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Basara Lapis

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Messages by Basara Lapis

    

Re: Athena_WPr by Akkin

 July 08, 2009, 04:27:28 pm View in topic context
 Posted by Basara Lapis  in Athena_WPr by Akkin updated 09/05/09 (Started by ☠Haruhi Suzumiya July 07, 2009, 07:18:25 am
 Board: Found Releases

Oh... of course :P
    

Re: Forbidden Characters?

 July 08, 2009, 04:08:09 pm View in topic context
 Posted by Basara Lapis  in Forbidden Characters? (Started by solax93 July 08, 2009, 05:22:01 am
 Board: M.U.G.E.N Discussion

Not just crappy edits, also some creators get angry about MUGEN scene and what it did with them and get offline and unrequestable all their creations. Various great creators are enough that his/her chars get warehoused and/or being raped by n00bs than edited them into crappy/God-Orochi-Holy-Etc/broken-as-hell characters (and many of them without his/her permission). That's why Guild was for many time like a "MUGEN police" banning 4life all of those n00bs and warehousers, but none of them avoided that awesome creators retired from MUGEN with their creations

It's like piracy in media (books, music, programs, etc), they only "killed"  creators' work and that's why creators make his creations as "forbidden"

Happy now, solax??
    

D-Yashiro, ! and Stone Bonus updated by Chin-Ya 09-07-07

 July 07, 2009, 08:03:54 pm View in topic context
 Posted by Basara Lapis  in D-Yashiro, ! and Stone Bonus updated by Chin-Ya 09-07-07  (Started by Basara Lapis July 07, 2009, 08:03:54 pm
 Board: Found Releases

    

Re: Athena_WPr by Akkin

 July 07, 2009, 07:58:36 pm View in topic context
 Posted by Basara Lapis  in Athena_WPr by Akkin updated 09/05/09 (Started by ☠Haruhi Suzumiya July 07, 2009, 07:18:25 am
 Board: Found Releases

hey, that's double posting!! Oh wai...

It's basically a sprite swap of ahuron's Athena XI : (...

she's even missing the wall jump still.
The only feedback in MI... move to edits & add-ons??
    

Re: New Strider stance - How do you like it?

 July 07, 2009, 07:37:16 pm View in topic context
 Posted by Basara Lapis  in New Strider stance - How do you like it? (Started by Cypha Signals June 30, 2009, 03:39:05 am
 Board: M.U.G.E.N Discussion

I like the stance, but it would look better as a winpose than a stance
    

Re: New HD Stage PharaonicHD

 July 07, 2009, 04:23:25 pm View in topic context
 Posted by Basara Lapis  in Vyx Mk8 (Started by didi2 July 02, 2009, 10:41:26 am
 Board: All That's Left

I don't really understand why you all focalize on Vyx. He doesn't care about you (He doesn't want to speak about what happened here).
And if you're not Vyx, why do you defend him?? Do you know him personally or something?? As the other said, it's pretty obvious about this, even for me that I don't know well what's happening the last time...

COLORLOSS... COLORLOSSSSS!!!
COLORLOSS!!! COLORLOSS EVERYWHERE!! AAAHHHH!!
 :woeh:
    

Re: [SPANISH ONLY] Español solamente

 July 07, 2009, 03:59:34 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

    

Re: Basara-kun's EX series: Ryu released, Rai and Yuki updated (reuploaded!!)

 July 07, 2009, 03:47:48 pm View in topic context

HYDRO PUMP
+1
I imagine how would look Ryu making ryukoku Hadouken with that beam... and it doesn't look right :-\ well, I'll add more FX to this move in the next update to show it more flashy :P

Well it's not much of a "long jump" because it goes about the same distance has the normal jump, it just has a shadow trail and thats about it. Get accurate vels.
Yes, you're right Already tested and there's almost no difference between normal and long jump. I'll fix that and I'll add proper sounds to jumps

Uhh... has nothing to do with him being "slow", but these vels are just wrong. Ryu back dashes way too far, and Tatsumaki is pretty much useless since Ryu continues to spin after hitting and knocking down his opponent, leaving him vulnerable because his opponent will get back up before he stops spinning.
Well, about Tatsumaki, I'm already fixing that stuff, especially about hitting the opponent when he's blocking... about backjump vels, I'll redude it, but I'm still thinking those vels are good for an EX char in general...

Old KOF's didn't have EX attacks, but I'm just saying the white flash does not look good for depicting an EX attack. Have some shadow trails or something and/or a unique sound.
Already has shadow trails and an unique sound, but the white flash is to advice the character is making an EX move, that's unchangeable :P

Thanks for your feedback, WT even when it sounds harsh ;) anyone has feedback??
    

Re: Evilsen82's Character Request Thread

 July 07, 2009, 12:24:18 am View in topic context
 Posted by Basara Lapis  in Evilsen82's Character Request Thread (Started by Evilsen82 July 06, 2009, 09:10:12 pm
 Board: Requests

    

Re: B-kun's new WIP topic (working projects: Megaman)

 July 07, 2009, 12:00:15 am View in topic context
 Posted by Basara Lapis  in B-kun's new WIP topic (working projects: Megaman) (Started by Basara Lapis August 19, 2008, 08:15:10 am
 Board: Projects

    

Re: new game idea

 July 06, 2009, 11:42:50 pm View in topic context
 Posted by Basara Lapis  in new game idea (Started by Tony 3rd July 02, 2009, 11:29:20 pm
 Board: Idea Engineering

BOT: Anyways, if you want to create a game like this, look at what fighting styles are familiar to which country. For example, UFC for USA, Luchador for Mexico, Thai Boxing from Tailand, Ninjitsu from Japan, Tae Kwon Do from Korea, etc.
I think stereotypes chars are everywhere and in every game. I think just characters from various countries with their own fighting style. Maybe like Aggressors of Dark Kombat. There's an example about this game could be...

Any special kind of sprites, Tony??
    

Re: B-kun's new WIP topic (working projects: Megaman)

 July 06, 2009, 06:28:57 pm View in topic context
 Posted by Basara Lapis  in B-kun's new WIP topic (working projects: Megaman) (Started by Basara Lapis August 19, 2008, 08:15:10 am
 Board: Projects

OK, Ryu EX was released, now back to work on Megaman ;) or maybe start with Larry Light or Fighting R--- well, who knows :P
    

Re: CVS Asura (Rugal-Akuma)

 July 06, 2009, 06:22:19 pm View in topic context
 Posted by Basara Lapis  in CVS Asura (Rugal-Akuma)  (Started by Marancv February 13, 2009, 07:44:00 pm
 Board: Projects

Akuma: Tomomichi Nishimura
Rugal: Toshimitsu Arai

WHY DO YOU WANT TO COMBINATE DIFFERENT SEIYUU IN ONE CHARACTER?? ARE YOU CRAZY, GUYS??

With programs like GoldWave, you can make easily demonic voices like Asura could have... I made even robotic voices with that program ;)
    

Re: (Finally) Sol Engrenado (or Dark Order Sol)

 July 06, 2009, 05:12:43 pm View in topic context
 Posted by Basara Lapis  in (Finally) Sol Engrenado (or Dark Order Sol) (Started by Daimonmau July 04, 2009, 05:01:40 pm
 Board: Your Releases, older Mugen

the only guilty gear that I played a lot was the first on the playstation 1
That sounds like you made a SF3TS char when you only played SF1 :-\

I would test your chars but I don't like GG chars in MUGEN (for personal reasons than for being bad chars)
    

Re: Basara-kun's EX series: Ryu released, Rai and Yuki updated (reuploaded!!)

 July 06, 2009, 04:21:30 pm View in topic context

Thanks for the answers, guys, I'll solve that thing for the next update ;)

And what about Rai and Yuki?? any feedback?? :)
    

Re: Basara-kun's EX series: Ryu released, Rai and Yuki updated (reuploaded!!)

 July 06, 2009, 08:18:03 am View in topic context

    

Re: [SPANISH ONLY] Español solamente

 July 06, 2009, 08:15:55 am View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

El problema es que yo mas bien edito, no he codeado desde cero,y aunque lo puedo intentar, tengo problemas con funciones básicas del FF, porque nunca me he hecho con el tiempo o interés para aprenderlas, y eso retrasaría el asunto como mil meses  :-\

ahora que tampoco quisiera soltar los sprites asi nomas..  :(
Yo jamás he podido hacer algo con el FF, aún no se qué le ven o lo fácil... yo me sigo quedando con el MCM, el paletero y el bloc de notas pa hacer mis chars :P

Y pues si, no se le pueden pasar los sprites a cualquiera... todavía me acuerdo el fail que fue los sprites de Poison en las manos de Ryouwin o de Span :sadgoi:
    

Re: Basara-kun's EX series: Ryu released, Rai and Yuki updated (reuploaded!!)

 July 06, 2009, 07:57:23 am View in topic context

I don't think these were made in 2k2 style, so the hop might have been omitted on purpose, as well as a couple other things you listed.
That's true. Made a la KOF != made accurate to some KOF game in specific... so let me answer you some of the feedback I get:

Ryu is NOT A dbz char!  :P ::), No but looks nice.
Hahahaha, that's because the pic simulates a Kame-hame-ha (well, the NGBC Tung Fu Rue's SDM beam is very closer to Kamehameha than Ryukoku Hadouken I made :P)

Does Ryu EX still have the Jojo mode?
LOLWUT?? o_O

-----------------------------
And now... the WT feedback, a lot of stuff to answer... here I go:
Quote
- Ryu can move around during the fight intro before the fight actually begins.
I don't know what's the wrong there (already noticed but not an important factor for me)
Quote
- No jump sound.
- No long jump.
- No sound when he rolls.
Already Ryu has long jump, but like jump and roll, he doesn't have that sound. I'll see that
Quote
- Can't hop.
- No guard cancel attack or guard cancel roll.
Not implemented in any of my EX chars
Quote
- Ryu can jump over his opponent and keep jumping in that direction without turning around.
- Reppuu Jinrai Shou (Level 2) makes the damage on the lifebar and combo counter reset when it hits, instead of totaling it all together.
I want to fix these stuff, but I don't know where's the problem and how to solve it :-\
Quote
- He back dashes too far.
- Tatsumaki lasts far too long, Ryu is still spinning after he hits and knocks his opponent down, leaving them time to get back up and punish him.
- I think Tatsumaki, both weak and strong go too far across the screen.
Ryu isn't too slow as you think... These vels were made with a purpose. About Tatsumaki hit, I've to see that thing, to continue hitting the enemy when blocking instead just a single hit
Quote
- Hadouken hit sound (weak/strong) aren't right.
Well, sounds are from SVC, where this Ryu comes from :P
Quote
- Jump Strong Punch attack frames doesn't last long enough, the clsn only come out for a split second and then they are gone, resulting in this move whiffing very often.
Yeah, I've to see times in AIR, various of them were already in Ryu 2k2, I put clsn2 in anims doesn't have it, more than that I respect what LXM90 did it already
Quote
- Too much delay on his fwd+X overhead before the attack actually comes out.
- Too much delay on his back+X move has well.
Well, I based in POTS' Ryu in times of those command moves
Quote
- None of his basic moves/command normals appear to be cancelable.
Be more specific here, plz... in AIR (clsn2) or in CMD (stateno + movecontact)??
Quote
- Feint Hadouken should be done with QCF+K, not QCF+Start.
It's a taunt, that's why I use start instead kick for the move. And that command is for the forward kick mov Ryu makes in SF3 series, so I respect that thing and I don't put Hadou no Kanae in that command
Quote
- Shoryuken command does not work at all, Hadouken completely overlaps it.
F,D,DF + punch is the command. F,QCF + punch won't work at all. However, I received a note in MI about another guy can't make Shoryuken, I'll see that to make it easier
Quote
- I really don't like how there is a full screen white flash when you perform EX moves. Why not just use the EX move effect+sound from SF3 Third Strike?
Rai and Yuki has it, too... is part of EX chars series and emulates old KOFs. You know, putting SF3 stuff in a SVC+KOF character doesn't fit at all...
Quote
- All of Ryu's level 1 supers have the SDM (Level 2) sound effect when it should be the regular DM sound.
All supers has the same sound, the only thing changes is the color of the FX and the powerbar it uses. And the other EX chars have it, too
Quote
- During Shinkuu Tatsumaki start-up, Ryu is in the postion for his Shoryuken, that doesn't look right.
I don't get those sprites, I'll fix that in the next update
Quote
- Level 3 Shinkuu Hadouken Beam is very, very, ugly looking. It's a pixalated mess. You should of used 2k2UM EX Takuma's Subaruru'Ou Shikouken beam for this move, it'll look alot better.
I used Yuki's Chodokyu Mega Beam 100 sprites for the Ryukoku Hadouken, it looks very similar to the ones used in Evil Ryu's RH. Can you post a shot of that move?? since it sounds like Tung Fu Rue's SDM Kamehameha-like I said before, and that wouldn't fit with the purpose of RH... you know, Ryu != Goku
Quote
- When you do the Shin Shoryuken, part of the super fx gets stuck during the initial hit of the move. Also there is a delay before the background turns negative.
Yeah, that's because the exagerated hittime Shin Shoryuken has. I've to fix some stuff in super FX to avoid that :P and the time between the super and the negative PalFX is a thing I've to fix, too
Quote
He needs alot of work, fix everything I listed though, and he might turn out to be pretty decent.
It sounds you don't like my Ryu at all, too bad...
------------------------------------

Thanks to all for your comments and feedback. I hope feedback about Rai and Yuki, too :)
    

Re: Basara-kun's EX series: Ryu released, Rai and Yuki updated

 July 05, 2009, 04:28:25 pm View in topic context

My bad... Gratisweb deletes my account :'( there's I get all my chars uploaded and the pics of themmm...

I'm gonna upload again my chars into my MediaFire account, so just wait a few moments and all the downloads will be ready again :)

EDIT:
OK, I uploaded almost all my chars to MediaFire, so now you can download the EX boys. Sorry for inconveniences, but I never guess Gratisweb would do that thing...

Well, enjoy my creations!! :bandana:
    

Basara-kun's EX series: Ryu released, Rai and Yuki updated (reuploaded!!)

 July 05, 2009, 09:53:00 am View in topic context

Yes, I'm back with my chars. And this time, I give to you a great combo from my factory:


1. Ryu EX
At last released, LegendaryXM90's Ryu 2k2 has a second chance in this new EX character, with all elements of my other EX chars + various stuff you should to see and enjoy ;)


2. Rai EX
Updates:
-Fixing various bugs
-Added Power Charge
-New super: Bike Attack!!
-Made the last WW7 intro and Arina also appears in one of Rai's wins
-And... a new throw :P


3. Yuki EX
Updates:
-Fixing various bugs
-Added Power Charge
-New super: Atomic Boy Attack!!
-Fixed problems with sprites in palettes
-6 new palettes
-And... a new throw :P

And apart of these 3 chars, I'm releasing a new version of my page, now back in MI as old times 8) still in construction, but all my chars and stages (as well hosted ones) are there to download ;)

http://basara.mugen-infantry.net
EX invasion is coming!! >:D