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M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Read 507680 times)

Started by M206, December 06, 2017, 04:56:42 pm
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Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
#301  November 12, 2019, 08:45:31 pm
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impressive work ! congratulations !
Your Sagat is great but i have  suggestions :
you could add a dark mode or transformation ! it will be so well ! it could justify the aggressiveness
and also to complete your superb character add intro/interactions with some famous or rival character ( ex: dan street fighter from phanthom server)
but i let you do what you think better. keep going on and good luck

my older name was danzey,now i'm SHIN DANZEY
FOLLOW ME ON YOUTUBE AND my Website
Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
#302  November 13, 2019, 08:04:57 am
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thanks!

about dark mode/transformation i think i'll not add them..for now.. ehehehehe

about intros/interactions, they're already there, vs. dan, adon, joe, ryu/evil ryu, bison,akuma, eagle etc etc.. ;) ;)
Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
#303  November 18, 2019, 07:43:37 pm
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Wait so will there be a more aggressive state for this guy oh boy. hopefully it won't be like my first encounter with nightmare Broly all those years ago beat me around the screen with ease first round. Had me on defense helplessly trying to achieve counters second round then his win pose powerup took up all my ram and my laptop overheated and turned off complete Nightmare experience lol. So far Sagat has this Ong Bak killer vibe that puts his SFA3 version to shame I feel his rival should be ryu but a special intro for Vyn's Evil Ryu they seem to have the same amount of bloodlust to their fighting styles.
Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
#304  November 19, 2019, 04:37:50 pm
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no, with new modes i'm referring to some particular temporary state like sfv V-Skills 1/2, something like custom combo state or similar..
it depens if my coding skills are enough or not.. :/ :/ :/

i'm quite sure they're not.. :( :(
Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
#305  November 20, 2019, 01:56:41 pm
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dynamite upper improved:

old:



new:



i love the result.

what do you think??
Re: M206 Project Thread: Pag.16 *IMPROVED DYNAMITE UPPER ANIMATION*
#306  December 01, 2019, 07:22:54 pm
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love the new dynamite upper
Re: M206 Project Thread: Pag.16 *IMPROVED DYNAMITE UPPER ANIMATION*
#307  January 09, 2020, 08:21:15 am
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thanks. I've improved it in the meanwhile.

Here you are a beta of SFV crouch mid kick.



I want to show you my progess so far, i've to finish the recovery sprites, but i like the result.

what do you think??

Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
#308  January 09, 2020, 02:11:46 pm
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Heh. Nice anim, pal.
Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
#309  January 09, 2020, 05:24:14 pm
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Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
#310  January 28, 2020, 12:20:51 pm
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Found some time to redraw SF4 Focus Attack:




I love the result.

Here you are in action. ;) ;)



what do you think??
Last Edit: January 28, 2020, 05:56:07 pm by M206
Re: M206 Project Thread: Pag.16 *NEW USF4 FOCUS ATTACK REDRAWN*
#311  January 29, 2020, 11:26:13 am
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Damn, that looks indeed nice now. Good job!
Re: M206 Project Thread: Pag.16 *NEW USF4 FOCUS ATTACK REDRAWN*
#312  January 30, 2020, 09:56:26 pm
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thanks my friend.

i'm trying to improve some moves to get them more SFV accurate.

here you are the SFV Tiger Cannon. (I've never noticed before that in SFV it's different stance compared to standard tiger shot)..

old one:                                                                                                                      new one:



standard tiger shot:



i like the result. ;) ;)

what do you think??
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#313  January 31, 2020, 06:05:08 am
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Well, with standard Tiger Shot, you could work some more on the viewer's left leg, it transits too snappy comparing to torso. Really like new Tiger Cannon.
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#314  January 31, 2020, 11:49:21 am
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thanks, yes i think i'll take a look on that standard tiger shot too. ;) ;)

i'd like to know the feedback of @Sabockee: @RagingRowen: etc etc too :D :D :D
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#315  January 31, 2020, 11:56:53 am
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Aren't there too many frames when his when he's going from charging to firing, when he starting moving his hands forwards?
WIP Schedule:
The next Street Fighter All-Stars update
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#316  January 31, 2020, 05:27:35 pm
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yeah i Know what you mean, but don't worry, thet're all 1 tick sprites, the imageur doesn't show them properly, in action everything's fine, soon you'll be able to see it by yourselves ;) ;)
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#317  February 01, 2020, 02:33:46 pm
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I suppose I am not the best person for giving feedback about animating sprites lol, but the new animation is rather a neat improvement.
Although it could benefit from changing the delay of particular frames.

Belt area is a bit jumpy and his left pantleg seems a bit too wide in the last frames, but overall it looks pretty decent.
It will look good in game.
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#318  February 03, 2020, 05:20:07 pm
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I suppose I am not the best person for giving feedback about animating sprites lol, but the new animation is rather a neat improvement.
Although it could benefit from changing the delay of particular frames.

Belt area is a bit jumpy and his left pantleg seems a bit too wide in the last frames, but overall it looks pretty decent.
It will look good in game.

thanks my friend.

here you are my attempt to improve the belt and pants area:




old:



then i've developed a new elbow move, i've used it in "gatling elbows", in a new elbow finisher, and in a lev.2 super (replacing the old bothering knees):

gatling elbows (imagine it with the right speeds):



finishing elbow:



in action:



can't wait for your feedbacks :D :D :D @trololo: , @sabockee:,  @RagingRowen:, @Odb718: , @S. Jetstream: @reduxmercenaryt: etc etc etc
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#319  February 03, 2020, 05:24:11 pm
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You may wanna calm with the notifications.
I also noticed that his Tiger Cannons come out during the Superpause, so they don't move forwards for a split second, it's weird.
WIP Schedule:
The next Street Fighter All-Stars update
Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
#320  February 04, 2020, 07:46:54 am
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Tiger Cannon animation- great.
Elbow animation- now here we have problems. The viewer's right ankle shall NOT be static in a movement like this. And look at the viewer's left toes, you need to fix them too to be more straight on the ground instead of spinning with the leg like that.