Okay, so I understand the getpower and givepower triggers.But is there a way to code into a character a universal getpower percentage ratio increase from damage?So for example no matter what computer character is doing the damage the player character just receives a natural 20% more poweradd than normal?
Sounds like super armor except power instead of life. Look up basic armor stuff, but ignore things for knock back. Just focus on how the life is being affected.
If all you want is additional power when p2 hits you gethitvar is probably your friend. Otherwise you can use a variable that looks at your power value. Checks it against another variable. Does the math for the difference and then adds 20% based on that difference.