Hello, i hope everybody at MFG is doing fine.I have decided to return to mugen after 10 years(?!).I need some help to finish a project i started around 2011, but can't figure it out on my own.Basically i want to change the position the character has when the boss is killed (by any move). i want them both to stand on opposite corners and p1 to be in anim 0 while the boss enters his special state.Here is what i am using now Code: [Statedef 50081]type = Smovetype = Iphysics = Nanim = 0ctrl = 0velset = 0,0[State 0, AssertSpecial]type = AssertSpecialtrigger1 = Time = [0,2400] ;<- 40 secondsflag = roundnotoverignorehitpause = 1[State 0, NotHitBy]type = NotHitBytrigger1 = 1value = SCAignorehitpause = 1[State 0, ChangeState]type = ChangeStatetrigger1 = Time >= 2400value = 0ctrl = 1the code i use now makes p1 remain in his previous position when matchover=1.and if that position is next to the boss, they will overlap when the boss enters his death animation.i am pretty sure i need a PossAdd or something similar, but i can't bring myself to figure it out.Any help would be greatly appreciated.Thank you. Posted: February 01, 2023, 09:03:30 PMI figured it out.Code: [state a]type = possettrigger1 = 1;time = 0x = 0y = 0[state a]type = posaddtrigger1 = 1;time = 0x = -500This piece of code will send p1 across the screen.Now the problem is when. I want to do it right after he kills the boss, but it happens about midway through the death animation of the boss. I even coded a flashing screen animation, but that too triggers as late as he moves...any ideas?