you just copy-paste files, or do you have other stuff to modify afterwards ?
5) Once you have a working build on your computer, how hard is it to configure it ? Do joysticks work perfectly, or do you need to rely on joy2key ? Does the online configuration work flawlessly, and is it easy to set up ? In other words, if somebody who has never played Mugen or Ikemen before gets the build, will he be able to play online with another friend pretty easily, or does he need to have a PhD in computer science ?
6) Would somebody be interested, as we release Mugen builds, in releasing afterwards an Ikemen build of the same game (as long as the experience is the same as on Mugen) ?

That's about it. I didn't even contact the other Z2 members to create this topic, I was just wondering if it's something to look into for the future, or if Ikemen was too unstable for now, or if it would be too much of a hassle to port the game to another engine.

Thanks for your answers. :)

Re: Dick move of the century.

 May 28, 2016, 09:25:49 AM View in topic context
 Posted by Cybaster  in Dick move of the century. (Started by SecondDeath777 May 27, 2016, 10:10:44 PM
 Board: M.U.G.E.N Discussion

I was thinking more along the sides of a moving dick (not completely safe for work !!! Actually, NSFW at all lol)

Re: Bronze Saint Cygnus No Hyoga

 May 16, 2016, 03:20:56 PM View in topic context
 Posted by Cybaster  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 AM
 Board: Projects

I'm realy liking the sprite art. I hope the gameplay will be just as solid. :)

Re: New Dragonball Super Series

 May 16, 2016, 03:18:50 PM View in topic context
 Posted by Cybaster  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 PM
 Board: Entertainment

Heyyy it's time for dumb shit fillers, and it involves Pilaf. ... That's not going to last until June 12th, is it ??!
And here I was hoping to see the multiverse tournament before another Arc. Oh well....
Sounds reasonable for the fillers to last until June 12th, with fillers being animated by the shit studios, leaving some time for the good studio(s) to draw the important episodes.

Oh well, at least we have Jojo and Archer episodes to hold until then.

Re: Question regarding CPU pallettes

 May 02, 2016, 10:51:17 PM View in topic context
 Posted by Cybaster  in Question regarding CPU pallettes (Started by Mr. Nate May 02, 2016, 10:37:02 PM
 Board: M.U.G.E.N Discussion

In the DEF file :
pal.defaults = 1,4,7      ;Default palettes in order of preference
Replace "1,4,7" by the palette(s) you want.

Re: General HDBZ Discussion topic

 May 02, 2016, 10:49:16 PM View in topic context
 Posted by Cybaster  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 AM
 Board: Hyper DBZ

This was part of the feedback I had relayed on Freeza !  :deal2:
- Lv3 Death Ball : when p2 jumps over the Death Ball and it sinks into the ground, they will be 'sucked' to the wrong direction (the direction should change after they jump over/switch sides with the Ball)

Re: Transformable GokuZ2

 April 30, 2016, 06:34:05 PM View in topic context
 Posted by Cybaster  in Transformable GokuZ2 (Started by ThisIsGir January 03, 2015, 10:31:32 AM
 Board: Projects

Hi, I'm trying to find some time to do some Mugen right now, and I wouldn't mind doing some beta-testing of your Goku.
I guess I don't have to PM you some of my work lol. ::)

Re: One Piece Fighting - General discussion

 April 30, 2016, 06:10:22 PM View in topic context
 Posted by Cybaster  in One Piece Fighting - General discussion (Started by Djoul April 24, 2016, 09:18:30 PM
 Board: One Piece Fighting

Yeah, this definitely looks very interesting ! :)

I think what TheBitcrusher meant is : how do you create these sprites ?
Is it done with the old way of animating sprite after sprite ? Do you use a 3D model that you "pose" to create a base animations over which you sprite ? Or do you have 3D models that you pose then convert to sprites using a filter (before touching them up if needed) ?

Because there seems to be a whole lot of characters right there.

Re: Cody (Shonen Jump vs. Capcom) Publice version release

 April 28, 2016, 01:32:49 PM View in topic context
 Posted by Cybaster  in Cody (Shonen Jump vs. Capcom) Publice version release (Started by Nexus Games March 29, 2016, 11:37:22 AM
 Board: Your Releases, 1.0+

Well, since this character runs for CotM, I would have liked to try it, but both links are off.
Could somebody reupload him ?

Re: What if MUGEN had a convention?

 March 20, 2016, 11:24:31 AM View in topic context
 Posted by Cybaster  in What if MUGEN had a convention?  (Started by TheFclass97 March 20, 2016, 01:43:04 AM
 Board: M.U.G.E.N Discussion

I'd attend the convention if the hookers are compatible with kuromaru.

Re: Gotenks Z2 [Project]

 March 19, 2016, 12:06:31 PM View in topic context
 Posted by Cybaster  in Gotenks Z2 [Project] (Started by Daeron June 06, 2015, 01:28:59 AM
 Board: Official Z2 Char Dev

You're doing a great job at it man, keep it up! :)

Re: Best Terry Bogard in Mugen

 March 14, 2016, 12:30:18 AM View in topic context
 Posted by Cybaster  in Best Terry Bogard in Mugen (Started by BurningSoul March 13, 2016, 08:12:50 PM
 Board: M.U.G.E.N Discussion

I use Vyn's one (at least that's what my Mugen folder says). Am I a bad person ?

And my KOF folder says I'm using Sander71113's one for old Terry, and Vans' WLS one for new Terry.

At least I'm not out of date with GM's MotW Terry !

Re: Your favorite characters? OP CHARS ALLOWED

 March 04, 2016, 12:03:37 PM View in topic context
 Posted by Cybaster  in Your favorite characters? OP CHARS ALLOWED (Started by nobody now. March 04, 2016, 05:26:41 AM
 Board: M.U.G.E.N Discussion

Slightly OP or very OP ?

Evil Ryu and Evil Ken by Reu are slightly.
They'd fight well against Dream Bison, Fallen Vega (by Cannon Musume) SPEC OPS chars (by o ilusionista & Cie), Evil Dan, in a sort of Capcom remake classical game.

But they'd get destroyed by Rare Akuma by POTS.

There's also Guilty Gear characters by Muteki, in max AI level, who'd probably destroy your ass.

Re: Must-have chars?

 March 03, 2016, 07:02:44 PM View in topic context
 Posted by Cybaster  in Must-have chars? (Started by nobody now. March 03, 2016, 04:38:07 PM
 Board: M.U.G.E.N Discussion


Re: M.U.G.E.N Screenshots V3

 February 29, 2016, 08:44:11 AM View in topic context
 Posted by Cybaster  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Looking pretty good right there ! :)

Re: AI Patch creator software

 February 29, 2016, 08:39:48 AM View in topic context
 Posted by Cybaster  in AI Patch creator software (Started by gohkenytp February 28, 2016, 05:30:30 PM
 Board: M.U.G.E.N Discussion

Come on guys, if Google could code an AI that destroys human champions at Go, you can surely code an AI which would code Mugen AI patches for everybody out there.
Stop being lazy and get to work !

Re: Character of the Year: 2015

 February 26, 2016, 12:05:45 PM View in topic context
 Posted by Cybaster  in Character of the Year: 2015 (Started by Bad Mr. Basara February 09, 2016, 03:25:15 PM
 Board: Contributions of the Month

Seeing how Frank had already destroyed Freeza in December, there was no doubt he would steamroll Majin Vegeta for the CotY competition.
Congrats Balmsold and Kame, this is a wonderful character ! :)

Re: Why MvC Is Hated In Mugen Community?

 February 22, 2016, 01:01:59 AM View in topic context
 Posted by Cybaster  in Why MvC Is Hated In Mugen Community? (Started by ZaptoGames February 17, 2016, 06:29:09 PM
 Board: M.U.G.E.N Discussion

Now that would be a fullgame I'd play : "MVC2, the Camcorded version".

Re: Piccolo Z2 [Project]

 February 15, 2016, 06:37:38 PM View in topic context
 Posted by Cybaster  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 PM
 Board: Official Z2 Char Dev

About the cloning super, how about being able to "control" a little what the clone does by holding Start and pressing buttons ? He'd still be AI controlled, but when pressing Start+???, he'd perform a particular move when possible. Dunno if this would actually be playable or not. Just an idea.

Great job anyway ! :)