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Messages by Sepp

    

Re: Decisions v2

 March 02, 2010, 07:05:16 pm View in topic context
 Posted by Sepp  in Decisions v2 (Started by Valodim February 07, 2010, 09:42:32 pm
 Board: Public Staff discussion

    

Re: reputation system?

 March 02, 2010, 07:03:14 pm View in topic context
 Posted by Sepp  in reputation system? (Started by Valodim April 06, 2008, 05:56:28 pm
 Board: Public Staff discussion

I propose a longer discussion about any sort of reputation vote system on users or posts by user before going live with it.

From the collection of ideas for the request section in 2007:

  • Messatsu: How about a karma when you send someone something.  You start with so much and can't post anymore if you don't answer a request?

    [My comment] Absolutely not. The karma system inbuilt in SMF is fundamentally flawed and you could probalby do some interesting things with karma (Loona posted some suggestions as well), but it would all have to be sophistically modded and that's just the technical side... no no no.
And the rest is in this topic from 2008. I haven't re-read all posts yet.
    

Re: Moderator Misdeeds?

 March 02, 2010, 06:49:41 pm View in topic context
 Posted by Sepp  in Moderator Misdeeds? (Started by Mog February 19, 2010, 09:29:33 pm
 Board: Feedback

    

Re: Decisions v2

 March 02, 2010, 06:42:13 pm View in topic context
 Posted by Sepp  in Decisions v2 (Started by Valodim February 07, 2010, 09:42:32 pm
 Board: Public Staff discussion

I didn't follow. Is it still for staff testing only?

Please experiment a bit longer before unlocking it.

I can't see those arrows on Opera 10.10 at the moment.
    

Re: Dedicated to Tempest

 March 02, 2010, 06:24:51 pm View in topic context
 Posted by Sepp  in Dedicated to Tempest (Started by Luis Alejandro March 02, 2010, 01:53:17 am
 Board: Feedback

?_?

Did you want to write a private message? You missed the button. ;)
    

Reasonable

 February 28, 2010, 02:48:53 pm View in topic context
 Posted by Sepp  in Moderator Misdeeds? (Started by Mog February 19, 2010, 09:29:33 pm
 Board: Feedback

The case is even simple: If you don't agree with some rule of some place, please use the next door and get out.
Yeah, simple and rude like that. I do it myself on my life and it works.

Very reasonable.

George Bernard Shaw said:
The reasonable man adapts himself to the world. The unreasonable man persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.

    

Re: What is your Career/Job

 February 26, 2010, 08:27:26 pm View in topic context
 Posted by Sepp  in What is your Career/Job (Started by StormEX February 16, 2010, 04:13:04 pm
 Board: All That's Left

Hospital, health informatics.

We had at least one job topic in the past. Maybe somebody can find it?
    

Re: Opinions on Jehovah's Witnesses

 February 26, 2010, 08:18:58 pm View in topic context
 Posted by Sepp  in Opinions on Jehovah's Witnesses (Started by Duo Solo February 12, 2010, 07:33:45 pm
 Board: All That's Left

I enjoy talking about people's beliefs with them once in a while. Not just Jehovah's Witnesses. It's usually very interesting.


Spoiler: The Darkness that Comes Before (click to see content)
    

Re: what is with the Guild?

 February 26, 2010, 08:12:31 pm View in topic context
 Posted by Sepp  in what is with the Guild? (Started by unbeknowNst February 06, 2010, 04:46:03 am
 Board: Feedback

I probably want to use parts of this for later posts; in this form it's way too long.

Yes it is and I'm not going to pick apart anything you post point by point because that would be rude.  However I couldnt let you skate out of this thread without commenting on dynamics and how every post in a community causes a shift in the dynamics, every new member (or member lost) causes a bigger shift and most people dont even notice until one day they realize a bunch of strangers are posting or wonder what happened to ______  .   Every community is in constant flux and it's impossible to keep anything static, unless the community were read only.

You probably said that somewhere in your way too long post;  did you?

:bow:

Nope. (I just cited this guy.)

But I agree with you. Static is possible: but equals death. Read-only forum. 8)


Spoiler: one of my fav quotes (click to see content)
    

Re: Moderator Misdeeds?

 February 26, 2010, 07:56:45 pm View in topic context
 Posted by Sepp  in Moderator Misdeeds? (Started by Mog February 19, 2010, 09:29:33 pm
 Board: Feedback

Doesn't need a thread, has the feedback section already.

So you think it's ok with the triumverate of tyrants if we start posting comments about warnings and stuff in the feedback section?  Just start a thread on each warning or locked thread that we want to comment on?

:bow:

No excesses please. But otherwise, sure. It's important that we have enough channels so that users can always make themselves heard somehow in order to report moderator misdeeds.

You have several options depending on the situation.

- post in thread that needs commenting
- report it
- post about it in Feedback
- write directly to the moderator or admins

I wouldn't create one huge topic for that -- I don't like our gigantic warning topics either.

They encourage chatting and make it very difficult to research things.

And: you're not supposed to comment everything; not everything needs comments. I don't want an entire spam section, for example, because it would produce nonsense that otherwise wouldn't even occur.

I expect that one "user-comments-staff-actions" topic would be big and encourage "yeah finally they warned that idiot" and "serves him right" postings for example. Baad. :(
    

Re: Super Member/Star

 February 26, 2010, 07:40:52 pm View in topic context
 Posted by Sepp  in Super Member/Star (Started by Jango September 13, 2007, 01:57:11 am
 Board: Feedback

It's a kind of magic.
    

Re: what happened to the rules?

 February 21, 2010, 05:14:17 pm View in topic context
 Posted by Sepp  in what happened to the rules? (Started by Blade Art February 20, 2010, 02:01:53 am
 Board: Feedback

    

Re: New server?

 February 13, 2010, 06:26:19 pm View in topic context
 Posted by Sepp  in New server? (Started by StormEX February 11, 2010, 07:38:34 am
 Board: Feedback

Good work as usual. :D
    

Blargh

 February 06, 2010, 02:32:47 pm View in topic context
 Posted by Sepp  in what is with the Guild? (Started by unbeknowNst February 06, 2010, 04:46:03 am
 Board: Feedback

I probably want to use parts of this for later posts; in this form it's way too long.

can we like, run some regulations on this forum and make it more interesting?
honestly, there needs to be better discipline in this forum

It seems as though any static mechanism that is open to Dynamic Quality must also be open to degeneracy -- to falling back to lower forms of quality.

This creates the problem of getting maximum freedom for the emergence of Dynamic Quality while prohibiting degeneracy from destroying the evolutionary gains of the past. Americans like to talk about all their freedom but they think it's disconnected from something Europeans often see in America: the degeneracy that goes with the Dynamic.

It seems as though a society that is intolerant of all forms of degeneracy shuts off its own Dynamic growth and becomes static. But a society that tolerates all forms of degeneracy degenerates. Either direction can be dangerous. The mechanisms by which a balanced society grows and does not degenerate are difficult, if not impossible, to define.

How can you tell the two directions apart? Both oppose the status quo. Radical idealists and degenerate hooligans sometimes strongly resemble each other.

Jazz was generally considered degenerate music when it first appeared. "Modern" art was considered degenerate.

[...]

This is really the central problem in the static-Dynamic conflict of evolution: how do you tell the saviors from the degenerates? Particularly when they look alike, talk alike and break all the rules alike? Freedoms that save the saviors also save the degenerates and allow them to tear the whole society apart. But restrictions that stop the degenerates also stop the creative Dynamic forces of evolution.

It was almost a custom for people to come to New York, prophesy a doomsday of one sort or another and then wait for it to descend. They're doing it now. But so far the doomsday has never come. New York has always been going to hell but somehow it never gets there. Always changing. Always changing for the worse, it seems, but then right in the middle of the worse comes this new Dynamic thing that nobody ever heard of before and the worse is forgotten because this new Dynamic thing (which is also getting worse) has taken its place. What looks like hell always turns out to be something else.

[...]

When something new and Dynamic wants to come into the world it often looks like hell, but it can get born in New York. It can happen. It seems like it could happen anywhere but that's not so. There has to be a certain kind of people who can look at it and say, "Hey, wait a second! That's good!" without having to look over their shoulder to see if somebody else is saying the same thing. That's rare. This is one of the few places in the world where people don't ask whether something's been approved somewhere else.

That, Phaedrus thought, is how the Metaphysics of Quality explains the incredible contrasts of the best and the worst one sees here. Both exist here in such terrific intensity because New York's never been committed to any preservation of its static patterns. It's always ready to change. Whether you are or not. That is what creates its horror and that is what creates its power. Its strength is its looseness. It's the freedom to be so awful that gives it the freedom to be so good.

And so things keep happening here all the time that have this Dynamic sparkle that saves it all. In the midst of everything that's wrong, it sparkles.

[...]

What you see in New York depends on your static patterns. What makes the city Dynamic is the way it always busts up whatever those patterns are. This morning, in the restaurant, this black, jet-black thuglike guy with a dirty wool cap pulled over his head comes in. Dirty blue satin sports jacket. Reebok shoes, also dirty. Orders a coffee which they have to serve him because it's the law and then what does he do? Does he pull out a gun? No. Guess again. He pulls out a New York Times. He starts reading. It's the book review section. He's some kind of intellectual. This is New York.

[...] It's not been all bad, this rich-poor contrast. When you pass a lot of static laws to cut out the worst, the best goes with it, the sparkle disappears and what's left is just a lot of suburban blandness.
-- Robert M. Pirsig, Lila (1991)
    

Re: what is with the Guild?

 February 06, 2010, 02:25:42 pm View in topic context
 Posted by Sepp  in what is with the Guild? (Started by unbeknowNst February 06, 2010, 04:46:03 am
 Board: Feedback

I could've sworn the Guild was more interesting a long time ago when the place was strict.

Possibly because you had been a member for about one year when it changed in 2007, and were 15 years old.


why is the Guild full of trolls and unwanted people nowadays?
I don't get it.

Maybe you're a little intolerant of people at the moment.


we have a bunch of retarded members
what's the use of them?
their like a drainage on this society
no really, retards are a drain on this society (and in real life too)

And offensive.


Things don't have purposes, as if the universe were a machine, where every part has a useful function. What's the function of a galaxy?
-- Ursula K. Le Guin, The Lathe of Heaven (1971)
    

Re: QOTD

 February 05, 2010, 09:02:13 pm View in topic context
 Posted by Sepp  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

“A facility for quotation covers the absence of original thought.”
—Dorothy Leigh Sayers
Gaudy Night (1935)
    

Re: What's the difference between OLDER MUGEN and MUGEN 1.0+?

 February 05, 2010, 08:47:05 pm View in topic context
 Posted by Sepp  in What's the difference between OLDER MUGEN and MUGEN 1.0+? (Started by mAdLaX February 05, 2010, 07:07:33 pm
 Board: M.U.G.E.N Discussion

It doesn't say OLDER MUGEN and MUGEN 1 on Elecbyte's website.

Maybe she just read the forum titles. :o
    

Re: Adon (sfa4 project)

 February 05, 2010, 08:28:22 pm View in topic context
 Posted by Sepp  in Adon (sfa4 project) (Started by BC February 04, 2010, 04:55:41 am
 Board: Your Releases, older Mugen

I've forgotten most of Adon's combos or special tricks by now, but I can give feedback on Capcom/SFA3 systems.

Capcom features:

  • Negative edge: any special/super command can also execute on button release (not just on button press). E.g., Ryu can do a fireball by holding x, doing QCF and releasing x. This means you need a copy of each special/super command in your .cmd which ends in "~x" instead of just "x"
  • Chains of normal attacks into other normal attacks and 2-in1-cancels of normal into special/super attacks are not restricted to MoveContact. Instead, they are only restricted to frames. You can cancel regardless of contact (if you're fast enough). You can use AnimeElems for that in MUGEN.
  • Some super moves are not actually full circle movements: some end on DF or DB instead of F or B, etc.
  • Any special/super command on the ground can (theoretically) be executed standing or crouching. There is no restriction to StateType = S for ground moves, only != A.


SFA3 features:

  • Ground moves cannot be air-guarded!!
  • Are you aiming for accurate SFA3 Counter Hits?
  • Do you want to rebuild SFA3's juggle system in your game?


Adon features:

  • The first knee in Rising Jaguar cannot be air-guarded. It is Adon's Dragon Punch, an anti-air move. ;)
  • Jaguar Varied Assault and Jaguar Revolver commands should end on DF, not F. It's enough if you hold down-forward at the end.


- His winposes seem to be lacking sounds in most cases.

(I think I added sounds for most -- but originally there were few in SFA3.)
    

Re: MUGEN Discussion section description

 January 29, 2010, 05:56:38 pm View in topic context
 Posted by Sepp  in MUGEN Discussion section description (Started by Loona January 29, 2010, 03:41:52 pm
 Board: Feedback

(I don't think that.)
    

Re: MUGEN Discussion section description

 January 29, 2010, 05:39:40 pm View in topic context
 Posted by Sepp  in MUGEN Discussion section description (Started by Loona January 29, 2010, 03:41:52 pm
 Board: Feedback

Talk about everything MUGEN-related that does not fit in the previous other sections.