YesNoOk
avatar

Super Buu Z2 [Project] (Read 676654 times)

Started by Barker, February 06, 2015, 02:22:19 am
Share this topic:
Re: Super Buu Z2 [Project]
#961  November 29, 2016, 10:56:10 pm
  • ***
  • Fate's Persona
  • Words hurt more than blades.
Weve been doing a ton of stuff, we dont share most of it because theres a lot of redrawing going on.

Heres something cool. Weve recently replaced his walk back. Look at how smooth this is.


I hate to say this but i actually prefer the old one,crossed hands behind head and laid back looking.
And Buu is a bit laid back or gets bored easily and that is why i prefer the old one.(It looked good in my opinion at least)
~ A swift blade makes monsters tame. ~
Re: Super Buu Z2 [Project]
#962  November 29, 2016, 11:18:50 pm
  • ****
    • Canada
The old version was a cheap 3 frame loop, with bad sprites.  This animation looks 100% better in-game.

Quoting this so it doesn't get buried! :)
here comes that grey boy



Re: Super Buu Z2 [Project]
#963  November 29, 2016, 11:48:58 pm
  • ***
  • Fate's Persona
  • Words hurt more than blades.
The old version was a cheap 3 frame loop, with bad sprites.  This animation looks 100% better in-game.

Well i didn't say it's not good,it's awesome but i did like the old one.
You make him of course so im fine with this inclusion :)

Also,cool intro :D  It looks at the last few frames Buu does a classic maniacal villain laugh.
What's missing is a card with "MUAHAHAHA" written on it.  xD



~ A swift blade makes monsters tame. ~
Last Edit: November 30, 2016, 12:30:20 pm by AgentofDestiny
Re: Super Buu Z2 [Project]
#964  November 30, 2016, 01:28:39 am
  • ***
  • Not for sale
I'll echo liking the old backwards walk's laid-back, cocky style. The new animation is smooth as fuck, though.
Re: Super Buu Z2 [Project]
#965  November 30, 2016, 01:52:06 am
  • ****
    • Canada
Here's a better look at it:



I wanted something a little more intimidating.
Re: Super Buu Z2 [Project]
#966  November 30, 2016, 03:15:07 am
  • **
  • Some Wannabe Voice-Actor
  • Your Average Nerd/Gamer/Introvert
    • USA
I'm with the few that actually prefer the older "walk-back" animation since it is a bit more fitting, but I think I like this one, as well.
Pretty good, as usual, Barker
You miss 100% of the shots you don't take. I just miss, period.
Re: Super Buu Z2 [Project]
#967  November 30, 2016, 04:08:52 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
That is an absurdly smooth cycle. Really improves the production values of the character when something you see all the time like a walk animation is this good.
Formerly LunchPolice aka Quack
Re: Super Buu Z2 [Project]
#968  December 01, 2016, 10:13:12 pm
  • *
  • im that one lazy guy
file:///C:/Users/Nikola/Desktop/Beerus%20z2.png
Hey, i made some edits to the Buu sprite and created Beerus out of it. Cause hey, why not?
-insert signature here-
Re: Super Buu Z2 [Project]
#969  December 01, 2016, 10:29:47 pm
  • ****
    • Canada
That is an absurdly smooth cycle. Really improves the production values of the character when something you see all the time like a walk animation is this good.

Thanks, I appreciate it!

file:///C:/Users/Nikola/Desktop/Beerus%20z2.png
Hey, i made some edits to the Buu sprite and created Beerus out of it. Cause hey, why not?

Try using a site like Imgur.com to upload images. Also, it's probably better suited to the Z2 Graphics Thread, you'll get lots of feedback there. :)

http://mugenguild.com/forum/topics/theme-thread-z2-sprite-thread-145154.940.html
Re: Super Buu Z2 [Project]
#970  December 04, 2016, 07:43:34 pm
  • avatar
  • **
Re: Super Buu Z2 [Project]
#971  December 04, 2016, 11:39:06 pm
  • *****
  • Shame on you!
    • USA
Got bored. Got inspired by Balth's youtube. Made this.

Maybe use it as like a second level up?
dont mind if you dont use it. The pink is the same, just added the yellow. You could easily remove the pink.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 [Project]
#972  December 08, 2016, 02:06:36 am
  • ***
  • Fate's Persona
  • Words hurt more than blades.
Hi,i made a pallete for BuuZ2
i call it AgendofDestiny-Susanoo




Based on this guy:
Spoiler, click to toggle visibilty

There aren't any dark Buu palletes here right?............
OH SHIT,there's a Venom one :evil2:
Well,im not bothered :) 
If you like it please include it.

~ A swift blade makes monsters tame. ~
Re: Super Buu Z2 [Project]
#973  December 24, 2016, 02:21:28 pm
  • avatar
  • **
Re: Super Buu Z2 [Project]
#974  December 24, 2016, 06:13:11 pm
  • ***
  • Fate's Persona
  • Words hurt more than blades.
~ A swift blade makes monsters tame. ~
Re: Super Buu Z2 [Project]
#975  December 24, 2016, 06:34:53 pm
  • **
  • Some Wannabe Voice-Actor
  • Your Average Nerd/Gamer/Introvert
    • USA
Well, one of Vegeta's intros is him almost stomping on Luffy/Sonic, and repeatedly smashing Burter into the ground, so... I don't see why not! xD
You miss 100% of the shots you don't take. I just miss, period.
Re: Super Buu Z2 [Project]
#976  January 13, 2017, 11:09:38 am
  • avatar
  • *
here comes that grey boy



that looks great but i think you got the shoes wrong. they are supposed to be yellow like fat buu's shoes but other than that he looks amazing
Re: Super Buu Z2 [Project]
#977  January 13, 2017, 11:43:52 am
  • ***
    • USA
    • Skype - iamvictorrios
Re: Super Buu Z2 [Project]
#978  January 13, 2017, 06:47:14 pm
  • ****
    • Canada
It's a simplified version of the transformation. I didn't want to spend too long animating the steam cloud. And the shoes can be easily changed in the palette.
Re: Super Buu Z2 [Project]
#979  January 14, 2017, 05:55:15 am
  • avatar
  • *
It's a simplified version of the transformation. I didn't want to spend too long animating the steam cloud. And the shoes can be easily changed in the palette.

oh alright then
Re: Super Buu Z2 [Project]
#980  January 14, 2017, 09:38:35 am
  • avatar
  • ***
  • pew pew
    • sniris5@gmail.com
instead of him laughing afterwards imo it would be cool to just have him stand there for like a second.. Then a crazy scream to follow right before the round starts