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Isabella Valentine (Read 17875 times)

Started by Green, June 21, 2010, 08:51:44 pm
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Isabella Valentine
#1  June 21, 2010, 08:51:44 pm
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Last Edit: June 22, 2010, 03:34:11 pm by Green
Re: Isabella Valentine
#2  June 21, 2010, 08:55:38 pm
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Okay, let's check this. I really loved the idea they had with the weapon when she came in Soul Calibur game, so I hope it turned out good the MUGEN version.

---

Feedback:

- Infinite priority in all her attacks.

- Invincibility frames in her DF,F,b special, and in all her supers.

- The "x" attack should push the enemy a little more. Also, it's impossible to connect the "x,x" combo with this attack. And if you smash the button, it seems the CLSN don't appear, like if you're cancelling it.

- The grab should be F,y and F,b. You put the other ones, x and a, instead of what I put. After all, it only works with the commands I put.

- The AI needs a lot of work. She always keeps attacking and attacking, even if you're not near her.

I must say that I really liked two of her supers. However, there are some things that need improvement before she's considered completed.
Last Edit: June 21, 2010, 10:38:19 pm by Nanashi_1337
Re: Isabella Valentine
#3  June 21, 2010, 10:26:49 pm
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 :o Yess at last we have an Ivy for mugen all hail Green :sugoi: :) cant wait to try her out personally :) many thanks for this character Green she is one of my personal faves

very much apprecited :D

cheers :sugoi: :)
Re: Isabella Valentine
#4  June 21, 2010, 10:45:05 pm
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-Dodging gives power....what?
-Speaking of dodging
-Hmm...I can't seem to throw....oh wait...you put the command wrong. It's F + B/Y, not F + A/X
-Yea...that punch combo isn't going to get linked if the opponent immediatly blocks after the first hit.
-Infinite priority ON EVERY FUCKING MOVE. CLNS1 goes over CLNS2 as well, people. INCLUDING WEAPON ATTACKS
-WHY IS SHE INVINCIBLE IN HER SUPERS? I SHOULD BE ABLE TO PUNISH THEM WHEN WHIFFED.
-I like it when she starts to powercharge, only her head is hittable
Re: Isabella Valentine
#5  June 21, 2010, 11:32:52 pm
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Re: Isabella Valentine
#6  June 21, 2010, 11:43:09 pm
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Always helps to double check in Mugen. I've seen that "FF showing as correct" problem when I was toying around with a character's CLNS one time. I noticed using AUTO CLNS was the cause.
Re: Isabella Valentine
#7  June 21, 2010, 11:46:54 pm
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never use constant clsn and auto clsn
Re: Isabella Valentine
#8  June 22, 2010, 01:02:54 am
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cool can't wait to try her out. :sugoi:
Re: Isabella Valentine
#9  June 22, 2010, 01:39:55 am
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- Infinite priority in all her attacks.
Haven't looked, but she's a weapon user so it's justified.


Also you use Fighter Factory Classic, don't you? Get Ultimate, the CLSN viewer is better and has many bugs fixed.
Re: Isabella Valentine
#10  June 22, 2010, 01:42:12 am
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If most attacks don't use a weapon, then yes, weapon attacks with priority would be justified. If the char is totally weapon based, then I'd say priority might not work, especially since Ivy's sword is also a whip.
Re: Isabella Valentine
#11  June 22, 2010, 01:54:10 am
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Re: Isabella Valentine
#12  June 22, 2010, 06:06:02 am
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Isn't it possible to display collision boxes in Darkstalkers? Checking Bishamon would be a good idea.
Re: Isabella Valentine
#13  June 22, 2010, 08:04:22 am
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ive been waiting for this charecter, thank you so much man, im soooooooooooooooo Happy, my fav female charecter is finally in mugen, im gana wait for her updates
Re: Isabella Valentine
#14  June 22, 2010, 08:33:26 am
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Re: Isabella Valentine
#15  June 22, 2010, 08:39:32 am
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the video is SAMURAI FUCKING SHODOWN, OF COURSE THEY ARE GOING TO DO THAT THERE SO THAT EVERYTHING WITHIN THE GAME WORKS BETTER. Also weapon clash!

It's the same with every fighter. Not just Samurai Shodown.
Re: Isabella Valentine
#16  June 22, 2010, 09:43:31 am
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To be balanced, you need to put blue CLSN in the weapon too. One thing you can do is not putting the blue CLSN on the tip of the weapon. But it is necessary to cover it. You will see how unfair it is when the AI abuses that priority.
Re: Isabella Valentine
#17  June 22, 2010, 10:18:40 am
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I'll give it a try ! :)
Re: Isabella Valentine
#18  June 22, 2010, 06:11:52 pm
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LOL... I suck again!  :wall:  :woeh:

Excuse me that I caused disappointment.

But thanks anyway...   :)
Last Edit: June 22, 2010, 06:22:10 pm by Green
Re: Isabella Valentine
#19  June 23, 2010, 12:18:24 am
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What they said plus.


Super 3 --> X,X,B, Special 3. Not in the corner, I'm pretty its much worse in the corner since I wouldn't need to walk forward.


I've been w8ing on this man, much better that ur first release of Rayne.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Isabella Valentine
#20  June 23, 2010, 12:39:02 am
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To be balanced, you need to put blue CLSN in the weapon too. One thing you can do is not putting the blue CLSN on the tip of the weapon. But it is necessary to cover it. You will see how unfair it is when the AI abuses that priority.

 :S