YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
TheFclass97 is Offline
Contact TheFclass97:

TheFclass97

Contributor

Messages by TheFclass97

    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 04, 2015, 03:39:35 am View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

@TheFclass97:

Please do not make so many posts right after the other. There is a modify button for your posts. Use it to add ideas to your posts if no has posted after your last post.

No, it's because the others deleted their post (for no apparent reason). So it looks like he kept multiple posting. If you check the posts he quoted (and the ones in the Recycle Bin) you can see it happened. I know because I saw those posts when they were here in this topic.

Yeah... My bad if I DID do anything wrong earlier (thanks for backing me up though Alex)... I'm gonna get some videos of TAG Online ready.... ^_~
    

Re: IKEMEN Video Thread

 July 02, 2015, 03:31:36 am View in topic context
 Posted by TheFclass97  in IKEMEN Video Thread (Started by 2Dee4ever September 13, 2014, 04:49:42 am
 Board: Ikemen General Discussion and Help

Something interesting... I guess I should put up some of my videos here...

    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 02, 2015, 03:25:50 am View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

Alright cool just remove those posts I will as well so you can have your space back

it's not too necessary... Any who, we would like to see you around the skype group... You got one?

I don't, but let me know when you want to play. Have a time & place thread just post there whenever you'll be on etc.

I recommend getting one really. has multiple players to face and have WAY better timing and whatnot, trust me.... You should make one. it's fast, easy and free.
    

Re: IKEMEN Disscussion Thread

 July 01, 2015, 09:41:06 pm View in topic context
 Posted by TheFclass97  in IKEMEN Disscussion Thread (Started by 2Dee4ever July 01, 2015, 09:10:17 pm
 Board: Ikemen General Discussion and Help

I suppose... I wonder who else has gone far with the engine...
    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 09:40:21 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

Alright cool just remove those posts I will as well so you can have your space back

it's not too necessary... Any who, we would like to see you around the skype group... You got one?
    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 08:50:52 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 08:36:17 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

I noticed you are using the 2012 version of ikemen. Any reason for that? I say this because a lot of the issues that have plagued the system have been fixed since then in the 2015 version.

I've always been interested in changing the select screen etc, but the developer has made a few changes(I'm currently looking into..) so things work different than before. If we can figure it out it'd open the door to say screenpacks for ikemen etc.


Actually, it was one of the 2014 builds (if I can remember). At this point, I already figured out how Ikemen works for screenpacks (way more beyond something like the select screen), as shown in the project where I made a main menu, short intro, screen for the netplay, netcode, etc. The thing issue, no one wants to work with ikemen, and it's a damn shame since there is SOOOOOOO much to mess with... But yeah, I am familiar that suehiro still updates ikemen...

If it was a 2012 build and I forgot, must have been since I just messed with the same build for years now without knowing. I have recently looked into his other builds, but not much "physical" changes occurred other than a few fixes on fireballs and how combo's string. but the rest of the code is the same... wish people gave ikemen and my little colab project a chance though....

Can you do me a favor? See if you can edit the screenpack in the same way with the newest rev.
http://osdn.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage

Ok, so here's whats popping:

Its practically the same coding. I could just copy and paste the shit and it would work...

See, just copy paste : http://puu.sh/iJIBR/529f5dc146.png

The code works for the ikemen engine, even in newer... told you I know my things a bit...  As for screenpacks, it still there.

As for the something like character select, it also works. thing is, to make the roster look nicer (atleast thats what i though it would be before) the head of the characters you see are just part of the bg sprite of the select. You CAN make it just one table with their real heads kinda like a normal mugen though... But what i did was place the chars in that order. if you didn't you would have something like this: http://puu.sh/iJIOy/e788f9745e.png

But yeah, I can make screenpacks for ikemen... in fact, I was thinking of making a few including the tag patch so anyone who wants to use UnoShen's tag are more than welcome to use it online... Don't want to change topic, so I'll just leave this to ya. anything else you can possibly PM me, make a new topic or something...
    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 08:21:38 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

I noticed you are using the 2012 version of ikemen. Any reason for that? I say this because a lot of the issues that have plagued the system have been fixed since then in the 2015 version.

I've always been interested in changing the select screen etc, but the developer has made a few changes(I'm currently looking into..) so things work different than before. If we can figure it out it'd open the door to say screenpacks for ikemen etc.


Actually, it was one of the 2014 builds (if I can remember). At this point, I already figured out how Ikemen works for screenpacks (way more beyond something like the select screen), as shown in the project where I made a main menu, short intro, screen for the netplay, netcode, etc. The thing issue, no one wants to work with ikemen, and it's a damn shame since there is SOOOOOOO much to mess with... But yeah, I am familiar that suehiro still updates ikemen...

If it was a 2012 build and I forgot, must have been since I just messed with the same build for years now without knowing. I have recently looked into his other builds, but not much "physical" changes occurred other than a few fixes on fireballs and how combo's string. but the rest of the code is the same... wish people gave ikemen and my little colab project a chance though....

Can you do me a favor? See if you can edit the screenpack in the same way with the newest rev.
http://osdn.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage


Alrighty. Shouldn't be an issue...
    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 06:50:23 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

I noticed you are using the 2012 version of ikemen. Any reason for that? I say this because a lot of the issues that have plagued the system have been fixed since then in the 2015 version.

I've always been interested in changing the select screen etc, but the developer has made a few changes(I'm currently looking into..) so things work different than before. If we can figure it out it'd open the door to say screenpacks for ikemen etc.


Actually, it was one of the 2014 builds (if I can remember). At this point, I already figured out how Ikemen works for screenpacks (way more beyond something like the select screen), as shown in the project where I made a main menu, short intro, screen for the netplay, netcode, etc. The thing issue, no one wants to work with ikemen, and it's a damn shame since there is SOOOOOOO much to mess with... But yeah, I am familiar that suehiro still updates ikemen...

If it was a 2012 build and I forgot, must have been since I just messed with the same build for years now without knowing. I have recently looked into his other builds, but not much "physical" changes occurred other than a few fixes on fireballs and how combo's string. but the rest of the code is the same... wish people gave ikemen and my little colab project a chance though....
    

Re: NETMugen TE Revival - mugen online/Ikemen Project

 July 01, 2015, 02:31:05 am View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

    

NETMugen TE Revival - mugen online/Ikemen Project

 June 30, 2015, 10:24:13 pm View in topic context
 Posted by TheFclass97  in NETMugen TE Revival - mugen online/Ikemen Project (Started by TheFclass97 June 30, 2015, 10:24:13 pm
 Board: IKEMEN Releases

I usually posted this project in places like IMT and MFFA, but I decided to just grow a pair and try this site... let's hope it goes....ok....

HERE IT IS! After long waited (by practically no one), the new mugen online project! With new balancing, screenpack, characters and stages. In addition to some tweaking to the netcode. When you download the game, make sure you download it as a zip!!! To do that, you should have a blue download button, and then another menu will appear with the option to download as zip. So you don't have to download any of them individually.
I never had a tutorial or any help learning how this stuff works (from learning to balance things while keeping characters interesting and fun, learning to code, make screenpacks, etc.), but I believe I may have came a long way...

This project includes:


- WAY better balancing
- Roster changes
- Mostly even system mechanics to prevent mechanic clashing while also keeping the classic Mugen touch
- Multiple edits and changes to the ikemen engine to improve look, feel and netplay.
- MUCH more careful testing
- Better competitive play
- More "innovative" use and upgrades to the overall Ikemen engine
- Online tag (without debugs using UnoTag system)
- DLC & patches
- Upcoming Online Tournament


What's to be expected in future installments?


- Better upgrades, DLC and patches with the use of Dropbox
- New challengers and stages
- And most importantly... a more dedicated community




If you got any questions, feel free to post them! Hope to see you in the servers!

Video Showings/Examples - Just added patch (including the tag system. most recent version 6/30/2015)

In-depth details of how updates are covered (previous versions) -

Some gameplay footage -

And much more are in my youtube channel (TheFclass97) hope you enjoy...

We also have a official skype group (Add my skype to be part of it). - Skype name: PRB AUC | TheFclass97

- Full game:

MEGA Link - https://mega.nz/#!JRYmyZrb!0TFVdAKWf3XLcx7zYzVuabN02Jbh09OUhWzSuGUzon8
Mediafire Link - https://www.mediafire.com/?65kk6eg1b2vddu0

Patch (1.0.5.1) - http://puu.sh/qGiqD/a6de070122.zip
    

Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)

 May 03, 2015, 03:54:36 am View in topic context
 Posted by TheFclass97  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Nvm... Fixed it.
    

Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)

 May 03, 2015, 01:15:00 am View in topic context
 Posted by TheFclass97  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Great update! Glad we got much further with this. however, I have a issue with some characters when they try to use assists. Like Freeza Z2 and Captain America by Buckus. For some reason, they can't call out strikers (the start button move), and I can't fix that. i tried changing the inputs, but that doesn't work. They CAN use their strikers, but they can't get the partner to do so. Can someone help me with this?