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Ikemen GO (Read 1252799 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1441  February 08, 2020, 01:04:44 pm
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@K4thos how do rivals work? For example I can set a character to appear as a rival in stage 1 if I enter 1={charname}, and it works as intended, however if I enter, 2 or another number, I just get an error saying char nil.
Re: Ikemen GO Plus
#1442  February 08, 2020, 07:07:43 pm
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We now have ratio system!!! Thank you all for your hard work. Amazing progress

At Gacels latest build shaders dont work from option menu(i tried the scanlines).
Re: Ikemen GO Plus
#1443  February 08, 2020, 07:50:43 pm
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We now have ratio system!!! Thank you all for your hard work. Amazing progress

At Gacels latest build shaders dont work from option menu(i tried the scanlines).

I heard Shaders are loaded from a folder now, so you need a shaders folder. I have not tested them, I'm going to ask where these shaders can be downloaded from.
Re: Ikemen GO Plus
#1444  February 08, 2020, 07:54:15 pm
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There is a shaders folder at Gacel's build.
Re: Ikemen GO Plus
#1445  February 08, 2020, 07:58:51 pm
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Can confirm, the shaders from Gacel's build worked for me too.  I didn't try scan lines though, just the others.
Re: Ikemen GO Plus
#1446  February 08, 2020, 08:24:41 pm
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Strange doesnt work for me from options, i have to enable shaders from save file("PostProcessingShader" ).
Re: Ikemen GO Plus
#1447  February 08, 2020, 09:43:42 pm
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No shaders folder on my end, I've downloaded the 0.84 build.
Lasagna
Re: Ikemen GO Plus
#1448  February 09, 2020, 09:06:13 am
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Re: Ikemen GO Plus
#1449  February 09, 2020, 10:50:41 am
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Well now that's weird...
Lasagna
Re: Ikemen GO
#1450  February 10, 2020, 01:15:48 am
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So I have not configured the AppVeyor bash script to include the shaders folder.
My fault.
I will fix it as fast as posible.

EDIT:
Done!
Also updated to include screenpack changes by MangeX to add K4thos stuff to it.
Now to fix macOS builds.

EDIT 2:
Gacel just released a new build with both K4thos and his code merged.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

Expect some bugs but also new features.

BTW, no mac release yet(because of some troubles with dependencies), and the Linux build is missing the executable. I had to compile it myself from Github.
I have to add more dependencies (libglib2.0-dev) to the containers make it compile on linux
so it will be not ready until tomorrow. (Containers take a truckload of time to build)

So for now windows only.
Sorry for that.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: February 10, 2020, 01:37:54 am by Gacel
Re: Ikemen GO
#1451  February 10, 2020, 01:57:56 am
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Still no shaders folder on my end. Can you please link me it separetely?
Lasagna
Re: Ikemen GO
#1452  February 10, 2020, 04:06:33 am
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Re: Ikemen GO
#1453  February 10, 2020, 04:19:38 am
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Ohhh I see.. I thought it was supposed to come with the artifact build. Thanks.
Lasagna
Re: Ikemen GO
#1454  February 10, 2020, 08:28:46 pm
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I found an add-on my 'Wintermoun' on that one archive dubbed Ikemen GO Plus Ultimate.
Haven't tested it yet, but it should be remotely interesting.
Quote
IKEMEN GO Plus Ultimate is a mod of IKEMEN GO Plus by K4thos that adds and changes a handful of features.

IKEMEN GO Plus can be downloaded at https://ci.appveyor.com/project/Windblade-GR01/ikemen-go-plus/build/artifacts
IKEMEN GO Plus Ultimate changes the script files and adds new settings to system.def. Both of these need to be replaced or edited for IKEMEN GO Plus Ultimate to work correctly.

Coins: Coins can be collected when winning matches. The amount earned depends on team sizes, AI difficulty, and options in system.def .
Arcade Progress: The game now keeps track of who has finished Arcade mode. This shows on the character select and at the top of the main and arcade menus.
Character Unlocking: Characters with hidden set to 3 can be unlocked through a few ways: spending coins, finishing a specific character's Arcade mode, and having a certain amount of characters finish Arcade mode.
Mode Unlocking: Boss Rush and Survival can now be locked behind Arcade mode, requiring a certain amount of completed characters for Survival and a certain % for Boss Rush.
New Mode: All Rush is just like Boss Rush, except instead of just bosses, it's all of the fighters on the select screen!
More Option: Under the Ultimate Settings menu, there is an option called Unlock All. This unlocks all of the characters in the select menu until it is disabled.
https://www.dropbox.com/s/b56j7y4pv61e32k/ikemen_go_plus_ultimate.zip?dl=0
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO
#1455  February 10, 2020, 08:42:14 pm
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Very interesting! Some of those features would be nice to see in ikemen go plus.
Re: Ikemen GO
#1456  February 10, 2020, 10:08:23 pm
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Very interesting! Some of those features would be nice to see in ikemen go plus.

No more Ikemen Go Plus, just Ikemen Go, k4thos just said he took this decision to respect all the people who are working on the project and since all the active builds are merging all the changes into their own repositories.

Boss rush was already done by K4thos.
Last Edit: February 10, 2020, 10:13:08 pm by orochi_kyo
Re: Ikemen GO Plus
#1457  February 11, 2020, 03:37:21 am
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Already posible.
Using:
Code:
p1.spacing = 20, 0
p1.num = 4

In the [VS Screen] section of system.def
I'll also see if when I can add it to the win screen.
I need to check this out. But judging by the code, it seems to work like the names in team mode. If so, it would be better to have a separate versus by mode, to be able to use different portraits, projects could benefit a lot in that way.


Another similar suggestion. I think it would be great if [WinIcon] were separated by modes, mainly because of a 3x3 or 4x4 simul/tag. It can be complicated to adapt the lifebar design to these modes, otherwise it is not possible to have a good design for them.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
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Re: Ikemen GO
#1458  February 11, 2020, 05:17:59 am
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Hello, I Just Joined MFG.
Apparently, Dolmexica Infinite has an Exclusive Mode that's Called "Credits" Mode.
You can View Dolmexica Infinite Here: https://captaindreamcast.itch.io/dolmexica-infinite
Anyways, It's a mode that Shows the Character on the Cursor's Name (Not Display Name), Author, and Date.
Would you be Able to implement That Mode? Gacel or K4thos?
Re: Ikemen GO
#1459  February 13, 2020, 04:38:29 am
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Re: Ikemen GO
#1460  February 14, 2020, 05:37:49 am
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Hello, I Just Joined MFG.
Apparently, Dolmexica Infinite has an Exclusive Mode that's Called "Credits" Mode.
You can View Dolmexica Infinite Here: https://captaindreamcast.itch.io/dolmexica-infinite
Anyways, It's a mode that Shows the Character on the Cursor's Name (Not Display Name), Author, and Date.
Would you be Able to implement That Mode? Gacel or K4thos?
Thanks for informing.
Maybe the implementation would not be the same but is a good idea.

Another similar suggestion. I think it would be great if [WinIcon] were separated by modes, mainly because of a 3x3 or 4x4 simul/tag. It can be complicated to adapt the lifebar design to these modes, otherwise it is not possible to have a good design for them.
I'll will implement it soon.

Also new update (Again!)
This time fixes how portaits handles on widescreen lifebars!

Also new folder structure.
Now scripts, icons, and shaders folders are subfolders of a new folder called "external".

Also while I was offline these days I made a new training stage: (Not included yet)

And lifebar, the lifebar will include support to all the new Ikemen features.
Like Score and 4vs4.

Still I will center on bugfixes.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: February 14, 2020, 05:55:05 am by Gacel