YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Mastertkof is Offline
Contact Mastertkof:

Mastertkof

User

Messages by Mastertkof

    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 August 09, 2023, 10:15:55 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects



BTW, do you plan to give her smart CS palette ?
Would be good to include the option to give different colors to her shoes, gloves, sports bloomer...
Just like SF3 Sean had upper clothes and lower clothes with different color options.
I'm not sure how hard it would be to include that on the character rendering.
Not sure how hard it would be

nop, to keep precision we must to reduce the color count, cause the shader need 16 slots each side of colors to work
so, every singel color take 32 slots to be rendered with that precision


WIP!
cammy and other sf4 chars that will be rendered for the project

    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 August 08, 2023, 04:58:30 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

I think some of the animations are a bit too smooth to match the style of Street Fighter 3, for instance cut down the number of frames in Sakura's stance by half so it matches the 10-12 frame average of Ryu and Chun-Li's stances.

sure it will be needed, but for some moves (turn, crouching, normals) we can just use a simple formula, if ryu had 2 frames with 4, and 5 ms, we can put one from sakura with 3 frames of 3 ms, if the active keep same, or repeat colision, it can seems more smooth, btw much things need to be reduced, like her palete that had 256 colors on mugen, and 64 in sf3


Yes, she needs less frames.
But well chosen frames.

Also, seems like the new rendering have not enough strong outlines. -> giving the feeling of 3D model instead of actual line art to sprite.
She also lack of contrast (black tones) in hair area.

But the progress is good!

And face looks great for automated rendering!

this about contrast and outline is most about palete than shader, cause palete at this step had 256 colors, also, it will be reduced to 64
btw reduce framerate is a thing that i'm leting to the guys of codes, i beleave his skills, and we preffer to let more, than cut, than let less, and must render it again

biggest update since started

*new version of shader that had exactly 64 colors (63 + transparence) same as cps3 originals
*better physics
*faster engine of spriting
*less polish needed for finish sprites
*almost anyone from 3d era can be converted with same result level as sakura

 
    

Re: DeathScythe WIPs

 July 27, 2023, 04:52:45 am View in topic context
 Posted by Mastertkof  in DeathScythe WIPs (Started by Yuko July 05, 2018, 09:06:25 pm
 Board: Projects

    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 25, 2023, 06:29:06 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

It's definitely getting way better.
There's still some spots where it seems a bit blurred or undefined but it's still really good stuff.

thank you,
Sakura updated:

edit

sakura Really updated:




27 frames stand








Poison is just for trainning, not on project






    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 15, 2023, 07:49:39 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects



Gorgeous! sure it looks better.
I'm curious about "MKF3"
What is the difference? (I have not checked frame by frame.)

Also, I never been so fan of SF4's Sakura far HK.
It had more dynamism in SFA Sakura sprites.

Also, I think some of her animations from SF5 are actually good.
Stand HK, crouch HK... "Furiko Upper" taunts etc... most of the other SF5 Sakura animations looks like they have been done by "trainee"

I can't wait to see more of your work.
Good luck!

some adjusts on physics or framerate, i need much renders sometimes


starting some 2D steps

24 frames stand


OLD VS NEW JURI  (still need physics enhance, but the boddy work is done)




    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 12, 2023, 04:11:04 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects


Yes, this is getting incredibly good!
This series of standing punch is great! I can't wait to see the kicks as well.

It was a great idea to use the dynamism of SF4 anims for your Sakura.

thanks, sure sf4 sakura is pretty well animated than sf5


    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 11, 2023, 05:47:09 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 10, 2023, 05:28:38 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects


I truely love it!
And still very glad you use SFIV anims since they are more dynamic.
Hope you can include some of her animations from SFV (some are very good)

Wait! after watching again, I noticed something is missing in this rendering method (even f it's perfect)
drop shadow shold be visible in the upper thighs because of skirt partially covering them.
I'm not sure if you understand well, but right now it seems like the skirt don't stop the light from "hitting" the hips/upper thighs area.

To me it's an inportant detail to match sF3 style.
Just be sure not to be too extreme with the area "covered" with drop shadow, otherwise most of her legs definition will disapear un dark...
only upper thigh area. and hips if it is visible in some moves.

thank you man, she had just a bit of raytraced shadows, cause if i put a bigger value, will project hand shadow over legs, like kof xii
this version don't handle well with this kind of shadows, but she had, at least one or two pixels, but this is working




    

Re: Hypothetical Cross Tag Battle (v4)

 July 10, 2023, 01:13:43 am View in topic context
 Posted by Mastertkof  in Hypothetical Cross Tag Battle (v4) (Started by PackManMUGEN July 10, 2023, 12:55:39 am
 Board: Projects

seems really nice, just hope you can keep all in hr or hd, this bowser seems alot "of" btw what really means is gameplay
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 08, 2023, 05:48:20 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

render had more frames than final anims, cause is better to had to delete than to create new ones
also, some parts can be used to frankensprite over and get better bandana, hair, etc
this is a 2.0 version of the shader, so, less edit is needed to finish each sprite





    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 July 02, 2023, 05:57:51 pm View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

Yes! I can't wait to see that.

Good job with the update.
I appreciate how you put efforts on making good processes to make the post work easier. I mean the spriter who will tweak these sprites later will have less work to do and can go ahead faster.

Very nice!

Thank you Ned

The missing face will be a problem, and the hair is still clipping, but the rest of the animation looks amazing. Very close to SF3 at this point.

i'm still not on this part, but physics will become better at the end, faceis really a problem to handle in low res, but it had more details that i removed with the palete, thanks man

That's awesome as Hell, Master!!

let's see how close we can go with this Fello.


also, any help is much welcome






    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 July 02, 2023, 09:50:07 am View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

Impressive.
The result is already very good.
It makes me curious to see how it would look on Sakura.
(please don't startover again, but I'm really willing to see a test of that method on Sakura)

Thank you, i'm improving part by partof the shader

i will test Sakura on this shader, btw what really took time is to create the shader, process the moves, since i'm using capcom originals, is the fast part

hands improved
old > new
    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 July 02, 2023, 06:56:26 am View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

New tests with blender cycles, trying to mimic at least as i can, CPS3 tuto by inktrebuchet   




shadow outline 3 collors

shadows

a transition line beetween shadow and light

light area

light side outline


main problems at now
outline on small parts
outline when the part is over own body and not background
outline internal (knee lines, muscle lines, clothes lines)
already had some idea of how solve it (same ggxrd solution) just paint a line on the texture



    

Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA

 June 28, 2023, 05:02:36 am View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

Great work!
Again, my preference goes for SF3 Sakura <3

got a new pc to run sf6, so, trying new blender shaders and tools too








Some new tests





Old one vs new shader ->

atual status os shader: 15~25% of full precision
95% usefull as base
5% full uselles frames.
at now is this, in low res the AI will always gimme a error of 1 pixel from one side or other, and in low res this is terrible, i think will work very fine on KOF XIII style, cause is bigger
for CPS3 i'm done, this is the maximum that it will reach with today existent tools

exemples of sucessfull generations:


Shader finally done, time to RIP anim

    

Re: Silvy Garnet?

 May 23, 2023, 04:15:57 pm View in topic context
 Posted by Mastertkof  in Silvy Garnet? (Started by Pin March 02, 2018, 04:34:48 pm
 Board: Sprite Projects

wow! this really evolve, nice work dude!
    

Re: Variabel Geo (CVS arrange)

 January 13, 2023, 11:40:02 pm View in topic context
 Posted by Mastertkof  in Variabel Geo (CVS arrange) (Started by enzopenna October 12, 2021, 10:45:43 pm
 Board: Sprite Projects

i like the project
girl name is Erina Goldsmith or Elirin Goldsmith

    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 January 11, 2023, 01:01:28 am View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 January 05, 2023, 04:38:43 am View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 January 04, 2023, 01:42:29 pm View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

thanks guys.

try new link now, and let me know if work.

Sakura is diferent beetween sf4 and 5, is hard to copy moves

i will do some new sf4 and sf5 rips soon, perhaps some kof ones too
    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 January 04, 2023, 03:55:27 am View in topic context
 Posted by Mastertkof  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects