Posted by RagingRowen
in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
Board: Edits & Addons 1.0+
Board: Edits & Addons 1.0+
- More AI changes.
- Double yaccel bug fixed.
- Minor Hitbox changes.
- Special Cancels from Far Stand MP & LK added, along with Super Cancels for other Far Normals.
- Uranagi non-combo startup increased to match the usual overhead standards.
- Soukatsusatsu's Slam portion polished slightly.
- Added subtle fadeout to Yonokaze's FX.
- Added Shin Aoi Hana's Movetype switching to I after the last attack.
- You can no longer recover instantly after most specials (fall.recoverTime = 120 added).
- Fixed EX Shin Aoi Hana's subtle power gain.
- Altered EX Shin Aoi Hana's movement so there's slight forward movement after each attack instead of stopping.
- The neck grab and slam of both Normal and MAX Shin Ya Otome add to the hitcount.
- Fixed Ibuki Nagayo not killing if the 1st attack doesn't connect.
I've had sparks of adding tweaks to him throughout the later half of this year, and this is the result of that.
A bit of a stealth update IAH. I've been pretty on-and-off with this one, so if he needs a tweak that I've yet to attend to, lemme know.
I have a few other unattended updates and maybe the odd new edit still in the oven that you should expect to see next year.