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King of Fighters E blog (Read 1258883 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#181  May 13, 2008, 06:32:44 pm
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Making a screenpack was a nice break from the constant character programming I do.  The screenpack is finished.  I'll try to get missfairy to take a pic or 2.  It mixes a touch of KOF '96-XI (excluding the aesthetically deprived '97 and 01). It's nothing special, so I'll wait until I finish Joe to show it off in a video.  The idea is to simply download and play without hassle.  However, everything I do for this project is with love for SNK, so all music is from SNK games and there are only SNK stages.  Feel free to customize everything once it's released though.  I won't mind.  I have yet to program the credits screen, but there will be one in the future.

Because I've been programming/learning how to code a screenpack, Joe was put on the back burner.  I'll pick up on him again tomorrow, but he probably won't be finished until the weekend.  In other great news, [E] has donated the last of the sexy KOs to the game.  Now every female character including the newly announced Vanessa will have a sexy ko.

Still have a few other things to do before the next release, including the collision fixes K.O.D. suggested and hitspark recofig.  Those might have to wait until the 3rd release though as life's starting to get a bit busier.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#182  May 13, 2008, 06:53:19 pm
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The screenpack is finished.  I'll try to get missfairy to take a pic or 2.  It mixes a touch of KOF '96-XI (excluding the aesthetically deprived '97 and 01).
97? but but but... they had those nifty KOF 3D logo animations and the world maps :'(
I thought those were nice.
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#183  May 13, 2008, 08:31:31 pm
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Yes that's true although the animation doesn't do me much good unless I'm going to fight in Korea or Bali.   ;P  Still, I take it back.  '97 had Yashiro's stage after all and that's my all time fav (but lets forget about the char select screen okay?).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#184  May 15, 2008, 01:49:55 am
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News:

Joe is scheduled for completion Saturday.  I talked with missfairy and we're still looking at a release for next weekend-ish.  I've been doing a little more non-character related work.  I created my first stage, which is a mod of Sela's old FF3 Hon Fu stage.  I always liked and wanted a warehouse background, so I fixed positioned it.  It'll be released with Vanessa some time early next month.

I've also been getting a couple of inquiries about character specific releases.  Here's how you should look at it.  I'll be doing characters in waves of 4.  After 4, I take a break before I move on to the next wave.  You should look for one wave per roughly 1 1/2 months (could be less, depends on the help I receive).  I'm basing the waves around the release of the remaining main KOF characters.  I'm trying to make this as realistic as possible:

Wave 2:  Ryo, Chizuru, Angel, Joe (This month)
Wave 3: Kyo, Vanessa, Kensou, Yuri (Mid July)
Wave 4: Athena, Benimaru, Maxima, Andy (Early Sept)
Wave 5: Rock, Hotaru, Jenet, Gato (End of Oct)
Wave 6: Ralf, Clark, Vice, Mature (Early Dec)
Wave 7: Ash, Goenitz, Yashiro, Shermie (End of Jan)
(I'll need the Orochi Shermie 2k2 samples by this point to do this wave)
Kaiser Wave a.k.a Wave 8: Krauser, Mary, Billy, Yamazaki (Mid Feb)  
(hopefully at this point KOF '98 UM screenpacks will be available for the Mary leg snaps and Krauser)
Wave 8: Kula, Robert (Mid March)
(These 2 characters need actual sprite edits to be completed.  I've given Robert to Walt, but I'm wondering if anybody knows how to get in touch with Li-Kun as Alex hasn't responded to my e-mails about the Diana edit)
Final Beta release: Orochi (End of March, one year after the first release)

Final order of business are screenshots of the KOFE screenpack as it is now (taken by the wonderful missfairy).  Screenpacks aren't my strong suit and I have no idea how to do high res stuff, so I just ripped graphics from KOF games and edited them.  There are also some influences from BrokenMugen and MugenPower screenpacks in the design.  I'll try to improve it later on, but this is what it is now.  If anybody wants to modify it to make it better, your help is welcome.

Title:

Background made to flicker from time to time, other than that, nothing fancy.

Character Select:

Fully animated background and character select bar.  The bar, yellow, can be changed to purple or silver (that's the color I use).

Vs Screen:

Scrolling background.

Lifebars:

These are zedzdead's bars.  There have been some modifications to the fight.def, I've added missing stuff like the XI double KO screen and voice, XI timeover screen and reduced the number of victory ball things in the life meter to 2 for the simul-team and one on one battles.  I'm also using XI sparks for the fightfx pack.  There's a lot cause I included stuff like grab sparks and my super screen sprites.

It'll also include my SNK logo.  That's all for now.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: May 15, 2008, 02:02:38 am by swipergod
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#185  May 15, 2008, 04:44:34 pm
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Make up teams, so the characters are in teams of 3 or 4 in the select screen, even if the teams are senseless like shingo-kula-saisyu it does  not matter; it just hurts me seeing a kof select screen without teams.
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#186  May 16, 2008, 02:03:32 am
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Already planned out teams for the game:

KOFE Teams:

Hero Team:                                     Neo Cartel:
Kyo, Iori, Ash, Benimaru                     K', Kula, Maxima, Angel

Fatal Fury:                                      Justice Soldiers:
Terry, Andy, Joe, Mai                         Athena, Kim, Kensou, Hotaru

Art of Fighting:                                Ikari Warriors:
Ryo, Robert, Yuri, Kasumi                   Leona, Ralf, Clark, Whip

Gorgeous Fighters:                          Desciples of Orochi:
King, Mary, Vanessa, Jenet                 Yashiro, Shermie, Vice, Mature

Howard Legacy:
Rock, Gato, Billy, Yamazaki

Just for you [E], I'll rearrange the blocks to separate the 3 teams per row into 3 columns. ;)  I'll just remove the boss blocks and make them "hidden".
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#187  May 16, 2008, 02:08:29 am
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What i mean is tha the select screen should reflect those teams, even if you just put place holder chars/icons in the meanwhile.
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#188  May 16, 2008, 05:36:24 am
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Interesting idea.  I suppose because I have the screenpack set to not move onto unused cells (so the bosses can be selected off screen), I could use random select as a placeholder.  That'd be a lot of random selects though.  I'll give it a go though.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#189  May 16, 2008, 09:25:46 am
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No offense, but those teams don't make much sense.  Iori and Kyo hate Ash.  Angel is most likely hated by Kula because she and K9999 tried to kill Foxy.  The Justice soldiers team is...strange, but it still makes some sense.  Kasumi hates the kyokugen dojo.  For the Orochi Disciples...where's Chris?  Thats just strange to have Yashiro and Shermie without Chris.  Finally for the Howard Legacy team, Rock doesn't like Billy Kane. 

Thats my blunt opinion.  I can tell your trying to do something different, but some of those choices just don't make any sense in the context of the King of Fighters storyline.

Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#190  May 16, 2008, 09:41:30 am
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I agree with Shion.

Finally for the Howard Legacy team, Rock doesn't like Billy Kane. 

That's only in the Another Day anime though, which is not canon.

Also, Angel's (and K9999) mission is to kill K' as well as to kill Kula (at the end though)
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#191  May 16, 2008, 09:53:54 am
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Finally for the Howard Legacy team, Rock doesn't like Billy Kane. 
That's only in the Another Day anime though, which is not canon.
Well, Rock hates his daddy and hates being linked to it, and Billy worships Geese. those are both canon, so Rock... probably hates Billy. You may find it odd that Rock is in the Howard Legacy when he rejects it, that's all.
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Kasumi hates the kyokugen dojo.
Agreed.
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For the Orochi Disciples...where's Chris?  Thats just strange to have Yashiro and Shermie without Chris.
Well I suppose if Orochi is planned as a boss, considering Orochi possesses Chris, you may just say Chris is already in another "team" (boss team).
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Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#192  May 16, 2008, 10:10:18 am
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Interesting idea.  I suppose because I have the screenpack set to not move onto unused cells (so the bosses can be selected off screen), I could use random select as a placeholder.  That'd be a lot of random selects though.  I'll give it a go though.
Use "blank".
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#193  May 16, 2008, 01:44:51 pm
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I agree with Shion.

Finally for the Howard Legacy team, Rock doesn't like Billy Kane. 

That's only in the Another Day anime though, which is not canon.

Also, Angel's (and K9999) mission is to kill K' as well as to kill Kula (at the end though)

I actually thought Another Day was canon.. ah well, can't win them all  ;)

Also I didn't mention Angel's mission because I figured they pretty much went rogue themselves when they  tried to murder Foxy, thus they wouldn't care about completing their mission.  Although I think K9999 would attempt to kill K' regardless of if he were ordered to do it or not.

Well I suppose if Orochi is planned as a boss, considering Orochi possesses Chris, you may just say Chris is already in another "team" (boss team).

If Chris(Orochi) gets to be on the boss team, Yashiro's gonna go emo and start cutting himself.  :sugoi:
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#194  May 16, 2008, 04:57:06 pm
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Hero Team:                                     Neo Cartel:
Kyo, Iori, Rock, Benimaru                     K', Kula, Maxima, Hotaru

Fatal Fury:                                      Justice Soldiers:
Terry, Andy, Mary, Joe                         Athena, Kasumi, Kensou, Kim

Art of Fighting:                                Ikari Warriors:
Ryo, Robert, Yuri, King                   Leona, Ralf, Clark, Whip

Gorgeous Fighters:                          Desciples of Orochi:
Mai, Angel, Vanessa, Jenet                 Yashiro, Shermie, Vice, Mature

Howard Legacy:
Ash, Gato, Billy, Yamazaki
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#195  May 16, 2008, 05:03:30 pm
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Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#196  May 16, 2008, 05:17:44 pm
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Ash fits in a similar way as gato.

About hotaru... swap her and vanessa, it should be more fitting.
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#197  May 16, 2008, 05:23:53 pm
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Hotaru is not gorgeous. :P
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#198  May 16, 2008, 05:26:51 pm
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The gorgeous refers to women always putting "Gorgeous" or "Beatiful" in front of their team names,etc.
which also applies in real life as well.
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#199  May 16, 2008, 05:28:27 pm
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Hotaru is not gorgeous. :P

That only leaves two options

Hero Team:                                     Neo Cartel:
Kyo, Iori, Rock, Benimaru                     K', Kula, Maxima, Vanessa

Fatal Fury:                                      Justice Soldiers:
Terry, Andy, Mary, Joe                         Athena, Kasumi, Kensou, Kim

Art of Fighting:                                Ikari Warriors:
Ryo, Robert, Yuri, King                   Leona, Ralf, Clark, Whip

Gorgeous Fighters:                          Desciples of Orochi:
Mai, Angel, NO NEED FOR MORE PEOPLE, Jenet                 Yashiro, Shermie, Vice, Mature

Howard Legacy:
Ash, Gato, Billy, Yamazaki

UGLY LOLIS TEAM
Hotaru

or

Hero Team:                                     Neo Cartel:
Kyo, Iori, Rock, Benimaru                     K', Kula, Maxima, Vanessa

Fatal Fury:                                      Justice Soldiers:
Terry, Andy, Mary, Joe                         Athena, Kasumi, Kensou, Kim

Art of Fighting:                                Ikari Warriors:
Ryo, Robert, Yuri, King                   Leona, Ralf, Clark, Whip

Gorgeous Fighters:                          Desciples of Orochi:
Mai, Angel, Ash, Jenet                 Yashiro, Shermie, Vice, Mature

Howard Legacy:
Hotaru, Gato, Billy, Yamazaki

FIXED
Re: Mugen: King of Fighters Edition (A Little Mugen Project)
#200  May 16, 2008, 05:32:09 pm
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LOL ;D.
Now swipergod has a good reason to use your off-topic entry for the boobs contest ! :)