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ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!) (Read 926860 times)

Started by Jesuszilla, July 31, 2015, 10:43:01 pm
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Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#121  August 27, 2015, 03:07:17 am
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They updated them for SF3 characters due to engine requirements, yes:


Keep in mind those sprites are aligned by SF3, so they're probably off by 8, 16, 24 pixels. They realigned a lot of animations for the SF3 characters in CFJ.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#122  August 27, 2015, 03:08:25 am
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I will definitely look forward in using this program once I get to do ground-up correction/refining to that Tessa/Tabasa edit I did months ago.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#123  August 27, 2015, 06:19:48 am
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why
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#124  August 27, 2015, 02:20:56 pm
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CFJ Felicia by Alexlexus.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#125  August 27, 2015, 02:30:39 pm
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I want a time machine just so I can waste it on sending this back to MUGEN's past. The outrage of the infinite priority would have made the community shun Capcom and claim the site was hosting child porn.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#126  August 27, 2015, 02:54:42 pm
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I think this is also the time where you want to say "Fuck accuracy", but all this was thought through and implemented for balance. Probably. Or maybe they were just on crack or hired a student to make the hitboxes for 0.01¥ per sprite.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#127  August 27, 2015, 03:05:50 pm
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It was a projectile before; I have no idea why they did this. It doesn't have to deal with reflection because Ingrid's super is a static projectile and it cannot be reflected either.

Maybe they just wanted the move to have cornerpush for whatever dumb reason.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#128  August 27, 2015, 04:00:07 pm
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When are all these new findings coming to a trinity near you?
I'm salivating for the CVS tables/scripts!
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#129  August 27, 2015, 05:22:29 pm
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It may sound selfish but I want to get all the hitboxes in Eagle and Boxer first =P

Plus I need to do more appropriate error-checking. Lua doesn't have the traditional try-catch block so I'll need to look into what it does because I've noticed sometimes that I get "C stack overflow" errors in code that runs on a timer. In fact, most errors you get that require you to restart it are due to code that runs on a timer, so I need to appropriately handle them.

I also need to verify that the game detection works as it should because it's a little wonky. I need to find a way to implement frame skip in PCSX2, if that's even possible. I also want to add DEmul support.

I'm also thinking of adding a little window with the hitbox preview so the FGC can utilize it better as well. Some of my tweets have been getting some attention.
Last Edit: August 27, 2015, 05:35:08 pm by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#130  August 27, 2015, 05:28:33 pm
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I just don't want to have to do extra work on Ryu. Though most of his CLSN are already done so I guess at this point it pretty much has to all be reworked when you release it anyway. If I finish build 1 of Ryu before you release it I'll move to an Alpha character instead of Ken I guess :p
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#131  August 27, 2015, 05:32:13 pm
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How'd you get his CLSN's before?
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#132  August 27, 2015, 05:34:35 pm
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The few images from strategy guides + using SFA/SF3 as reference and trying to simulate the larger boxes and logic I could come up with from the official CVS images.
IE: I made them up
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#133  August 27, 2015, 05:36:13 pm
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Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#134  August 27, 2015, 05:48:02 pm
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The few images from strategy guides + using SFA/SF3 as reference and trying to simulate the larger boxes and logic I could come up with from the official CVS images.
IE: I made them up

Well I could just send you the script once I get DEmul support in because I know I can get framestep to work in that. Just be aware that errors could occur =P.

EDIT: DEmul, damn phone
Last Edit: August 27, 2015, 06:00:06 pm by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#135  August 27, 2015, 05:49:59 pm
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Sure thing. I'm patient. If you send it to me early I won't share it. I'll let you release it when you're ready.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#136  August 27, 2015, 06:01:46 pm
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Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#137  August 27, 2015, 06:47:53 pm
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Yep, so it has cornerpush, cannot be reflected, and cannot cancel out any projectiles (probably mostly due to its size). Combine that with the fact that she cannot Rolling Buckler under Ryu's Hadouken (IIRC), and that's a serious gimp to her since the point of THAT move is gone. The only rational explanation is they simply didn't care, because there's no way in hell any of it is for balance.

Demitri's hitboxes are also taller to account for the retouched sprites, if you were wondering, unless they're from VS2 (only checked with VS). Rest of the DS cast is probably the same as VS2.

EDIT: LOL
Last Edit: August 28, 2015, 02:06:35 am by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#138  August 28, 2015, 02:09:46 am
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It was a projectile before; I have no idea why they did this. It doesn't have to deal with reflection because Ingrid's super is a static projectile and it cannot be reflected either.

Maybe they just wanted the move to have cornerpush for whatever dumb reason.
I also wonder why they decided to get rid of its original effect sprite and replace it with that same generic ground spark they've used for a hundred different things in a dozen different games.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#139  August 28, 2015, 04:29:47 am
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Implemented PCSX2 framestep. Thanks to this, I have found out that the script does NOT get throw boxes. So I've still got lots of work to do.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#140  August 28, 2015, 04:39:08 am
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Woot! I was preferring the PS2 emulator for CVS2 anyway. Maybe I'll try SFA Anthology again sometime. It was just crashing WAY too often when I was trying to rip Ryu last time.

Not sure if I'll try Vampire DS Collection again. I don't really think it'd have too much I didn't get last time. Maybe a few things from Dee I couldn't figure out how to freeze last time. Frame step would allow me to get those =D

He was a nightmare to rip so I doubt I'll try again. He came out well enough. Just need those few things and CLSN/timing data