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Isabella Valentine (Read 72582 times)

Started by Green, May 14, 2009, 11:18:23 pm
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Re: Isabella Valentine
#341  April 21, 2010, 06:14:35 am
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Re: Isabella Valentine
#342  April 21, 2010, 03:45:20 pm
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can't argue the hair...I agree on that one...
Re: Isabella Valentine
#343  April 22, 2010, 12:12:45 am
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I see what your saying now..

actually, he could pull off the yellow if he made the skin tone darker.. maybe a brown or darker orange.

personally, pallet 4 with the black bondage is the best.

Jed

Re: Isabella Valentine
#344  April 24, 2010, 05:47:02 am
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yeah the light skin and yellow color give her a too much brightness like a super mode look :P
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Re: Isabella Valentine
#345  April 24, 2010, 05:51:21 am
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ssj Ivy...never saw that coming...heh...the darker palletes are better...Black,Purple...white actually is good too...pink...eh...other than that...you are awesome
Re: Isabella Valentine
#346  May 04, 2010, 06:46:47 pm
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News:

The last special move.


Dizzy.


All the get hit and fall animations finished.  ;)

Working on the Soulcharge move.
And the 2nd Super move.

80%  :sugoi:
Re: Isabella Valentine
#347  May 04, 2010, 06:50:43 pm
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Nice Special.
your going to put on crithical finish?
Re: Isabella Valentine
#348  May 05, 2010, 09:17:35 pm
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I love the special move and the dizzy sprite and 80% wow :o 8) thats great news :D

well done and good luck with adding her remaining moves green :sugoi:

your getting there :sugoi: :)
Re: Isabella Valentine
#349  May 06, 2010, 12:54:38 am
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I like the palettes, even the gold one.
but why not having alternative for the color of her gauntlet, would be cool to have it in other colors, other than gold, like silver, dark grey,copper, red, or black
Re: Isabella Valentine
#350  May 06, 2010, 01:07:44 am
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I'd like to see a black widow pallete for her...Red and Black always are good together...did that in SC Broken Destiny...badass
Re: Isabella Valentine
#351  May 06, 2010, 09:06:31 pm
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News:

The last special move.


Dizzy.


All the get hit and fall animations finished.  ;)

Working on the Soulcharge move.
And the 2nd Super move.

80%  :sugoi:

great job and i totally cant wait :)
Re: Isabella Valentine
#352  May 08, 2010, 11:45:27 am
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How does that work, will it always come up at that specific distance?
Card Sagas Wars > what ever you like.
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Re: Isabella Valentine
#353  May 08, 2010, 12:32:02 pm
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Re: Isabella Valentine
#354  May 09, 2010, 01:26:48 am
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Re: Isabella Valentine
#355  May 09, 2010, 08:04:33 am
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Re: Isabella Valentine
#356  May 10, 2010, 03:39:12 pm
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Re: Isabella Valentine
#357  May 10, 2010, 03:48:05 pm
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Re: Isabella Valentine
#358  May 10, 2010, 03:52:34 pm
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Guardflag = LA should be enough, no ?
Otherwise, to limit the abuse and make it a normal move, distance based on button pressed seems like a fair choice.
Re: Isabella Valentine
#359  May 10, 2010, 06:04:19 pm
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yeah, if it is a single hit attack it would be enough, but if it is a multi hits attack it will be a bit unfair when combined with autoaim
Re: Isabella Valentine
#360  May 10, 2010, 07:08:21 pm
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I'm not too familiar with autoaim so I'm just asking does this have to do with an Ifelse trigger/enemynear sort of code...I use them for burning effects all the time I'm just wondering... ???