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Super Smash Bros Ultimate (Read 734457 times)

Started by GTOAkira, March 09, 2018, 12:23:32 am
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Re: Super Smash Bros Ultimate
#1161  November 29, 2018, 12:18:39 am
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Details on why Kirby was the sole WoL survivor and the Day 1 Patch explaination.
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Re: Super Smash Bros Ultimate
#1162  November 29, 2018, 04:35:46 am
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So in a game with 70 + characters where you only start with twelve... There's literally a cooldown system in place so you aren't able to use all the characters they advertised in a day...?

lui

Re: Super Smash Bros Ultimate
#1163  November 29, 2018, 04:37:43 am
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its a 10 minute cooldown man.


you unlock everything within a matter of hours.


i seriously do not see how this is a bad thing
Re: Super Smash Bros Ultimate
#1164  November 29, 2018, 04:52:53 am
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To be honest, adding a cooldown period is an odd choice. While I get the decision to have so many unlockables, having to put a cooldown is honestly a cheap way to slow down player progress. Some players want to take it slow and some want to get it out of the way quickly. They should have just upped the number of Vs matches as a requirement instead.
Re: Super Smash Bros Ultimate
#1165  November 29, 2018, 05:15:16 am
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Well I plan on getting everyone via World of Light anyway so the cooldown doesn't even bother me much.
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Re: Super Smash Bros Ultimate
#1166  November 29, 2018, 06:54:20 am
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They should have just upped the number of Vs matches as a requirement instead.
I honestly think their new methods are better than the # VS matches method.

It's pretty much there for players who aren't in a huge rush to get everyone and want to take things at a slower pace.  A normal match would take around 2-5 minutes, with a character being unlocked every 5 matches.  You could make the argument that it slows down players trying to use the SD method to get everyone ASAP, but anyone trying to get all the characters fast would just use the reset method, which is probably faster than SDing for who knows how many matches.  (Assuming loading up the game isn't as slow as molasses like Smash 4.)  As a bonus, it won't poison your play records.

EDIT: So I heard apparently the reset method might be gone after the patch?  Did I miss out on an official statement or something?
Last Edit: November 29, 2018, 06:57:36 am by vgma2
Re: Super Smash Bros Ultimate
#1167  November 29, 2018, 03:06:53 pm
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I think this is completely pointless.
Re: Super Smash Bros Ultimate
#1168  November 29, 2018, 10:30:02 pm
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Wait... So the cool down timer still active, even if you close the game, go back to home menu and re-open SSBU?

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dragon punch to stand a chance."
Re: Super Smash Bros Ultimate
#1169  November 30, 2018, 01:01:58 am
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I don't really get the appeal in rushing to unlock everything as fast as possible.  Even with the cooldown, if you just play the game normally testing out characters as you get them you'll still unlock them all at a pretty fast clip. 
Re: Super Smash Bros Ultimate
#1170  November 30, 2018, 01:25:15 am
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If you are attempting to run a tournament you need everything unlocked ASAP.  But for people who aren't TOs I don't think it's a huge deal.
Re: Super Smash Bros Ultimate
#1171  November 30, 2018, 03:12:39 am
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yesterday's smash bros blog is about an assist trophy that reminded me of nostaglia, here it is:

Quote
Today's Item
Flies & Hand Assist Trophy
Flies buzz around the stage, and a hand holding a fly swatter goes around swatting up a storm. Getting caught in the swat-storm will cause severe damage, so think like a fly and run away!





i remember this fly swatting game when i was young when i still had my snes along with mario paint
Re: Super Smash Bros Ultimate
#1172  November 30, 2018, 08:18:05 pm
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Let's go guys!
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Re: Super Smash Bros Ultimate
#1173  December 01, 2018, 11:36:59 pm
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Finally preordered the game on Amazon and boought a 20$ Nintendo Pass, I am so damn ready.
http://www.youtube.com/user/busterbladex?feature=mhum

Finally got some vids on here.
Subscribe to me please and who knows, maybe my video walkthroughs will help you one day.......
Re: Super Smash Bros Ultimate
#1174  December 02, 2018, 02:00:25 pm
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Starting on December 14th, if you have save data from Let's Go Pikachu/Eevee you'll unlock a set of spirits from those games.



Crazy to see Pikachu downgraded to just being a spirit.  Guess that means it won't be playable this time around.
Re: Super Smash Bros Ultimate
#1175  December 02, 2018, 02:05:04 pm
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Starting on December 14th, if you have save data from Let's Go Pikachu/Eevee you'll unlock a set of spirits from those games.

[youtube]https://www.youtube.com/watch?v=4pv63Sxpotc[/youtube]

Crazy to see Pikachu downgraded to just being a spirit.  Guess that means it won't be playable this time around.

Must save slot for Detective Pikachu.
Re: Super Smash Bros Ultimate
#1176  December 02, 2018, 03:00:31 pm
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Isn't that a bit different?  Pokemon are generic species and not solitary characters.
Re: Super Smash Bros Ultimate
#1177  December 02, 2018, 03:44:29 pm
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I mean yeah, the argument could be made that's the spirit of a specific Pikachu - namely the one that accompanies the player throughout Let's Go Pikachu.  I'm just poking a little fun at the whole "spirits 100% deconfirm characters" thing.
Re: Super Smash Bros Ultimate
#1178  December 02, 2018, 08:28:36 pm
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Found these images on the official Nintendo AU NZ Twitter. These new spirits are officially named "Partner Pikachu" and "Partner Eevee".


Re: Super Smash Bros Ultimate
#1179  December 02, 2018, 08:39:15 pm
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Hm.  A cross-promotion like this actual brings to mind that Eevee would have been a nice addition as a playable character.  The various Eeveelutions getting used as the other colors like Bowser Jr. does with the Koopa Kids would be the icing on top, too.  Ah well.

Wonder if they're going to branch out to other exclusives like this with Mario Odyssey, Star Allies or Octopath Traveler?  Would be a neat incentive for people just getting their Switch now for Smash solely.
Re: Super Smash Bros Ultimate
#1180  December 02, 2018, 10:02:37 pm
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Hm.  A cross-promotion like this actual brings to mind that Eevee would have been a nice addition as a playable character.  The various Eeveelutions getting used as the other colors like Bowser Jr. does with the Koopa Kids would be the icing on top, too.  Ah well.

Wonder if they're going to branch out to other exclusives like this with Mario Odyssey, Star Allies or Octopath Traveler?  Would be a neat incentive for people just getting their Switch now for Smash solely.
Having Eeveelutions as colors would make no sense, would they use only attacks that Eevee can learn, then? That beats the whole point of adding them. Maybe if they included Rival (Blue) as a character and had him switch between the three original Eeveelutions, or just give Eevee those crazy moves he has in Let's Go.