Thermidor seems to have the wrong SFX when using XI hitsounds.
When I see names like yours I don't feel so old. Found some things:
- State 3100 has brief periods where Pos Y != 0 but Statype = S Some weird thing in XI where he sinks whilst doing that move. I'll add some fixes to make sure he doesn't end up underground if he's hit.- Thermidor does no chip damage Fixed- Thermidor beats every projectile you throw at it, and two Thermidors miss each other Fixed- Projectiles don't juggle after a CD counter They do but he throws projectiles too slowly for it to work. It works if you chase a projectile after throwing it though- Comboed command normals can't be cancelled into supers (or command throw). At least Messidor looks like it should Ash can only cancel his cancelled command normals into specials when Sans Culottes is active- Sans-Culottes has the same power requirements as Fructidor? Yup. I was planning some XI conversions so I may change the meter requirements for moves. Will sleep on that.- Palette 3 (C button) feels a bit flat compared to the rest These are his default colours in XI - Palette config seems redundant with Palette Keymap Guess I'll retire that then- This is a good opportunity to point out an issue I found with Vans's buffer system to someone who may care: during hitpause, if you input the button before the motion, the move still comes out. You can see what I mean if you do Y, Y, HCF when close. looking into that. Vans is looking at solutions.- Again with the buffer except I discovered it just now: as a training dummy, the character oddly can't be set to "button jam". This is minor and probably well known, but mentioning it anyway since he doesn't use mugen commands, the button jam doesn't work for him. I might add something for compatibility
Ash seems pretty good, Koopa. Though I do find it kind of odd that he doesn't have Max Mode, especially since your other characters had it.Also, is HCF+A supposed to do just the overhead attack without the command grab?
They do but he throws projectiles too slowly for it to work. It works if you chase a projectile after throwing it though