He is strong at long range, but has very few options against
close-range pressure. Get past his projectiles and most
characters should be able to keep him off balance.
============================================================
TO-DO LIST:
-Stage specific intro (looking for a good Icelarn stage to
base it on)
-Possibly some AI and custom mode refinements
-Bug fixes/tweaks
============================================================
CREDITS:
-Capcom for Warzard
-Kong for most of the sprites
-[E] for mame builds for ripping sprites
-Winane for XOR AI activation method
-Cybaster for beta testing
-Mugen Infantry for hosting
Update Details:
Hauzer:
-(22 April) Fixed Tear Maker glitch. Whoops. :P
-Added a taunt.
-Extended winpose (walks over before stepping on
enemy), alt winpose when original is not
appropriate.
-Fixed minor miscalculation in followup grab range.
-Fire sound fx now plays properly.
Hauzer, Kongou:
-Super armour works properly during air recovery.
Shin Valdoll, Valdoll:
-Fixed some Emnity Malice glitches in simul mode.
-Jump movement made closer to Warzard standards.
Blade, Hauzer, Kongou, Leo, Ravange, Shin Valdoll:
-Landing noise plays when landing from air-guard
(and dust fx where applicable). Landing sounds
not applied to Valdoll and Lavia due to the
'floatiness' of their landing anims.
[State 1460, 2]
trigger1 = animelemno(0) > 1
trigger2 = !gethitvar(isbound)
trigger1 = animelemno(0) > 1
trigger1 = !gethitvar(isbound)
Whoops. My Mugen Infantry site has been updated with a link to Random Select and this thread; I'm unable to update the characters there since Mugen Infantry controlled the files, and I'm not sure if linking to filesharing services is a safe long-term solution.Mediafire would be a better choice :)
The 22Apr update is only for Hauzer right ? :-\
Mediafire would be a better choice :)
- Screenpack/LifebarsWhat about the Warzard lifebar wip 1280 by Phantom Blood ?, just saw a few images yesterday and they are pretty good ;D