The first version of Ivy is finally finished.http://cvgunited.com/index.php?action=downloads;sa=view;down=195
Okay, let's check this. I really loved the idea they had with the weapon when she came in Soul Calibur game, so I hope it turned out good the MUGEN version.---Feedback:- Infinite priority in all her attacks.- Invincibility frames in her DF,F,b special, and in all her supers.- The "x" attack should push the enemy a little more. Also, it's impossible to connect the "x,x" combo with this attack. And if you smash the button, it seems the CLSN don't appear, like if you're cancelling it.- The grab should be F,y and F,b. You put the other ones, x and a, instead of what I put. After all, it only works with the commands I put.- The AI needs a lot of work. She always keeps attacking and attacking, even if you're not near her.I must say that I really liked two of her supers. However, there are some things that need improvement before she's considered completed.
Yess at last we have an Ivy for mugen all hail Green cant wait to try her out personally many thanks for this character Green she is one of my personal favesvery much apprecited cheers
-Dodging gives power....what?-Speaking of dodging-Hmm...I can't seem to throw....oh wait...you put the command wrong. It's F + B/Y, not F + A/X-Yea...that punch combo isn't going to get linked if the opponent immediatly blocks after the first hit.-Infinite priority ON EVERY FUCKING MOVE. CLNS1 goes over CLNS2 as well, people. INCLUDING WEAPON ATTACKS-WHY IS SHE INVINCIBLE IN HER SUPERS? I SHOULD BE ABLE TO PUNISH THEM WHEN WHIFFED.-I like it when she starts to powercharge, only her head is hittable
Darkflare said, June 21, 2010, 10:45:05 pm-Dodging gives power....what? Fixed.Darkflare said, June 21, 2010, 10:45:05 pm--Hmm...I can't seem to throw....oh wait...you put the command wrong. It's F + B/Y, not F + A/XOoops... Fixed Darkflare said, June 21, 2010, 10:45:05 pm--I like it when she starts to powercharge, only her head is hittableBut in fighterfactory the clns boxes ar right...
Always helps to double check in Mugen. I've seen that "FF showing as correct" problem when I was toying around with a character's CLNS one time. I noticed using AUTO CLNS was the cause.
Nanashi_1337 said, June 21, 2010, 08:55:38 pm- Infinite priority in all her attacks.Haven't looked, but she's a weapon user so it's justified.Also you use Fighter Factory Classic, don't you? Get Ultimate, the CLSN viewer is better and has many bugs fixed.
If most attacks don't use a weapon, then yes, weapon attacks with priority would be justified. If the char is totally weapon based, then I'd say priority might not work, especially since Ivy's sword is also a whip.
Isn't it possible to display collision boxes in Darkstalkers? Checking Bishamon would be a good idea.
ive been waiting for this charecter, thank you so much man, im soooooooooooooooo Happy, my fav female charecter is finally in mugen, im gana wait for her updates
Cyan Paul said, June 22, 2010, 06:06:02 amIsn't it possible to display collision boxes in Darkstalkers? Checking Bishamon would be a good idea.Only the Saturn version of Vampire Hunter.Darkflare said, June 22, 2010, 01:54:10 amErr..Even weapons need CLNS1 in themthe video is SAMURAI FUCKING SHODOWN, OF COURSE THEY ARE GOING TO DO THAT THERE SO THAT EVERYTHING WITHIN THE GAME WORKS BETTER. Also weapon clash!
Jesuszilla said, June 22, 2010, 08:33:26 amthe video is SAMURAI FUCKING SHODOWN, OF COURSE THEY ARE GOING TO DO THAT THERE SO THAT EVERYTHING WITHIN THE GAME WORKS BETTER. Also weapon clash!It's the same with every fighter. Not just Samurai Shodown.
To be balanced, you need to put blue CLSN in the weapon too. One thing you can do is not putting the blue CLSN on the tip of the weapon. But it is necessary to cover it. You will see how unfair it is when the AI abuses that priority.
What they said plus. Super 3 --> X,X,B, Special 3. Not in the corner, I'm pretty its much worse in the corner since I wouldn't need to walk forward.I've been w8ing on this man, much better that ur first release of Rayne.
Nanashi_1337 said, June 22, 2010, 09:43:31 amTo be balanced, you need to put blue CLSN in the weapon too. One thing you can do is not putting the blue CLSN on the tip of the weapon. But it is necessary to cover it. You will see how unfair it is when the AI abuses that priority.