Hello.
Here you have the second update of my project. If you are not familiar with this project here you have the first released, there are more details of the game and other options to play it:
https://mugenguild.com/forum/topics/capcom-vs-snk-w2d-released-3042023-197596.0.html
Second update 10-10-2024:
New Charaters:
NEW CHARACTERS:
- Hibiki/Guard
- Terry/Guard
- Jotaro
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Characters of other universes now have there own slot, for now Psylocke and Jotare are there:
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Here you have all the variations of the game:
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Credits;
VARIATIONS - NEW STAND - COLOR SEPARATION - EDITS:
- Dan
- Guy
- Kaede
- Terry
- Feilong
- Nash ---> Credits to "Armentis" for the sprites
- Guard ---> Credits to "sabockee" for the sprites
- Geese ---> Credits to "Hiram Yagami" for the sprites
- Vega/Dictator ---> Credits to "Yahya/Hatter" for the sprites
- Terry ---> Credits to "DemonKai" for the sprites
- U.Violent Ken ---> Credits to "Hero" for the sprites
- Alex ---> Credits to "KOFHƎRO77" for the sprites
NEW PALETTES:
Ryu:
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Alex:
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Chunli:
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Dan
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Evil Ryu:
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Feilong:
Spoiler, click to toggle visibilty
Guard/Haohmaru-Variation:
Spoiler, click to toggle visibilty
Guile:
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Guy:
Spoiler, click to toggle visibilty
Haohmaru:
Spoiler, click to toggle visibilty
Kaede:
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Mature:
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Mr.Karate:
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Nash:
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FIXES:
- Alex - Dizzy sound (loop)
- Zangief/M.Zangief - Intro/Win Position
- INTROS in Specials events
NEW MUSIC - ARCADE/TEAM MODE:
- Ken2019_ver.2
- Mike2019_ver.2
- Spain2019_ver.2
- Suzaku_Smash2019_ver.2
- Suzaku_Smash2019_ver.3
* Depends of the number of the Select def.
DANGER CODE - EFFECT AND SOUND:
Spoiler, click to toggle visibilty
NEW NAME DESIGN:
- PSYLOCKE
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Added an extra animation for the special finish of Samurai Shodown and The last blade characters:
Spoiler, click to toggle visibilty
Credits for the sprites:
- pophigof
TEXT "LIVE" during the matches in ARCADE and TURNS modes:
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NEW STAGES:
- "TRAINING2019"
- "TRAINING_ROOM2019"
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Now there are 10 "KO" animations, one example:
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- Credits to the author "zzzasd" for the sprites that looks like KOF2002.
New game type:
Type "B":
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Here you have the new rules:
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* On battles the music intro is different to "Type "A".
RESHADE - Use frames:
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Here you have a tutorial:
https://mugenguild.com/forum/topics/reshade-frames-mugen-wip-like-steam-game-200061.0.html
Spoiler, click to toggle visibilty
Inside the game you´ll found the carpet "Reshade" with the program and other pictures and the template, inside that carpet you´ll found a carpet named overlay, there are five variations with previews pictures, choose the one that you like and copy "reshade-shaders" and paste and replace in the main folder (Data, Music, chars, etc), that´s all.
Link:
https://1drv.ms/f/c/2443fbc9fd592713/EhMnWf3J-0MggCQjBgAAAAABRUr9dmc1GAk0ws_Qpz3nog?e=zvDIRx
There a lot to do, I´ll try to add "Hh" characters, the codes are different, a new design for the lifebar is one of my goals, I hope that you enjoy this update, I don´t know when is going to be the third update, right now I´m very, very bussy.