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King of Fighters E blog (Read 1261311 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#681  March 11, 2009, 06:02:50 pm
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Re: Mugen: King of Fighters Edition
#682  March 11, 2009, 06:07:40 pm
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    • https://web.archive.org/web/20181226221429/http://moogen.piiym.net/
If you want worst, look at NGBC, where SS/LB chars can fight Marco from MS

But then again that's a crossover game with no relevance to time and plot. KOF has a story and is set in today's age so the appearances of characters from ancient times doesn't make sense unless they're immortal or got resurrected or something.
Re: Mugen: King of Fighters Edition
#683  March 11, 2009, 06:27:57 pm
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Who the hell is the badguy who resurected Shiki? Rugal is testing resurection in case he would die?
Or is it a clone of Shiki? What is NESTS thinking?

It is always possible to find a reason for the appearance of a character.


Can't wait to see her.
Re: Mugen: King of Fighters Edition
#684  March 11, 2009, 06:29:47 pm
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Wow a Gameboy "port" with cool extra stuff, impressive. Look at that Mr Karate.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Mugen: King of Fighters Edition
#685  March 11, 2009, 06:30:51 pm
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The gameboy KOF's sucked, cool in concept but ugh the gameplay :P

NGPC KOF's were awesome though.
Re: Mugen: King of Fighters Edition
#686  March 12, 2009, 08:58:46 pm
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Sended Shiki to you, will not hold a character that I probably won't be able to touch in the next couple weeks any longer. :P
Re: Mugen: King of Fighters Edition
#687  March 13, 2009, 03:55:50 am
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Shiki received.  I think I've finalize conception.  I'll start working on her this weekend.  Thanks Dr. H.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#688  March 13, 2009, 04:02:19 am
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Noticed one similar thing in all KOF games? Mai's breasts goes up and down even on Gameboys and 8-bits  ;P


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#689  March 13, 2009, 06:14:08 pm
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Re: Mugen: King of Fighters Edition
#690  March 13, 2009, 07:13:42 pm
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group1942@groupsim.com

Join, mugenites!
Re: Mugen: King of Fighters Edition
#691  March 16, 2009, 10:27:28 pm
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Sorry for the lack of updates.  Life is getting really busy for me with about a month and a bit to go until I'm off to Europe.  I'd like to try and hit the 30 character mark before then, so I'm going to forego Shiki for the moment and focus on Yamazaki and Maxima who are pretty much straight conversions from their Alphas.  Everyone else requires too many sprite rips or edits and I don't have the time right now.  I probably won't start them until Friday.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#692  March 17, 2009, 02:24:48 am
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Sorry for the lack of updates.  Life is getting really busy for me with about a month and a bit to go until I'm off to Europe.  I'd like to try and hit the 30 character mark before then, so I'm going to forego Shiki for the moment and focus on Yamazaki and Maxima who are pretty much straight conversions from their Alphas.  Everyone else requires too many sprite rips or edits and I don't have the time right now.  I probably won't start them until Friday.
Wha?! Did you say Yamazaki?! :shocked:
Re: Mugen: King of Fighters Edition
#693  March 17, 2009, 04:16:26 am
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I played around with Rugal and Geese, here's what I have to say:

Rugal has a clone bug:



Geese seems heavily based an another Geese character (the SFF and AIR are named N-Geese). He uses the same voice samples and sprites as that other Geese.
Re: Mugen: King of Fighters Edition
#694  March 17, 2009, 10:55:59 am
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    • https://mugenkofe.wixsite.com/info
Rugal's clone bug should have been addressed earlier in the topic.  Since you're using KOFE characters outside the KOFE system, I always warn that there is bug potential.  For now, if you try deleting the helper found in state 370 in the King.cns, that should relieve the clone issue caused by quick recovery.

Geese is based off of N-Geese.  It says so in the credits.  Minor tweaks have been done.  Depending on the KOFE character there are small changes or vast changes in order to maintain gameplay balance.  Geese has dissipating air fireballs (both single and double), slightly slower reppukens with slightly more lag time, only a high and low counter as per the KOFE counter system, strong jaienken automatically does the lightening toss.  Deadly Rave is an auto combo and Rashomon sucks in opponents from further away.  Then there's always the basics which have been redone (hit times/velocities, hitstates, rolls/dodges, etc) as per the KOFE standard.  I also added a couple of custom sprites for special intros.

The whole idea behind KOFE was to take characters out there and mainstream them into one game, while trying to maintain balance.  That's why I'm able to say I'm going to do 50 characters.  Considering 90% of the modification work is being done by me, if I had to rip all sprites (I did a lot for Yuri) and sounds myself, I wouldn't finish for another 2 years minimum.  You can find tons of information in the history of this topic, although I don't see why you'd hunt through all that. :S
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#695  March 17, 2009, 06:23:51 pm
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which 50 are you doing

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Mugen: King of Fighters Edition
#696  March 17, 2009, 07:32:23 pm
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Last Edit: March 17, 2009, 10:56:15 pm by eldarion
Re: Mugen: King of Fighters Edition
#697  March 17, 2009, 11:52:40 pm
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Shiki's kinda a bonus character since she has no team and isn't really a boss.   ;D
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#698  March 20, 2009, 02:27:39 am
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Started Yamazaki.  Gathering up all necessary sprites.  Once Yamazaki's done, I might do Mature or Maxima for the big 30.  I'll keep you posted.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#699  March 20, 2009, 04:01:31 pm
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I just hope you're doing Vice as well. you cannot have Mature without Vice.
Re: Mugen: King of Fighters Edition
#700  March 20, 2009, 09:09:06 pm
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I checked out your Robert and liked it alot

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando