KofHero77 said, August 30, 2018, 10:20:21 pmPretty Goodthanks!! Trololo said, August 31, 2018, 02:37:25 amThat looks great. But suggestion about Super: keep that Super-Flashy Hitspark only for his Uppercut. His knee and Kicks are looking undeservingly powerful, while his most impactful move in that super is supposed to be an uppercut.thanks! about the Super-flashy hitsparks, i could agree with you, but since i've used them in all my lev.3 super, i'd like to keep them in this one too..warecus said, August 31, 2018, 05:39:35 amI agree with trolo...great progress btw...I'm really curious about the shock sprites...electricity never really seem to be dagat's thing...I thought just fire and tigerthanks! about the electricity, it all started with tiger storm lev.3, taken from sf ex series.. in that game it have electricity too.. and then i've kept it only for lev.3 supers alongside the fire effect.
Well, I never told you to delete them at all. I just suggested you keep it in that super only for the last hit.But it's all right if you don't want to.
new sfv jump strong kick.in the coding i've added a -5 angledraw in the middle sprites to improve the similarities with the sfv one. in action:
Man, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!
Trololo said, September 08, 2018, 12:13:53 pmMan, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!thanks! yes, it's been quite difficult to finish the longer recovery, but i'm quite satisfied with the result. FobiaZz said, September 08, 2018, 02:09:16 pmI don't have words, I'll just use this: O_Othanks!!anyone has ripped the sfv sounds??
here you are the clinch options showcase (i've tried to simulate even the SFV throws):what do you think??
Like always, that looks WILD.But I suggest you nerf this clinching somehow, because, at least from what have I seen, it can lead to LOADS of undeserved damage. That 8-Hit Knee Combo at 0:48-0:59 was a BEAST of a damaging move, especially since you don't pay a thing to execute that combo and deal LVL3 Super Damage...
yes i know, you're right, i'd like to introduce a hitcount or something similar to avoid the "infinite" knee, but i don't know how to do..
You lagged out...And man, love that SF5 Elbow. But you've got to make the animation SLIGHTLY more fluid, it feels choppy.
Well, I would personally speak about his HANDS as about weird things in Crouching Anim. At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!
M206 said, September 18, 2018, 10:17:15 amthanks.here you are a slightly improved sfv stance:That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol.
KofHero77 said, September 18, 2018, 01:26:48 pmGreat,in the crouch animation the legs look a bit weirdyes i know, i'll try to fix it Trololo said, September 18, 2018, 01:52:46 pmWell, I would personally speak about his HANDS as about weird things in Crouching Anim. At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!yes, it's just the base, i'll try to improve it in the future. ReduxMercenaryT said, September 19, 2018, 06:30:21 amM206 said, September 18, 2018, 10:17:15 amthanks.here you are a slightly improved sfv stance:That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol. thanks. @ReduxMercenaryT: and @Trololo: i've tried to improve it a little bit:KofHero77 said, September 19, 2018, 09:48:23 pmHere are the palettes you requested me:many thanks!!