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Barker

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Messages by Barker

    

Re: Super Buu Z2 [Project]

 February 21, 2017, 10:28:26 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

It's just the timing.
    

Re: Super Buu Z2 [Project]

 February 17, 2017, 06:23:07 AM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

JnP spilling all my secrets:
    

Re: Super Buu Z2 [Project]

 February 17, 2017, 05:44:47 AM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

Spriting is hard and it takes a while. I'm not as fast as the veterans. Here's some of the stuff from the last few months:


These are for the special move discussed.
    

Re: Super Buu Z2 [Project]

 February 17, 2017, 12:40:18 AM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

Im kind of surprised he isn't fully done yet,the guy didn't go through pause,like Gotenks and Piccs did xD

That's not entirely true. I take breaks from Buu all the time. :P I sprite every day but usually devote maybe 1 day a week on Buu.
    

Re: Super Buu Z2 [Project]

 February 16, 2017, 07:45:19 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

And even if you get in close, he can use his bar to combo break! He's a beast.
    

Re: Super Buu Z2 [Project]

 January 16, 2017, 10:44:51 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

I appreciate it, and I'm glad you're feeling inspired!
    

Re: Super Buu Z2 [Project]

 January 15, 2017, 04:27:46 AM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

Thanks for being understanding. ;P And yes, the block frames will be redrawn. It's only 3 frames, so I have no excuse.
    

Re: Super Buu Z2 [Project]

 January 15, 2017, 03:43:42 AM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

Only the really bad sprites have been remade. It would be too much work to go back and redraw everything. This is my first spriting project, and I don't really plan to be stuck with it. Especially when there are other things I would like to invest time into.

At the very least, he should be fun to play as! And the newer sprites hopefully look pretty good.

The avatar I made for an unrelated project. I might convert it into an absorbed form.
    

Re: Super Buu Z2 [Project]

 January 14, 2017, 05:00:46 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

Yeah, we encourage everyone's involvement and feedback.
    

Re: Super Buu Z2 [Project]

 January 13, 2017, 06:47:14 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

It's a simplified version of the transformation. I didn't want to spend too long animating the steam cloud. And the shoes can be easily changed in the palette.
    

Re: Djoul's stuff

 January 02, 2017, 10:01:55 PM View in topic context
 Posted by Barker  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 PM
 Board: Graphics

Looks like the lightsource for his pants is on the left, not above. Keep track of where his knees are, that's a spot where light usually catches.
    

Re: Yamcha

 December 29, 2016, 08:28:27 PM View in topic context
 Posted by Barker  in Yamcha (Started by balmsold November 20, 2016, 11:35:33 PM
 Board: Sprite Projects

I think it's charming having his hair change. It allows for more variety.
    

Re: Yamcha

 December 12, 2016, 12:04:51 AM View in topic context
 Posted by Barker  in Yamcha (Started by balmsold November 20, 2016, 11:35:33 PM
 Board: Sprite Projects

Sprites looking nice. Good luck man. :)

Get hits and movements should come first before attacks. That way you can make a punching bag in Mugen. Also, it's nice getting the boring stuff out of the way first!
    

Re: Djoul's stuff

 December 08, 2016, 10:56:02 PM View in topic context
 Posted by Barker  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 PM
 Board: Graphics

It also appears like the 'airhole' on his shoulder is always centered. When he's winding his arm back like that the airhole should move to the outside (our left).

Keep putting in the work though. It'll all come naturally soon.
    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 December 07, 2016, 10:02:30 PM View in topic context
 Posted by Barker  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 PM
 Board: Hyper DBZ

 :joyful
    

Re: Djoul's stuff

 December 07, 2016, 08:45:15 PM View in topic context
 Posted by Barker  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 PM
 Board: Graphics

You've probably seen these gifs before, but HQ and Alex have both made versions of this punch.




Take note of the way his hips and knees bend.
    

Re: Djoul's stuff

 December 05, 2016, 10:55:19 PM View in topic context
 Posted by Barker  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 PM
 Board: Graphics

Apologies, I only saw the stuff that was in PMs. Edited my previous post.
    

Re: Djoul's stuff

 December 05, 2016, 09:02:00 PM View in topic context
 Posted by Barker  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 PM
 Board: Graphics

Some pretty big improvements in a small amount of time! He's pretty much nailed the style now. :) It looks way better than my early Super Buu sprites.


    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 December 03, 2016, 04:40:55 PM View in topic context
 Posted by Barker  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 PM
 Board: Hyper DBZ

Great stuff! I'll add the updated sprites to the sheet. :)
    

Re: Super Buu Z2 [Project]

 December 01, 2016, 10:29:47 PM View in topic context
 Posted by Barker  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

That is an absurdly smooth cycle. Really improves the production values of the character when something you see all the time like a walk animation is this good.

Thanks, I appreciate it!

file:///C:/Users/Nikola/Desktop/Beerus%20z2.png
Hey, i made some edits to the Buu sprite and created Beerus out of it. Cause hey, why not?

Try using a site like Imgur.com to upload images. Also, it's probably better suited to the Z2 Graphics Thread, you'll get lots of feedback there. :)

http://mugenguild.com/forum/topics/theme-thread-z2-sprite-thread-145154.940.html