I was touched by the respect comment

and decided to test the char:
- Her Alpha Counters don't work because of bad CMD triggers, chars don't have ctrl=1 while guarding. Also shouldn't have distance requirements etc, check my triggers for those
- Recovery Rolls are too long, she rolls more than the screen's length
- When she's in her anim 5341, she should be moving back a bit, not staying in place
- The animation when she falls from "animtype=Hard" is all messed up. e.g. take my Shin Gouki and shoot a fireball close to her
- Her feet slide during intro 191 and she makes the screen move in some stages
- Did you keep the original alignment from the rips? Her feet move way too much during normal attacks (and not just because some normals lack their posadds)
- Speaking of posadds, the entire char would work better if they were there, not only would the sprites be aligned but also she'd be moving forward a bit while chaining
- Far roundhouse should move a bit forward if done while holding forward
- Repeating jumping attacks should only be allowed in super jumps
- Close normal attacks don't feel natural in a MvC-style char, but no big deal
- Similar to the above, neutral jump attacks should be actually "holding up" attacks (see MvC Ryu)
- Jumping fierce and roundhouse should make P2 fall to the ground if used in a combo
- Her forward dash is way too fast, she can do teleporting attacks with them
- Her throw activates from too far away
- Comboing from her throw is fun. Feels wrong, but it's fun. Ideally that'd be a (slower) command throw or something
- DF+c has weak attack hitpause. She could also end up closer to P2
- SMP doesn't chain into SHP, CHP doesn't chain into (any) HK. There may be more holes in the chains, not sure
- Comboing from CMP to CMK then back is kinda silly
- Could use higher hitvels, normal attacks barely push P2 back (...old "Brazillian MvC" style)
- Another MvC rule (since it seems the base of the gameplay): all normal moves (except overheads, which she doesn't have) should be cancellable at any time
- Lightning Forcefield has no feeling of impact, feels weak. Needs better hitpauses and hitsounds
- Lightning Forcefield should only be invulnerable to projectiles while she actually has electricity around her, and have a bit less range. Though I'd make it invulnerable to everything during that time, not sure how it works in the original
- Her Kikouken animation lasts way too long
- Spinning Bird Kick recovery is too slow. Fixing this would also allow you to then shorten P2's hittime, it's too long
- Aerial Spinning Bird Kick shouldn't have all those posadds, she doesn't have her feet on the ground
- Should have no limit for air fireballs in the screen, and allowed to throw them multiple times during super jumps (going by MvC rules). Her physics during that move also don't feel right
- Somehow her Kikouken is absorbing two hits of other projectiles instead of one, try making their hitpause 0
- Hazanshou and Spinning Bird Kick have flipped commands if you consider past games
- Lightning Kick shouldn't be an overhead. Also she should only shout "Hyakuretsu!" once
- Letting normal moves cancel the recovery of specials makes her a bit
too easy to abuse, but it's alright I guess
- "Shadow Forcefield" looks like a redundant super, only makes the movelist needlessly longer
- Always loved BBH's BBH (heh) missile super

- Houyoku-Sen looks much cooler when she uses both legs
- Shadow Final Mission leaves her at a disadvantage when it hits, P2 should only get up as she finishes taunting. Speaking of that, would look cooler if she just yawned or crossed her arms, doing both is weird
- The super zoom effect needs work
- Why is the screen black during Kikoushou?
- During Kikoushou, Chun-Li should flash the same colour as the sphere, not always blue
- Readme: the command for Recovery Roll is just F/B
- She doesn't get dizzy
- Large portrait could look much better
- I disagree with the transparencies comment, graphics are fine
Char has its issues but is definitely fun overall, could use more polishing and if you fix all that it'll already improve a notch. Also she has more things that make her a Chun-Li than a Shadow Lady, could stand to have some moves replaced if you're still going to work on her.