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Variabel Geo (CVS arrange) (Read 74359 times)

Started by enzopenna, October 12, 2021, 10:45:43 pm
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Re: Variabel Geo (CVS arrange)
#41  January 07, 2023, 06:19:41 pm
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I actually like how the head looks here. this was the only time I messed with her hair an face

The face looks alright enough, but the hair still irks me. Maybe straying away from the original colors to make it more differentiable from the head tones would help.
Re: Variabel Geo (CVS arrange)
#42  January 07, 2023, 06:28:18 pm
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Those are King's hair colors and Maki's skin colors. But I decided to leave hands, shoes and head last. I'll make all the body sprites before tackling that...
Re: Variabel Geo (CVS arrange)
#43  January 07, 2023, 06:31:02 pm
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Re: Variabel Geo (CVS arrange)
#44  January 07, 2023, 07:03:06 pm
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I really don't know what it is, but it still irks me in a way I can't put my finger on. Maybe it's because I'm cross referencing with official art that makes it look... I dunno, more expressive? I really don't know the words for it.

Maybe it's just too complicated for me to wrap my head around up close.

EDIT:


Tooled around with it a little bit and made some changes that I think I like a little better, and as an apology for being a total pain in the neck I also made a couple other minor changes to make stuff like the legs and hand a little cleaner.

Things I did:
Make the hair a pixel shorter at the top
Extended the bottom a little bit
Accentuated the frontmost bangs, to give it more of the official art look (though granted I didn't mess with it much)
Skewed the two brightest skintone colors more towards red (that helped me a bit with the skin-hair color differing issue I was having)
Messed with the held up fist to make it more CvS-like (tried cross-referencing Maki)
Messed with the tucked in leg just a smidge.

Thinking about it more, I probably should've added a little bit of shadow at the very top of the forehead that I notice in a lot of CvS sprites, at least in the ones I have on hand to cross-reference.
Last Edit: January 07, 2023, 07:42:35 pm by Dawn de Era
Re: Variabel Geo (CVS arrange)
#45  January 07, 2023, 08:12:34 pm
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I am really proud of this little portrait I judt did:



Re: Variabel Geo (CVS arrange)
#46  January 07, 2023, 08:18:05 pm
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So, I actually enjoy this enthusiatic and frequent feedback. It helps me not feeling alone in this process lol

Also your sprite looks a bit more polished than mine. I'll check them side by side in Aseprite. Changing the skin color made no difference for me tho.
Last Edit: January 07, 2023, 08:23:36 pm by enzopenna
Re: Variabel Geo (CVS arrange)
#47  January 07, 2023, 08:20:37 pm
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Re: Variabel Geo (CVS arrange)
#48  January 07, 2023, 08:23:52 pm
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Re: Variabel Geo (CVS arrange)
#49  January 07, 2023, 09:42:45 pm
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I'll see if I can get one of my buds to come up with a solution, cus it's kinda out of my skill range.



Okay, so I did this, and he had a lot to say about it. He didn't like the use of King hair colors, as it's on the higher color count side and the bleeding of skin colors is "annoying". He also didn't agree with the line on the leggings and just modeled them straight after Yuri's, which I personally disagree with, but it's what he did. He also found that stuff like the shoes weren't touched up, so he did that.

Now, another guy chimed in and found the idea of including a visible headband (like the official art) to be an interesting idea, and I agreed, so on top of my friend's work I added a slightly visible headband. All in all, this was a really interesting thing to bring up.

Honestly, I like the direction you're taking as-is, but this is all good for consideration.
Last Edit: January 07, 2023, 09:55:56 pm by Dawn de Era
Re: Variabel Geo (CVS arrange)
#50  January 07, 2023, 10:05:14 pm
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It would be interesting to see the two of you team up to do this project.
Re: Variabel Geo (CVS arrange)
#51  January 07, 2023, 10:18:35 pm
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changes:
I gave back her golden cuffings
I gave her bangs the arches back
Rose the tie by one pixel,
kept my corset and shades of red
(i am ignoring the shoes and hands for now)
made some minor ajustments to the thing holding the ears
I gave the lines in the legs back (i really think give the legs volume)
straigtened the left leg. It lookes curved that way but it was actually her but/tighs
Re: Variabel Geo (CVS arrange)
#52  January 07, 2023, 10:28:27 pm
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I'm liking this back-and-forth, honestly. It's kinda refreshing.
I honestly think what my friend did for the shoes and what I did for the hands is enough, honestly. And I do agree with the lines on the leggings.
Re: Variabel Geo (CVS arrange)
#53  January 08, 2023, 01:13:29 am
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Idk..... It doesnt feel right:

Re: Variabel Geo (CVS arrange)
#54  January 08, 2023, 02:20:23 am
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Mmm, yeah it kinda doesn't. Maybe an added pixel in hair height could help, and I imagined the front bangs would be a little stiff so they keep their kinda wild shape, like they were lightly gel'd or curled.
Last Edit: January 08, 2023, 02:44:14 am by Dawn de Era
Re: Variabel Geo (CVS arrange)
#55  January 08, 2023, 11:13:02 am
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Yeah I was about to say she has a threehead. Her left knee is a bit shaky too. Otherwise looks great.
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Re: Variabel Geo (CVS arrange)
#56  January 08, 2023, 10:25:04 pm
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Showed the anim to the bud that made the hair redraw earlier, and he said that the other eye should be shown.
Re: Variabel Geo (CVS arrange)
#57  January 09, 2023, 02:36:40 am
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thoughts on this face and hair?


Re: Variabel Geo (CVS arrange)
#58  January 09, 2023, 02:45:30 am
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Mmm, maybe I'm looking too much at the official art, but the front bangs could look more curly, and maybe the hair could be longer overall.
Re: Variabel Geo (CVS arrange)
#59  January 09, 2023, 02:46:57 am
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Doesnt work in this scale...
Re: Variabel Geo (CVS arrange)
#60  January 09, 2023, 03:26:59 am
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Elirin bros?



I think I've cracked the code.