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Famicom Fighters (Progress Thread) (Read 1053279 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters (Progress Thread)
#321  December 07, 2014, 04:17:34 pm
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hey kingpepe long time no see.I thought about some stages for your game.One of them is the half pipe from California gamesIt would show the guy skateboarding on the half pipe while the characters fight on the ground.The music would be the California games half pipe theme.
Next up is the rooms from Dick Tracy.In the stage It would take place in 4th and B Shoe repair it would have Tracy walking back and forth and sometimes shooting his gun at the bad guys.The music is going to be the case theme.
The final stage would be World 1-4 from smb.In this stage bowser will be shooting fire in the background where you fight him (and the axe will be there too)anyways the music will be the castle theme from smb1

Well those are my ideas for the stages.Let me know what you think.
16 bit Sonic all the way for creating!
Re: Famicom Fighters (Progress Thread)
#322  December 08, 2014, 01:26:21 am
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hey kingpepe long time no see.I thought about some stages for your game.One of them is the half pipe from California gamesIt would show the guy skateboarding on the half pipe while the characters fight on the ground.The music would be the California games half pipe theme.
Next up is the rooms from Dick Tracy.In the stage It would take place in 4th and B Shoe repair it would have Tracy walking back and forth and sometimes shooting his gun at the bad guys.The music is going to be the case theme.
The final stage would be World 1-4 from smb.In this stage bowser will be shooting fire in the background where you fight him (and the axe will be there too)anyways the music will be the castle theme from smb1

Well those are my ideas for the stages.Let me know what you think.

To be honest, those are some decent stage ideas. I'm not sure about Bowser's inclusion in the game though but I might make the castle an extra stage.

Anyways, UPDATE TIME:

http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip

Changes:
   
System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.
might as well put this forum about bootleg games here
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Last Edit: December 08, 2014, 01:31:28 am by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#323  December 12, 2014, 05:17:36 am
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Updated to include a few bug fixes:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip

Mario
------------
Luigi's fireball does not go invisible/change colors after Luigi leaves the screen.
Cannot be interrupted during his Level 3 if it connects.

Urban Champ
------------
EX Fists of Fury now requires meter

Samus
------------
Cannot be interrupted during her Level 3 if it connects
Pit standing summon attack takes the correct amount of power now.

Mega Man
------------
Firebrand crouch summon now takes meter
Elec Beam does not screw up with Urban Champion on kill
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#324  December 12, 2014, 05:31:31 am
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Just tried it out, and loving how things are looking so far~

Shit
Re: Famicom Fighters (Progress Thread)
#325  December 14, 2014, 05:58:32 pm
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Awesome work Pepe. Love that Blinky easter egg.
But I still think that Duck Hunt Dog would be a perfect addition. Think about it, his partners would be ducks, wild gunman, and excitebiker and his moves and specials would consist of clays, and dog-like tricks. Just fit for fighting, though the only trouble of this would be his victory quotes.
"Bark", "Ruff Ruff" and "OOOOOOoooooww" are some good one though lol.
*burp*
Last Edit: December 14, 2014, 06:25:15 pm by Gamey DJ
Re: Famicom Fighters (Progress Thread)
#326  December 14, 2014, 07:25:29 pm
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Lifting up his leg is another idea.
Re: Famicom Fighters (Progress Thread)
#327  December 23, 2014, 01:52:12 am
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@MotorRoach: Thanks!

@Gamey DJ: Yeah, I've been needing a Zapper representative and I was either considering the Duck Hunt dog or a Wild Gunman outlaw. Trying to do the victory quotes for the Duck Hunt dog would be interesting though. :P
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#328  December 23, 2014, 04:57:17 am
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@Gamey DJ: Yeah, I've been needing a Zapper representative and I was either considering the Duck Hunt dog or a Wild Gunman outlaw. Trying to do the victory quotes for the Duck Hunt dog would be interesting though. :P

Dude Id even help you sprite him. I know I made a very bad lookin little mac back in the day but I can be better at spriting when its a small sprite with a little palette. Plus anything I could help with your spriting now?

*burp*
Re: Famicom Fighters (Progress Thread)
#329  December 26, 2014, 10:44:47 pm
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I think I know what character your working on next. I can tell from playing the game. :P Anyways Nice Job Pepe. If we keep up at this pace the game will be finished in no time. (Besides the suggestions)

Awesome work Pepe. Love that Blinky easter egg.

Its not Blinky, Its Clyde. Can't you tell from its color palette? (Well, It was back in the NES Days)
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Last Edit: December 26, 2014, 11:03:30 pm by supersonicmix
Re: Famicom Fighters (Progress Thread)
#330  December 27, 2014, 12:11:10 am
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Hey Pepe, did you thing about the Maniac mansion Stage? And why not put the Dave as a fighter? or Dr.Fred  :P
Re: Famicom Fighters (Progress Thread)
#331  December 29, 2014, 05:38:05 pm
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@Gamey DJ: At the moment, no. However, if I need help for something in the future, I'll contact you. Thanks for the offer. :P

@johnson9697: I haven't done anything with that idea yet tbh. ._.
As for Dave, I need to see what kind of moveset I can come up with him. Dr. Fred would have to be a no since he's not the protagonist in this case.
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#332  February 02, 2015, 12:52:45 am
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...so I think we got ninjas in Famicom Fighters now



might as well put this forum about bootleg games here
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Last Edit: February 02, 2015, 02:57:13 pm by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#333  February 04, 2015, 02:14:28 pm
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This is looking awesome! wait..... Bomberman's in?! awesome!
Re: Famicom Fighters (Progress Thread)
#334  February 06, 2015, 12:08:56 am
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This seems lovely, 2 Characters already... Your working your butt off! But be sure to take breaks okay? ;)

Please don't rush updates. It can lead to stress
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Famicom Fighters (Progress Thread)
#335  February 06, 2015, 03:23:01 am
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Oh mai gewdness! How oh so very sneaky of you. Good job pepe. Your works never cease to amaze me.
*burp*
Re: Famicom Fighters (Progress Thread)
#336  February 28, 2015, 02:20:10 am
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21 Days have passed and no posts, He might be at least 75% done with the update at this point. (I hope)
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Famicom Fighters (Progress Thread)
#337  February 28, 2015, 05:28:32 pm
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Or possibly the fact I've been really busy lately.

Yeah, sorry about that. Hopefully I can post some progress of Bomberman soon. (maybe a video going into his movelist)
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#338  March 01, 2015, 03:05:33 pm
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Or possibly the fact I've been really busy lately.

Yeah, sorry about that. Hopefully I can post some progress of Bomberman soon. (maybe a video going into his movelist)

I just started working on his theme last night as well. Should be cool when it's all said and done.
Re: Famicom Fighters (Progress Thread)
#339  April 10, 2015, 11:14:22 pm
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6 Weeks have past. I just beat Earthbound in that time. So everyone is busy with school and MUGEN Projects.

Hopefully MC Jimmy got the theme done, because I would LOVE to hear it ^_^
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Famicom Fighters (Progress Thread)
#340  April 11, 2015, 01:10:34 am
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I would LOVE to hear it too. I can't wait hardly to listen the theme. :)