(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex_zps99231ee9.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex_zps99231ee9.png.html)
Health: 1100
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger [Light-Med-Hard]
*Hard attacks won't combo on ground from light or med attacks
Command Moves
Lariat
F+Hard
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex1_zps49ce4aea.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex1_zps49ce4aea.png.html)
-lifts enemy in the air a bit
-cancels into special moves
Special Moves
Flash Chop
QCF+Attack
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex2_zps34a74893.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex2_zps34a74893.png.html)
- turns enemy around
- speed and stun determined by button
Powerbomb [Air OK]
HCB+Attack
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex3_zps49ce4aea.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex3_zps49ce4aea.png.html)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex4_zpsa06d2713.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex4_zpsa06d2713.png.html)
- command grab (unblockable)
- reach and damage determined by button (LP has longest range, least damage. HP has shortest range, most damage. MP in between range and damage)
- becomes suplex if enemy is not facing(ground only)
- can combo in air
Slash Elbow
Charge B, F+Attack
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex5_zps875bd405.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex5_zps875bd405.png.html)
- Light doesn't knockdown. Med causes soft knockdown. Hard causes Wall Bounce.
Air Stampede
Charge D, U+Attack
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex7_zps3bfe02fe.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex7_zps3bfe02fe.png.html)
- overhead
- distance determined by button
- hits OTG and causes ground bounce
Air Knee Smash [Air OK]
F, D, DF+Attack
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/alex6_zpsca725b9a.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/alex6_zpsca725b9a.png.html)
- command grab (unblockable)
- only hits airborn enemy
- range determined by button
Supers
Boomerang Raid - Lvl 1
QCF+2Attack
Stun Gun Headbutt - Lvl 1
B,D,DB+2Attack
Hyper Bomb - Lvl 3
360+2Attack
Assists
- Slash Elbow (Hard)
- Air Knee Smash (Hard)
- Air Stampede (Light)
Alex is a force to be reckoned with. Especially with his command grabs, ground bounce, lots of ways to get inside, high damaging combos - you'll want to keep distance against him. He does lack mobility and is a big target, but has above average health. Assists are pretty good as well. I'm thinking of giving his HP Slash Elbow wall bounce properties like TvC, but I think Air Stampede causing ground bounce makes up for it. Or give him the Dropkick command after Slash Elbow and make that wall bounce instead of snap back. C&C are welcome.