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Add Finest K.O. to a character (Read 1625 times)

Started by Charles_2011, April 22, 2022, 10:52:25 am
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Add Finest K.O. to a character
#1  April 22, 2022, 10:52:25 am
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Hello.

As you know CVS2 characters have "Finest K.O.":



CVS2 Morrigan by "Rolento" have the animation on the Sff. archive:



But the codes are missing on the "CNS" or doesn´t work.

Could you help me with this, please?
Re: Add Finest K.O. to a character
#2  April 22, 2022, 11:47:23 am
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Isn't Anim 9002 for this effect? I see it in the codes.
Search for 9002 in the CNS section, you'll find a code for Hyper Combo Finish.
Re: Add Finest K.O. to a character
#3  April 23, 2022, 04:25:34 am
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Hello Kolossoni, thank you for the answer.

Some codes named "Hyper Combo Finish" are there, yes, but the effect doesn´t work.
Re: Add Finest K.O. to a character
#4  April 23, 2022, 04:58:48 am
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Well, since I'm not very familiar with the character (nor CVS systems in general), I just debugged the game and saw the prerequisites necessary for the effect to work.
Seems like changing FVar(33) = 12 into FVar(33) = 11 makes it work properly.

I'm not sure what triggers make FVar(33) into 12, but the highest value a super went was 11, so I went with that.
Just include 11 with 12 into the trigger like this:
Code:
[State -2, HyperComboFinish]
type = Helper
triggerall = WinKo && !FVar(21)
trigger1 = StateNo = [3000, 3999]
trigger2 = Var(31)
trigger3 = (FVar(33) = [11,12])                                                          <- This part
;trigger4 = projhittime(3005) = 1 || projhittime(3405) = 1
ID = 9000
stateno = ifElse((FVar(33) = [11,12]),9002,ifElse((Var(10)=[4,6]),9010,9000))          <- This part
postype = left
pos = -50,0
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1
persistent = 0
This will ensure both values will trigger the effect.

Hope it works.
Last Edit: April 23, 2022, 05:02:11 am by Kolossoni