So I wanted my characters to stop moving as soon as the round is over, I went to my fight.def and changed "over.waitttime" to 0, but now the K.O sound is playing twice. Didn't happen before the change and I could not fix it myself (only reseting it to the value it was before) or find anything related searching the forum or on google. Any help is appreciated.Edit:I'll take the ride to ask something else. It's kinda related.Is there any way to make the velocity of the characters "normal" after a KO? Because by default they will be sent flying faster than normal. I vaguely remember seeing somewhere a parameter to control the velocity of the characters after the KO, but now I can't find it.