The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => MVCVS => Topic started by: -Whiplash- on January 15, 2016, 02:02:52 am

Title: Stages
Post by: -Whiplash- on January 15, 2016, 02:02:52 am
Hi, I am not a stage builder but I am sure I can learn.

I do have plans for stages but I'm posting this as a place holder ATM since I have to get pictures.

Anyway I was hoping somewhere down the line everyone can get their own stages, and the current build is pretty barren without them.

If anyone has ideas for stages for anyone you can post them here, I'm a big fan of low-resolution stages and would like all my stages to be that way.
Title: Re: Stages
Post by: ShinZankuro on January 15, 2016, 03:10:11 am
A sprited version of Burning Osaka [CvS2] could fit with as a final boss/sub boss stage
Title: Re: Stages
Post by: hatter on January 15, 2016, 03:13:20 am
Maybe you should give us a theme or themes of what you want the stages to be?

When I was deciding the stages for my own full game idea, I followed a pattern like, e.g. 3 city-based stages, 3 nature-based stages, 2 stages based on Asian architecture, blah blah blah. It helped me decide what stages I want to make/add faster (make in my case, since none of them exist, woe is meeee).

If you could give us an idea of what you want (and I'm not talking about resolution, since you already made that clear) as stages, we can narrow our suggestions according to the desired theme
Title: Re: Stages
Post by: -Whiplash- on January 15, 2016, 03:38:32 am
But for now:
Iori ( I would like a back alley or something for him... like cvs1's needle)
Captain America (Helicarrier would be a cool idea)
Ryu (SF2 stage evening)

I want everyone to have their own stage... but it's a tall order, so it's just ideas for now.

Spoiler: SO for characters in the game. (click to see content)
Title: Re: Stages
Post by: GTOAkira on January 15, 2016, 03:41:30 am
Actually for venom someone did a night version of the daily bugle rooftop that would fit pretty well
(http://scrollboss.illmosis.net/mugenss/mvsc-spideynight2008_mirrormatch.png)
http://scrollboss.illmosis.net/mugenboss_stages.php
Title: Re: Stages
Post by: Snk-Combone on January 15, 2016, 04:41:57 am
Look stages by ss5ace

(http://web.archive.org/web/20091022080439im_/http://www.geocities.com/ss5ace2nd/Mbg.gif)

http://web.archive.org/web/20091027053055/http://geocities.com/ss5ace2nd/stages

Click in stage image and start download.
Title: Re: Stages
Post by: ExShadow on January 15, 2016, 07:35:38 pm
How about a snow themed samshoxsf stage?

(http://i.imgur.com/CJX5xHF.png)

Of course this is just a mock up and would be fixed later,  trees were cut off at top so I drew/edited/pasted top parts
Title: Re: Stages
Post by: -Whiplash- on January 15, 2016, 08:07:22 pm
I do plan on making haohmaru and nakoruru and a Samurai shodown stage would be cool. we can totally use that.

Actually for venom someone did a night version of the daily bugle rooftop that would fit pretty well
(http://scrollboss.illmosis.net/mugenss/mvsc-spideynight2008_mirrormatch.png)
http://scrollboss.illmosis.net/mugenboss_stages.php

That's a good idea I want spider-man to have his msh stage so we can use both.

Title: Re: Stages
Post by: ExShadow on February 02, 2016, 02:57:49 am
Here's more progress on that winter stage

(http://i.imgur.com/EV5yzxb.png)
Title: Re: Stages
Post by: JustNoPoint on February 02, 2016, 02:58:55 am
Wow holy crap you are a beast!
Title: Re: Stages
Post by: ExShadow on February 02, 2016, 03:04:08 am
Thanks, gonna start putting it in Mugen in a couple days, I hope to start coding that street fighter stage soon too
Title: Re: Stages
Post by: ExShadow on February 19, 2016, 03:40:51 pm
The day after I made that post above my internet died, so I'm a bit late on sharing this.  This is a link for the snow stage, though I'll probably update it with more animation in the future, just test for now.  Also a picture of the new wip stage for this.

https://www.sendspace.com/file/bx3prm
(http://i.imgur.com/DteIUAn.png)

WIP:
(http://i.imgur.com/edsJH4k.png)
Title: Re: Stages
Post by: -Whiplash- on February 21, 2016, 05:35:57 am
that looks pretty sweet exshadow, that second stage stark industries from MSH?
Title: Re: Stages
Post by: WizzyWhipitWonderful on February 21, 2016, 06:19:48 am
Loving it.
Can't wait to cover all these stages.
Title: Re: Stages
Post by: ExShadow on February 22, 2016, 02:14:49 pm
that looks pretty sweet exshadow, that second stage stark industries from MSH?
Yeah I used a couple things from that stage

Title: Re: Stages
Post by: ExShadow on March 03, 2016, 08:24:28 pm
Are you against the stages having a parallaxy 3dish kinda look for your game?

(http://i.imgur.com/THr3kaJ.png)

I was thinking of doing all the ones I do for this that way, of course I'd have to redo the snow stage this way too xp

Btw, is this project inactive, cuz I looked at the icon and it says it's inactive?
Title: Re: Stages
Post by: Flowrellik on March 03, 2016, 08:48:13 pm
that is reeeeeeeeeally shiny and gold bud O_O I'm impressed
I have a question to ask though. Ever thought of doing mecha type stages again? Your version of Town 2 was pretty amazing and it would be nice to see more like that
Title: Re: Stages
Post by: -Whiplash- on March 03, 2016, 10:14:09 pm
Are you against the stages having a parallaxy 3dish kinda look for your game?
I was thinking of doing all the ones I do for this that way, of course I'd have to redo the snow stage this way too xp

Hey, that looks great, what's the different? I can't tell.

ALso, while I like your stages I'm not a big fan of filters on top. Also, I'm gonna compile a list of stages that I'd like soon. I'm thinking of about 10-15 stages, including the training stages and the two you've made thus far, not fo you to make mind, just in general that I'd like.

Quote
Btw, is this project inactive, cuz I looked at the icon and it says it's inactive?

No, i'm working on it, just very slowly cause I'm rebuilding everyone to be as close to mvc as I can make it.
Title: Re: Stages
Post by: ExShadow on March 03, 2016, 10:18:35 pm
that is reeeeeeeeeally shiny and gold bud O_O I'm impressed
I have a question to ask though. Ever thought of doing mecha type stages again? Your version of Town 2 was pretty amazing and it would be nice to see more like that
Remind me of what town 2 is again please

Hey, that looks great, what's the different? I can't tell.

ALso, while I like your stages I'm not a big fan of filters on top. Also, I'm gonna compile a list of stages that I'd like soon. I'm thinking of about 10-15 stages, including the training stages and the two you've made thus far, not fo you to make mind, just in general that I'd like.
I can get rid of the filter, it's kinda bothering me too, you'd have to test the stage to see how it moves.  I'm going to do something I don't normally do, and post the alpha here so you can see what I mean by parallaxy movement: https://www.sendspace.com/file/lctp07

Note that is not complete or anywhere near, so you will see bugs
Title: Re: Stages
Post by: -Whiplash- on March 03, 2016, 10:28:57 pm
It's fine, I don't have an issue with this at all.
And about the filter on top, that's cool, thanks.
Title: Re: Stages
Post by: Flowrellik on March 03, 2016, 10:48:01 pm
It was your cyberbots stage you made. I believe it was called "Space Lift"
Title: Re: Stages
Post by: ExShadow on March 03, 2016, 11:07:47 pm
I was thinking about doing another Cyberbots edit stage, would probably do it for this, since I've been wanting to do something space related again

I'm gonna compile a list of stages that I'd like soon. I'm thinking of about 10-15 stages, including the training stages and the two you've made thus far, not fo you to make mind, just in general that I'd like.
Have you thought of using these?

-Hynes Forest
-Alpha Base
-Train Factory
Title: Re: Stages
Post by: Flowrellik on March 04, 2016, 12:43:12 am
^ Definately Hynes. That stage is a personal favorite in my main mugen.
But yeah, ever thought of doing an underwater stage?
Title: Re: Stages
Post by: -Whiplash- on March 04, 2016, 07:57:45 pm
Looking at those stages, and thinking about stages and while the gold stage is good, I've decided on the stages I'd like:

 Stages:
 Sentinel Factory
 Back alley
 Shield Helicarrier
 Sewer Stage
 Chaos Dimension (looping)
 Raccoon City
 Suzaku Castle
 Cyberbots Stage
 Darkstalkers Stage
 Megaman Stage
 Samurai Shodown Stage
 South Town
 Neogeo arcade
 Frozen Factory
 Kyokugen Dojo
 Training Stage (already done)
 
 Boss Stages:
 Clone Lab
 Santuary II
 Black Noah
 Kiga Cave
 Orochi Sealing Ground

So these are the stages I'm looking at right now, but I'm open to suggestions. I'm going to download the stages you listed right now.

You said you had a cyberbots stage in the works or being made? I'll use that for sure. but the other stages you listed aren't really what I'm looking for. I want stages that thematically remind me of things from each universe, if that makes sense.

EDIT: Hynes Forest looks good. That's from SVC Chaos right?
Title: Re: Stages
Post by: ExShadow on March 06, 2016, 02:28:20 pm
Yeah, it's an Svc edit.  Not going to use the snow stage right?
Title: Re: Stages
Post by: -Whiplash- on March 06, 2016, 06:54:14 pm
I was planning on it actually. It looks good, and it does remind me of samurai SHowdown.

And if you do end up making that Cyberbots edit stage, I can use that and Hynes forest. I'm flexible with most of my choices, there's really only a few stages there that I absoloutly really want.

I noticed now that most of my choices are urban/industrial themed, which while I really like the ascethtic is kind of problematic since there isn't much change in the venue, so those two stages would be great.