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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: AI Generated Stages Selection

 November 20, 2023, 08:35:39 pm View in topic context
 Posted by Vegaz_Parrelli  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

    

World Heroes Hanzo Stage by Vegaz

 November 20, 2023, 07:14:16 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes Hanzo Stage by Vegaz (Started by Vegaz_Parrelli November 20, 2023, 07:14:16 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]
Not dat Hanzo from SamSho

[COMMENT]

Another banger from World Heroes. Parallax, superjump and the usual stuff like zoom for 1.1. Collect them...as I release them.
    

Re: Hauzer (Warzard/Red Earth POTS style) released

 November 16, 2023, 08:40:29 pm View in topic context
 Posted by Vegaz_Parrelli  in Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02) (Started by Diek Stiekem November 16, 2023, 05:13:25 pm
 Board: Your Releases, 1.0+

 ;DHe's pretty solid. But yeah, having more than 2 on the screen at one time is chaos.  :mlol:


Wait! That win quote. "Go your way.."
    

Re: World Heroes Fumma Stage by Vegaz

 November 14, 2023, 07:18:47 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!! World Heroes Fumma Stage by Vegaz (Started by Vegaz_Parrelli November 13, 2023, 05:54:50 pm
 Board: Your Releases, 1.0+

UPDATED!!

+fixed the black dots where there should be transparency
+fixed the black spots from the monkey's gi
+fixed the four blocks that were just...wrong lol
+fixed the cloud on the right
+added some variation to the mountain range in the back
    

Re: World Heroes Fumma Stage by Vegaz

 November 14, 2023, 04:03:11 am View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!! World Heroes Fumma Stage by Vegaz (Started by Vegaz_Parrelli November 13, 2023, 05:54:50 pm
 Board: Your Releases, 1.0+

If you want me to I can take a crack at this thing. Might be selling myself short but I'm little worried about faking the cloud and the extra lines on the ground and still looking natural.

It would be piece of cake for you. But I'll get this one. Thanks, anyway.
    

Re: World Heroes Fumma Stage by Vegaz

 November 13, 2023, 11:24:10 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!! World Heroes Fumma Stage by Vegaz (Started by Vegaz_Parrelli November 13, 2023, 05:54:50 pm
 Board: Your Releases, 1.0+

The way you phrased it makes it seem you think the black dot I mentioned was part of the brickwork. It's a hole in the fence above the bricks you have filled in. Though I'm guessing it's not completely on you. I just checked spriter's resource where I assume you got the sprites and the black dot error exists in that copy and since it doesnt seem to be in source game the spriter's resource guy messed up.

As for the four notched part being source. I checked the game footage before I said that and it definitely doesnt seem to be there.

Yep. Got it from Spriters-resource.com. I guess that's what meant by "source." If that's the case, it's justified to maybe fix then.
    

Re: World Heroes Fumma Stage by Vegaz

 November 13, 2023, 09:23:37 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!! World Heroes Fumma Stage by Vegaz (Started by Vegaz_Parrelli November 13, 2023, 05:54:50 pm
 Board: Your Releases, 1.0+

Thanks for all the feedback. I see you've taken a liking to analyzing my work. I definitely need to address that cloud on the right. The dot on the wall is fine tho. Some bricks are dirtier than others, I suppose. Also the four brick thing is source so i kept it.The floor is made of different size slabs so I figured it's in keeping with the style. Also the mountains looking a little tiled is also constant with the sprite style they used in the source and most games of that era.

I've watched quite a few of your videos, so I'm not shocked at the things you point out. I like to stay within the same style as the original where as, in your case if you didn't like how it looked it the source you will most likely change it. That's absolutely fine. You're a good artist, so visual aesthetics will always come first.

Guess this one needs some minor "surgery"...
    

UPDATED!! World Heroes Fumma Stage by Vegaz

 November 13, 2023, 05:54:50 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!! World Heroes Fumma Stage by Vegaz (Started by Vegaz_Parrelli November 13, 2023, 05:54:50 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Red Ninja

[COMMENT]

I'm back to continue the World Heroes collection. Here's Fumma's stage from WH1. You know the drill. Animations, superjump, parallax and zoom for the 1.1 version. Click and get to it!
    

Re: AI Generated Stages Selection

 November 12, 2023, 09:54:10 pm View in topic context
 Posted by Vegaz_Parrelli  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

These all look great. I see you added some animations and separated them to give a few layers. That's what I like to see. I might give this a go.
    

Re: Guilty Gear Isuka - Paris Theater

 November 12, 2023, 09:37:59 am View in topic context
 Posted by Vegaz_Parrelli  in Guilty Gear Isuka - Paris Theater (Started by xcheatdeath November 10, 2023, 04:03:17 pm
 Board: Your Releases, 1.0+

Cool stuff. The second version definitely gave me MK2 vibes. Also glad to hear Isuka ost get some love. That soundtrack is goated. I used this same theme years about a decade ago.
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 November 08, 2023, 12:44:52 am View in topic context
 Posted by Vegaz_Parrelli  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

Jezzus! That Gief is gorgeous! Sakura, too. This is gonna be an instant hit when it drops.
    

Re: Assorted AI-generated stages

 October 30, 2023, 04:57:32 pm View in topic context
 Posted by Vegaz_Parrelli  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Wow, I get it. I'd like to give that a try, too.
    

Re: Hotel Mario

 October 30, 2023, 04:31:33 pm View in topic context
 Posted by Vegaz_Parrelli  in Hotel Mario (Started by Carmell October 29, 2023, 04:33:58 pm
 Board: Your Releases, 1.0+

Nice recolor. Huge improvement.
    

Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)

 October 26, 2023, 07:32:39 pm View in topic context
 Posted by Vegaz_Parrelli  in Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed) (Started by Carmell March 13, 2023, 10:56:22 am
 Board: Edits & Addons 1.0+

I'm working on fixing the AOF stages you mentioned. At least what's actually broken. Some things are visual aspects from the source. You mentioned my Lee stage from AOF 1 had
no animations? Which one? The SNES version or the Arcade version? I made both.
    

Re: UPDATED!!! Friday the 13th by Vegaz and Carmell

 October 26, 2023, 05:50:56 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!!! Friday the 13th by Vegaz and Carmell  (Started by Vegaz_Parrelli October 14, 2023, 02:59:08 am
 Board: Your Releases, 1.0+

    

Re: UPDATED!!! Friday the 13th by Vegaz and Carmell

 October 25, 2023, 05:03:29 am View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!!! Friday the 13th by Vegaz and Carmell  (Started by Vegaz_Parrelli October 14, 2023, 02:59:08 am
 Board: Your Releases, 1.0+

Love the style on this stage!
There is something satisfying about seeing parallax with these kinds of sprites
The music fits perfectly as well
And I think that pathway in the background adds a lot to the stage, love that.
Keep up the good work :thumbsup:


Thanks a bunch, bro. And I agree. I really love to see 8 bit/pixel sprites with parallax. Reminds me of how back in the day, game creators would work magic with such low resolution. I've got one stage in particular. I've been waiting for the right time but I'll start it soon. It'll be a little while, but you'll know it when you see it. Till then imma drop the rest of these World Heroes stages. Still got plenty of them to go. Stay on point, Vogel.
    

Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)

 October 24, 2023, 06:54:15 pm View in topic context
 Posted by Vegaz_Parrelli  in Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed) (Started by Carmell March 13, 2023, 10:56:22 am
 Board: Edits & Addons 1.0+

This page takes so long to load, I can't watch the videos. Maybe post links instead.

NVM, my cpu was overheated.
    

Re: Friday the 13th by Vegaz and Carmell

 October 23, 2023, 10:33:13 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!!! Friday the 13th by Vegaz and Carmell  (Started by Vegaz_Parrelli October 14, 2023, 02:59:08 am
 Board: Your Releases, 1.0+

Read the description and saw there’s multiple versions.. that’s awesome. Couldn’t tell from the video but of the new animations, is a Jason cameo one of them?

Thanks. Enjoy!

Oh he's in there. Lots of Easter Egg stuff is going on now. You just have to be in the right place at the right time to see it. Try waiting around at the opposite ends of the stage.

There's nothing more to see after the second knife is thrown though.

I think it makes sense that Jason is a bit hard to find. Usually when you see him, it's already too late.
    

Re: Ancient Landscape Stage 1.1 & 1.0

 October 23, 2023, 06:20:10 pm View in topic context
 Posted by Vegaz_Parrelli  in Ancient Landscape Stage 1.1 & 1.0 (Started by MatreroG October 20, 2023, 01:34:50 pm
 Board: Your Releases, 1.0+

This is epic! I've always wanted to put a twist on the Australian Outback stage, but I couldn't think of anything already done. But this did the trick! Killing it, as usual man.
    

Re: Friday the 13th by Vegaz and

 October 23, 2023, 06:02:15 pm View in topic context
 Posted by Vegaz_Parrelli  in UPDATED!!! Friday the 13th by Vegaz and Carmell  (Started by Vegaz_Parrelli October 14, 2023, 02:59:08 am
 Board: Your Releases, 1.0+

Check first post.