YesNoOk
avatar

Undead Hero (0.90) (Read 6699 times)

Started by Ryon, May 20, 2012, 06:59:46 pm
Share this topic:
Undead Hero (0.90)
#1  May 20, 2012, 06:59:46 pm
  • *****
  • "The Future is Now"
[Preview]



Video of a Combo
http://www.youtube.com/watch?v=tsoIPPHdXtM

[Download]
http://www.mediafire.com/?gm95v02j0k8ufec

Will get a proper download link when finished.

[Comment]
I FORGOT TO CREDIT HIM IN THE RAR FILE!

============================
    Undead Hero Beta .90
          Read Me
============================

Name : Undead Hero
Occupation : Ressurected Hero
Origin : Guardian Heroes
Created By : Ryon

I've wanted to make him for some time now, I've just been lazy and busy with this and that.

============================
          Movelist
============================
         [Standing]
X - Punch / Punch / Slash
Y - Double Slash
Z - Heavy Slash
============================
         [Crouching]
X - Punch
Y - Slash / Slash?
Z - Launcher
============================
           [Air]
X - Kick / Kick
Y - Slash
Z - Knockdown Slash
============================
          [Supers]
Killing Buster - D, F, z
Genocide Crush - D, F, z
Genocide Wave - D, B, z
Demon Rush - x,x, F, y, z
============================
        [Coming Soon]
More sound effects.
1 more super.
Blood.
Any fixes to errors i get from feedback.
============================
      Special Thanks
============================
Mugen Free For All
Ultraboard101 - Voice
You for downloading my character.
Re: Undead Hero (0.90)
#2  May 20, 2012, 07:08:06 pm
  • ****
  • Hey, I'm Grump!
    • USA
    • soldier.ucoz.net/
 :swoon:

Looks pretty cool. I'll post back with feedback later.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."
Last Edit: May 20, 2012, 07:12:20 pm by Noctis
Re: Undead Hero (0.90)
#3  May 20, 2012, 07:14:47 pm
  • ****
Yeah more GH chars. What new char are you working on? KH char?
Re: Undead Hero (0.90)
#4  May 20, 2012, 07:18:27 pm
  • *****
  • "The Future is Now"
Yeah more GH chars. What new char are you working on? KH char?

oh god no.
believe it or not, I hate chibi characters, the only reason i make so many of them is so that other people dont **** them up.

I only made 2 KH character, Sora and Axel. and both are for Ultraboard101's full KH game.
ultraboard is making Knight from Guardian Heroes, although it wont be anything like my Undead Knight.
depending on what he says, I may make a Knight as well but I gotta wait and ask him if he minds.
Re: Undead Hero (0.90)
#5  May 20, 2012, 07:18:51 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
First animated gif was impressive... can't wait to download this!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: May 21, 2012, 12:38:47 am by Lord Kain
Re: Undead Hero (0.90)
#6  May 20, 2012, 09:10:28 pm
  • ***
  • Hot Pods!!
CanĀ“t wait to try it out!

Re: Undead Hero (0.90)
#7  May 21, 2012, 02:11:32 am
  • *****
  • I must continue my training...
Oh my God! This looks EPIC!!!! This was my single favorite game on Sega Saturn. This doesn't look accurate to the source, but that's ok. As much as I loved the gameplay from that game, I think this edit's gonna be AWESOME! Downloading now....!

Btw, if you DO make anymore characters from this game, i think the knight is a good choice. But, if you really want to make some dynamic edits, I think you should make Macho and Gambo! They had the best moves on the game!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Undead Hero (0.90)
#8  May 21, 2012, 02:25:46 am
  • *****
  • "The Future is Now"
i would make more, but the problem i have is sprites.

only 4 people have been ripped from GH that i can find.

Goblin (made him), Undead Hero (made him) , Knight (Ultraboard101 is making him), and Golden Silver (Gameplay can never be right with that guy LOL)
Re: Undead Hero (0.90)
#9  May 21, 2012, 02:44:15 am
  • *****
  • I must continue my training...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Undead Hero (0.90)
#10  May 25, 2012, 06:10:27 pm
  • *****
  • I must continue my training...
Great edit!

I think the heavy slash and the Genocide Wave should cause knockdown

The commands for Killing Buster and Genocide Crush are the same in the read me.

Other than that, great work soldier! :army:

 I pm'd you. 8)

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: May 25, 2012, 06:15:47 pm by Vegaz_Parrelli
Re: Undead Hero (0.90)
#11  May 26, 2012, 01:23:56 am
  • *****
  • "The Future is Now"
the reason heavy slash isnt knock down is because its like that for comboability.

Genocide Wave, has no knockback in the offical game. its simply a move to push back the opponent. and woops on the read me, thanks.

Knight is in the works, by me.
Re: Undead Hero (0.90)
#12  May 26, 2012, 01:29:54 am
  • **
  • "One pixel at a time..."
    • USA
    • Skype - omegabros6
    • http://mugencoder.com/authors/view/zaibatsu
I'm donwloading.. I'll give feedback later!

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: Undead Hero (0.90)
#13  May 26, 2012, 01:39:08 am
  • ***
  • Samurai Sprite Ripper
  • Currently ripping Ninja Warriors
    • Japan
    • sites.google.com/view/kanbeiscreations/home
I Wanted To Download That Game On Xbox Live The Other Day... Crappy Ass Server

believe it or not, I hate chibi characters, the only reason i make so many of them is so that other people dont **** them up.
I Agree On That So Many Sercwed Up Chibis Nowadays...
Last Edit: May 26, 2012, 01:42:09 am by Azure Dragon Claws
Re: Undead Hero (0.90)
#14  May 26, 2012, 03:33:57 am
  • *****
  • I must continue my training...
the reason heavy slash isnt knock down is because its like that for comboability.

I thought that was the reason for that. Good idea... ;)

Genocide Wave, has no knockback in the offical game. its simply a move to push back the opponent.

True. I agree with this as well...

and woops on the read me, thanks.

No worries. I figured it out.. :cool4:

Knight is in the works, by me.

Yes! Yes! Yes.....!

But seriously, looking forward to that. :2thumbsup:


Again, good work. See ya at MFFA!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Undead Hero (0.90)
#15  May 27, 2012, 02:56:23 am
  • ****
    • www.mugenevolution.co.uk/hadoabuser
Sounds and movelist have been addressed already so theres that.

The move I'm guessing is Genocide Crusher gives power back on hit. Also No super does block damage.

Then theres.

The first shows it can be done from out of a corner into one and the next is the same one but in a corner.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Last Edit: May 27, 2012, 03:08:53 am by Hadoabuser
Re: Undead Hero (0.90)
#16  May 27, 2012, 05:01:58 am
  • *****
  • "The Future is Now"
hot damn great combos.

thanks buddy i'll fix those little errors. also great gif.
Re: Undead Hero (0.90)
#17  May 27, 2012, 11:19:22 am
  • ******
  • Unity of Hearts
    • Spain
Feedback:

- Infinite with the x,x,x combo near the corner. Only do the first two x, move a little and repeat and you'll have it. Requires some timing, but it's possible.

- The crouch z launcher is an infinite for characters without air recovery.

- crouch y move misses if you're really close to the opponent. The same happens with the "D,B,z" super.

- While it's not really a problem, won't you add a grab for this character? I certainly want him to be able to grab, if possible.

- You forgot to add the Flying Death Tackle" (D,F,x) in the readme. Also, this move causes a line of debug when used, so you may want to check it.

- Genocide Crush does way too much damage for a level 1 super. Yeah, I'm comparing it with your other supers, which reach 250-300 damage. Killing Buster can reach 400, which is a lot more.

- Btw, in the readme Killing Buster is put as "D,F,z" but it should be "D,F,y". Also, if you change player sides when this move is used, instead of pulling the opponent towards you, it repels it.

It's a really nice character. You did a good job here.
Re: Undead Hero (0.90)
#18  May 27, 2012, 03:17:58 pm
  • *****
  • "The Future is Now"
Feedback:

- Infinite with the x,x,x combo near the corner. Only do the first two x, move a little and repeat and you'll have it. Requires some timing, but it's possible.
Fixed.

- The crouch z launcher is an infinite for characters without air recovery.
I thought ALL characters had air recovery by default? If another creator desides to op out of air recovery its not my issue. best i can do is alter his juggle points to fix it.

- crouch y move misses if you're really close to the opponent. The same happens with the "D,B,z" super.
Fixed

- While it's not really a problem, won't you add a grab for this character? I certainly want him to be able to grab, if possible.
I really hate grab moves, And i dont believe he has any in particular in his spritesheet? (hate as in hate to code)

- You forgot to add the Flying Death Tackle" (D,F,x) in the readme. Also, this move causes a line of debug when used, so you may want to check it.
Fixed

- Genocide Crush does way too much damage for a level 1 super. Yeah, I'm comparing it with your other supers, which reach 250-300 damage. Killing Buster can reach 400, which is a lot more.
Fixed, Killing Buster - 250, Genocide Wave - 250, Genocide Crush - 285, Demon Rush - 555

- Btw, in the readme Killing Buster is put as "D,F,z" but it should be "D,F,y". Also, if you change player sides when this move is used, instead of pulling the opponent towards you, it repels it.
Fixed , I coded the move to have a helper pushing them into the player from behind, if the player switches sides, it will repel them because of the code, I couldnt figure out how to get it to work from both sides, I just kept getting errors for some reason?

It's a really nice character. You did a good job here.

also Hadoabuser, I fixed the get back power issue. thanks bro.

Re: Undead Hero (0.90)
#19  May 28, 2012, 05:58:19 pm
  • ****
    • www.mugenevolution.co.uk/hadoabuser
I coded the move to have a helper pushing them into the player from behind, if the player switches sides, it will repel them because of the code, I couldnt figure out how to get it to work from both sides, I just kept getting errors for some reason?

Code:
[State 1100, Sucking]
type = Helper
trigger1 = Time = 11
ID = 1101
name = "Vaccum"
pos = 50*EnemyNear,Facing,0
postype = p2
stateno = 1101
keyctrl = 0
facing = EnemyNear,Facing
ownpal = 1
ignorehitpause = 1

[State 1100, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; Sucking
[Statedef 1101]
type    = A
movetype= I
physics = N
anim = 1001

[State 0, PosSet]
type = PosSet
trigger1 =1
y = 0

[State 1101, Not Get Hit]
type = NotHitBy
Trigger1 = Time >= 0
value = , AA ,AP ,AT
Time = 1

[State 1101, Push]
type = PlayerPush
trigger1 = Time >= 0
value = 1

[State 1101, Shove]
type = VelSet
trigger1 = !Time
x = -2

[State 1101, Done]
type = DestroySelf
trigger1 = Time = 50

Since you used the opponent's position to set the distance you have to take into account the other position altering variables associated with p2.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D