-Original concept, original graphics, original everything (one of the locations of my world).-850x480, character localcoord = 420,240-Music by Peter CrowleyDL:https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
We have been blessed with another masterpiece from the Alchemist himself. +Superb coding in all aspects+excellent bgm choice+originality scale through the roof- Possibly consider splitting the pillars into 2 and giving each side scale delta to match the parallax of the floor
Wow, this stage looks slick as fuck. Really has fun with the parallax and zoom, has some 3D to it. Great job.
wah it's time to work again... update....gived up.... after I saw most of the image is made from scan line...
beterhans said, December 05, 2020, 03:34:26 AMwah it's time to work again... update....gived up.... after I saw most of the image is made from scan line...Lol! You saw the floor sprite huh? Unless you understand interpolation, it's gonna be difficult. But if moving elements is the issue he has Bgctls at the bottom of the .def file that move all the elements of the floor as well as the sprites on top of it. And a Bgctl that moves everything in the background. Maybe that can be of assistance.
Vegaz_Parrelli said, December 05, 2020, 11:35:21 PMbeterhans said, December 05, 2020, 03:34:26 AMwah it's time to work again... update....gived up.... after I saw most of the image is made from scan line...Lol! You saw the floor sprite huh? Unless you understand interpolation, it's gonna be difficult. But if moving elements is the issue he has Bgctls at the bottom of the .def file that move all the elements of the floor as well as the sprites on top of it. And a Bgctl that moves everything in the background. Maybe that can be of assistance. the problem is i want to make everything bigger than zoom out so character will not be too big . no need to change localcroodbut 1 most thing is scanline, 2nd y scale on everything i don't know why
beterhans said, December 06, 2020, 03:41:02 PMIt's for the zoomdelta & perspective, also to not break the dithering of the floor, if you remove the scaling of everything you will see the stage returning to its original perspective, but is not as nice.I find this method easier, but if you don't mind the lack of zoomdelta and are still interested in editing it I can give you the complete floor sprite
Margatroid said, December 06, 2020, 04:01:14 PMbeterhans said, December 06, 2020, 03:41:02 PMIt's for the zoomdelta & perspective, also to not break the dithering of the floor, if you remove the scaling of everything you will see the stage returning to its original perspective, but is not as nice.I find this method easier, but if you don't mind the lack of zoomdelta and are still interested in editing it I can give you the complete floor sprite haha thanks, I don't mind the default zoomdelta,
Amazing stage Margatroid. The only thing I could possibly suggest is to put the background "further back" The amount of parallax scrolling on the small pyramid makes it look tiny. If it had less parallax it would seem bigger I think. It seems like it almost has the same amount of parallax as the end of the platform. The stage is amazing as is.
Well, I can't do much about that, either I remove them or use negatives, their delta is already pretty low.Think of them as small nubian pyramids, instead of giza's. beterhans said, December 07, 2020, 04:13:42 AMhaha thanks, I don't mind the default zoomdelta, This is the alpha version, it has no zoomdelta so it doesn't have the same scope of the final one, nor the tendrils/tentacles.https://www.sendspace.com/file/j7camp
Wow, I just saw this released. It's great. Your creations have a superlative quality in graphics and technique.
Sorry my bro, i was totally away on some IRL shizz the week you dropped this bad boy but i'm back now and all caught up lol.You know we had to rep this to the fullest lol. here's the promo stuff 4 tha forum as usual my dude.Really love tha way this turned out man, Newagemugen gang gang bringin the fire stages as usual.P.S i'll explain sumthin2 u regardin the sky ova on the forum/discord lol
PhantomD said, December 14, 2020, 09:29:42 AMP.S i'll explain sumthin2 u regardin the sky ova on the forum/discord lol[youtube]STtglABzH2g[/youtube]Thought about adding a second light source (two suns), but wasn't too sure about how to handle the light over the moons & light influence with all the parallax (while remain as pixel art). Gives me ideas for a future update.
Margatroid said, December 08, 2020, 04:08:10 AMThis is the alpha version, it has no zoomdelta so it doesn't have the same scope of the final one, nor the tendrils/tentacles.https://www.sendspace.com/file/j7campThanks so much for the alpha versionhere is my edit, as usuall no character scaling needed.https://beterwork.hopto.org/mugen/stages.html